4,158 research outputs found

    Distance Perception During Cooperative Virtual Locomotion

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    Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived distances. Additionally, the center of projection is generally optimized for a single tracked user, meaning that a single action will result in different visual feedback for each user. We describe a study investigating the effect of a co-located cooperative locomotion interface on virtual distance perception. Results indicate that a slight center-of-projection offset did affect distance estimates for the untracked user, but that the cooperation actions themselves did not play a role. This study brings new insights to designing interfaces which facilitate accurate spatial perception in cooperative applications.FUI Callist

    Sharing emotions and space - empathy as a basis for cooperative spatial interaction

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    Boukricha H, Nguyen N, Wachsmuth I. Sharing emotions and space - empathy as a basis for cooperative spatial interaction. In: Kopp S, Marsella S, Thorisson K, Vilhjalmsson HH, eds. Proceedings of the 11th International Conference on Intelligent Virtual Agents (IVA 2011). LNAI. Vol 6895. Berlin, Heidelberg: Springer; 2011: 350-362.Empathy is believed to play a major role as a basis for humans’ cooperative behavior. Recent research shows that humans empathize with each other to different degrees depending on several modulation factors including, among others, their social relationships, their mood, and the situational context. In human spatial interaction, partners share and sustain a space that is equally and exclusively reachable to them, the so-called interaction space. In a cooperative interaction scenario of relocating objects in interaction space, we introduce an approach for triggering and modulating a virtual humans cooperative spatial behavior by its degree of empathy with its interaction partner. That is, spatial distances like object distances as well as distances of arm and body movements while relocating objects in interaction space are modulated by the virtual human’s degree of empathy. In this scenario, the virtual human’s empathic emotion is generated as a hypothesis about the partner’s emotional state as related to the physical effort needed to perform a goal directed spatial behavior

    Shall I describe it or shall I move closer? Verbal references and locomotion in VR collaborative search tasks

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    Research in pointing-based communication within immersive collaborative virtual environments (ICVE) remains a compelling area of study. Previous studies explored techniques to improve accuracy and reduce errors when hand-pointing from a distance. In this study, we explore how users adapt their behaviour to cope with the lack of accuracy during pointing. In an ICVE where users can move (i.e., locomotion) when faced with a lack of laser pointers, pointing inaccuracy can be avoided by getting closer to the object of interest. Alternatively, collaborators can enrich the utterances with details to compensate for the lack of pointing precision. Inspired by previous CSCW remote desktop collaboration, we measure visual coordination, the implicitness of deixis’ utterances and the amount of locomotion. We design an experiment that compares the effects of the presence/absence of laser pointers across hard/easy-to-describe referents. Results show that when users face pointing inaccuracy, they prefer to move closer to the referent rather than enrich the verbal reference

    Agent-based simulation of collective cooperation: from experiment to model

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    Simulation models of pedestrian dynamics have become an invaluable tool for evacuation planning. Typically, crowds are assumed to stream unidirectionally towards a safe area. Simulated agents avoid collisions through mechanisms that belong to each individual, such as being repelled from each other by imaginary forces. But classic locomotion models fail when collective cooperation is called for, notably when an agent, say a first-aid attendant, needs to forge a path through a densely packed group. We present a controlled experiment to observe what happens when humans pass through a dense static crowd. We formulate and test hypotheses on salient phenomena. We discuss our observations in a psychological framework. We derive a model that incorporates: agents’ perception and cognitive processing of a situation that needs cooperation; selection from a portfolio of behaviours, such as being cooperative; and a suitable action, such as swapping places. Agents’ ability to successfully get through a dense crowd emerges as an effect of the psychological model

    Thinking Adaptive: Towards a Behaviours Virtual

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    In this paper we name some of the advantages of virtual laboratories; and propose that a Behaviours Virtual Laboratory should be useful for both biologists and AI researchers, offering a new perspective for understanding adaptive behaviour. We present our development of a Behaviours Virtual Laboratory, which at this stage is focused in action selection, and show some experiments to illustrate the properties of our proposal, which can be accessed via Internet

    Respiratory, postural and spatio-kinetic motor stabilization, internal models, top-down timed motor coordination and expanded cerebello-cerebral circuitry: a review

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    Human dexterity, bipedality, and song/speech vocalization in Homo are reviewed within a motor evolution perspective in regard to 

(i) brain expansion in cerebello-cerebral circuitry, 
(ii) enhanced predictive internal modeling of body kinematics, body kinetics and action organization, 
(iii) motor mastery due to prolonged practice, 
(iv) task-determined top-down, and accurately timed feedforward motor adjustment of multiple-body/artifact elements, and 
(v) reduction in automatic preflex/spinal reflex mechanisms that would otherwise restrict such top-down processes. 

Dual-task interference and developmental neuroimaging research argues that such internal modeling based motor capabilities are concomitant with the evolution of 
(vi) enhanced attentional, executive function and other high-level cognitive processes, and that 
(vii) these provide dexterity, bipedality and vocalization with effector nonspecific neural resources. 

The possibility is also raised that such neural resources could 
(viii) underlie human internal model based nonmotor cognitions. 
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    Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning

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    Developing a safe and efficient collision avoidance policy for multiple robots is challenging in the decentralized scenarios where each robot generate its paths without observing other robots' states and intents. While other distributed multi-robot collision avoidance systems exist, they often require extracting agent-level features to plan a local collision-free action, which can be computationally prohibitive and not robust. More importantly, in practice the performance of these methods are much lower than their centralized counterparts. We present a decentralized sensor-level collision avoidance policy for multi-robot systems, which directly maps raw sensor measurements to an agent's steering commands in terms of movement velocity. As a first step toward reducing the performance gap between decentralized and centralized methods, we present a multi-scenario multi-stage training framework to find an optimal policy which is trained over a large number of robots on rich, complex environments simultaneously using a policy gradient based reinforcement learning algorithm. We validate the learned sensor-level collision avoidance policy in a variety of simulated scenarios with thorough performance evaluations and show that the final learned policy is able to find time efficient, collision-free paths for a large-scale robot system. We also demonstrate that the learned policy can be well generalized to new scenarios that do not appear in the entire training period, including navigating a heterogeneous group of robots and a large-scale scenario with 100 robots. Videos are available at https://sites.google.com/view/drlmac
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