9,077 research outputs found

    Efficient memory management in VOD disk array servers usingPer-Storage-Device buffering

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    We present a buffering technique that reduces video-on-demand server memory requirements in more than one order of magnitude. This technique, Per-Storage-Device Buffering (PSDB), is based on the allocation of a fixed number of buffers per storage device, as opposed to existing solutions based on per-stream buffering allocation. The combination of this technique with disk array servers is studied in detail, as well as the influence of Variable Bit Streams. We also present an interleaved data placement strategy, Constant Time Length Declustering, that results in optimal performance in the service of VBR streams. PSDB is evaluated by extensive simulation of a disk array server model that incorporates a simulation based admission test.This research was supported in part by the National R&D Program of Spain, Project Number TIC97-0438.Publicad

    Real-time disk scheduling in a mixed-media file system

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    This paper presents our real-time disk scheduler called the Delta L scheduler, which optimizes unscheduled best-effort disk requests by giving priority to best-effort disk requests while meeting real-time request deadlines. Our scheduler tries to execute real-time disk requests as much as possible in the background. Only when real-time request deadlines are endangered, our scheduler gives priority to real-time disk requests. The Delta L disk scheduler is part of our mixed-media file system called Clockwise. An essential part of our work is extensive and detailed raw disk performance measurements. The Delta L disk scheduler for its real-time schedulability analysis and to decide whether scheduling a best-effort request before a real-time request violates real-time constraints uses these raw performance measurements. Further, a Clockwise off-line simulator uses the raw performance measurements where a number of different disk schedulers are compared. We compare the Delta L scheduler with a prioritizing Latest Start Time (LST) scheduler and non-prioritizing EDF scheduler. The Delta L scheduler is comparable to LST in achieving low latencies for best-effort requests under light to moderate real-time loads and better in achieving low latencies for best-effort requests for extreme real-time loads. The simulator is calibrated to an actual Clockwise. Clockwise runs on a 200MHz Pentium-Pro based PC with PCI bus, multiple SCSI controllers and disks on Linux 2.2.x and the Nemesis kernel. Clockwise performance is dictated by the hardware: all available bandwidth can be committed to real-time streams, provided hardware overloads do not occur

    Clockwise: a mixed-media file system

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    This paper presents Clockwise, a mixed-media file system. The primary goal of Clockwise is to provide a storage architecture that supports the storage and retrieval of best-effort and real-time file system data. Clockwise provides an abstraction called a dynamic partition that groups lists of related (large) blocks on one or more disks. Dynamic partitions can grow and shrink in size and reading or writing of dynamic partitions can be scheduled explicitly. With respect to scheduling, Clockwise uses a novel strategy to pre-calculate schedule slack time and it schedules best-effort requests before queued real-time requests in this slack tim

    Efficient memory management in video on demand servers

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    In this article we present, analyse and evaluate a new memory management technique for video-on-demand servers. Our proposal, Memory Reservation Per Storage Device (MRPSD), relies on the allocation of a fixed, small number of memory buffers per storage device. Selecting adequate scheduling algorithms, information storage strategies and admission control mechanisms, we demonstrate that MRPSD is suited for the deterministic service of variable bit rate streams to intolerant clients. MRPSD allows large memory savings compared to traditional memory management techniques, based on the allocation of a certain amount of memory per client served, without a significant performance penaltyPublicad

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    MorphoSys: efficient colocation of QoS-constrained workloads in the cloud

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    In hosting environments such as IaaS clouds, desirable application performance is usually guaranteed through the use of Service Level Agreements (SLAs), which specify minimal fractions of resource capacities that must be allocated for unencumbered use for proper operation. Arbitrary colocation of applications with different SLAs on a single host may result in inefficient utilization of the host’s resources. In this paper, we propose that periodic resource allocation and consumption models -- often used to characterize real-time workloads -- be used for a more granular expression of SLAs. Our proposed SLA model has the salient feature that it exposes flexibilities that enable the infrastructure provider to safely transform SLAs from one form to another for the purpose of achieving more efficient colocation. Towards that goal, we present MORPHOSYS: a framework for a service that allows the manipulation of SLAs to enable efficient colocation of arbitrary workloads in a dynamic setting. We present results from extensive trace-driven simulations of colocated Video-on-Demand servers in a cloud setting. These results show that potentially-significant reduction in wasted resources (by as much as 60%) are possible using MORPHOSYS.National Science Foundation (0720604, 0735974, 0820138, 0952145, 1012798

    A Pruning-Based Disk Scheduling Algorithm for Heterogeneous I/O Workloads

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    In heterogeneous I/O workload environments, disk scheduling algorithms should support different QoS (Quality-of-Service) for each I/O request. For example, the algorithm should meet the deadlines of real-time requests and at the same time provide reasonable response time for best-effort requests. This paper presents a novel disk scheduling algorithm called G-SCAN (Grouping-SCAN) for handling heterogeneous I/O workloads. To find a schedule that satisfies the deadline constraints and seek time minimization simultaneously, G-SCAN maintains a series of candidate schedules and expands the schedules whenever a new request arrives. Maintaining these candidate schedules requires excessive spatial and temporal overhead, but G-SCAN reduces the overhead to a manageable level via pruning the state space using two heuristics. One is grouping that clusters adjacent best-effort requests into a single scheduling unit and the other is the branch-and-bound strategy that cuts off inefficient or impractical schedules. Experiments with various synthetic and real-world I/O workloads show that G-SCAN outperforms existing disk scheduling algorithms significantly in terms of the average response time, throughput, and QoS-guarantees for heterogeneous I/O workloads. We also show that the overhead of G-SCAN is reasonable for on-line execution

    Improving OpenStack Swift interaction with the I/O stack to enable software defined storage

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    This paper analyses how OpenStack Swift, a distributed object storage service for a globally used middleware, interacts with the I/O subsystem through the Operating System. This interaction, which seems organised and clean on the middleware side, becomes disordered on the device side when using mechanical disk drives, due to the way threads are used internally to request data. We will show that only modifying the Swift threading model we achieve an 18% mean improvement in performance with objects larger than 512 KiB and obtain a similar performance with smaller objects. Compared to the original scenario, the performance obtained on both scenarios is obtained in a fair way: the bandwidth is shared equally between concurrently accessed objects. Moreover, this threading model allows us to apply techniques for Software Defined Storage (SDS). We show an implementation of a Bandwidth Differentiation technique that can control each data stream and that guarantees a high utilization of the device.The research leading to these results has received funding from the European Community under the IOStack (H2020-ICT-2014-7-1) project, by the Spanish Ministry of Economy and Competitiveness under the TIN2015-65316-P grant and by the Catalan Government under the 2014-SGR-1051 grant. To learn more about the IOStack H2020 project, please visit http:nnwww.iostack.eu.Peer ReviewedPostprint (author's final draft
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