18,094 research outputs found

    Spartan Daily December 2, 2009

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    Volume 133, Issue 46https://scholarworks.sjsu.edu/spartandaily/1313/thumbnail.jp

    From Nascar to Cirque du Soleil: Lessons in Audience Development

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    Examines marketing trends and principles in entertainment and performance. Case studies include nonprofit arts organizations, mega-concert promoters, for-profit entertainment conglomerates, sports promoters and religious organizations

    Spartan Daily October 29, 2009

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    Volume 133, Issue 32https://scholarworks.sjsu.edu/spartandaily/1299/thumbnail.jp

    Spartan Daily, April 8, 2005

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    Volume 124, Issue 44https://scholarworks.sjsu.edu/spartandaily/10116/thumbnail.jp

    Postmodernism: Style and Subversion 1970-1990

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    ‘Postmodernism’ was the final instalment of a 12-year series of V&A exhibitions exploring 20th-century design. It examined a diverse collection of creative practices in art, architecture, design, fashion, graphics, film, performance and pop music/video, which the curators, Pavitt and Adamson (V&A/RCA), identified under the common theme of ‘postmodernism’. The exhibition assessed the rise and decline of postmodern strategies in art and style cultures of the period, exploring their radical impact as well as their inextricable links with the economics and effects of late-capitalist culture. The exhibition comprised over 250 objects, including large-scale reconstructions and archive film/video footage, drawn from across Europe, Japan and the USA. It was the first exhibition to bring together this range of material and to foreground the significance of pop music and performance in the development of postmodernism. Pavitt originated and co-curated the exhibition with Adamson. They shared intellectual ownership of the project and equal responsibility for writing and editing the accompanying 320-page book (including a 40,000-word jointly written introduction), but divided research responsibilities according to geography and subject. The research was conducted over four years, with Pavitt leading on European and British material. This involved interviewing artists, designers and architects active in the period and working with collections and archives across Europe. The research led to the acquisition of c.80 objects for the V&A’s permanent collections, making it one of the most significant public collections of late-20th-century design in the world. The exhibition was critically reviewed worldwide. For the Independent, ‘bright ideas abound at the V&A’s lucid show’ (2011). It attracted 115,000 visitors at the V&A (15% over the Museum’s target) and travelled in 2012 to MART Rovereto, Italy (50,000 visitors) and Landesmuseum ZĂŒrich, Switzerland (70,000 visitors). Pavitt was invited to speak about the exhibition in the UK, USA, Poland, Portugal, Ireland and Italy (2010-12)

    Spartan Daily, September 7, 2006

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    Volume 127, Issue 7https://scholarworks.sjsu.edu/spartandaily/10265/thumbnail.jp

    If you want sense, you\u27ll have to make it yourself : Language, Adaptation, and the Myth of Visual Nonsense

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    The purpose of this study was to investigate the relationship between language and image in Nonsense texts through analysis of illustrations, animations, and live-action portrayals of scenes from Lewis Carroll\u27s Alice\u27s Adventures in Wonderland, Through the Looking Glass and What Alice Found There, Norton Juster\u27s The Phantom Tollbooth, and their adaptations. This study proceeds by first discussing the discrepancies between various definitions of the critical term nonsense as applied to a genre of literature, then moves on to critique the established term of visual nonsense as used within the discourse community. The analysis of word-image relationships in the sample texts demonstrates the lack of evidence of visuals being able to convey traits of the Nonsense genre without the assistance of words in a written or spoken capacity, which renders the critical term visual nonsense unnecessary

    Visual Design Process: Communicating with Storyboarding and Augmented Reality

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    In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety.In the building profession, it is essential for architects to communicate clearly and effectively to numerous people. This thesis introduces a design process utilizing two visual tools— Storyboarding and Augmented Reality—as a methodology for stronger visual communication. Storyboarding is a visual design tool that communicates concepts, ideas, and specifics quickly through clear illustrations. It allows designers to visually communicate to a team and change ideas during the development phase of a project. Augmented Reality is a visual tool that communicates superimposed digital information through a composite view of the real and digital world. This gives designers the ability to present more information about completed projects. Through further investigation of this design process, I have found that it is the balance between the two and the transition of information between design phases that allows for a brand new process of visual communication throughout a design project’s entirety

    Medical Literary Messenger (Vol. 3, No. 2, Spring/Summer 2016)

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    Exposure / Dan Campion -- The Second Floor Shop B / Hil Scott -- Incubator Memory / Meridian Johnson -- Take Me to Richmond / Derick Nelson Jenkins -- Destination Unknown / Derick Nelson Jenkins -- Symmetry / Derick Nelson Jenkins -- The Aide / Erika D. Price -- Subconscious / David Yoffe -- What My Uncle is Thinking / Tamsyn Brennan -- Progression / E. F. Schraeder -- Waiting / Justin Nicholes -- Only 1,482 Steps From the Massey Cancer Center Entrance / Dodge Havens -- At Hardy-Owen Funeral Home, Conveniently Located on Dixie Highway / Monique Kluczykowski -- After the Diagnosis / Chelsea Krieg -- A Journey of a Thousand Steps / Leslie Bobb -- Average Worries / John Davis Jr -- Cadavers / Cheyenne Marco -- Ribosome and Friends / Hil Scott -- Matrix B / Hil Scott -- Chicago Portrait no. 37: Herpes in the Botanical Garden / Erika D. Price -- Dhyanam (Meditation) / Priyadarshini Komala -- Miscarriage / Sarah Gane Burton -- Intern Year / Megan Coe -- Waiting Room (Pulse) / Stephen C. Middleton -- Steady My Heart / Emily Lasinsky -- Into the ER, We Rush / Susan April -- Flow / Derick Nelson Jenkins
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