2,270 research outputs found
Reimagining unfinished architectures: ruin perspectives between art and heritage
For the past five decades, hundreds of unfinished public works have been erected in Italy as the result of inconsistent planning and the presence of corruption and organised crime. A third of these constructions are located in Sicily alone, and so, in 2007, a group of artists labelled this phenomenon an architectural style: ‘Incompiuto Siciliano’. Through this creative approach, the artists’ objective is to put incompletion back on the agenda by viewing it from a heritage perspective. This article reviews the different approaches that the artists have envisaged to handle unfinished public works; whether to finish them, demolish them, leave them as they are or opt for an ‘active’ arrested decay. The critical implications of these strategies are analysed in order to, ultimately, conclude that incompletion is such a vast and complex issue that it will surely have more than one single solution; but rather a combination of these four. This is important because it opens up a debate on the broad spectrum of possibilities to tackle incompletion – establishing this as one of the key contemporary urban themes not only in Italy but also in those countries affected by unfinished geographies after the 2008 financial crisis
ALADIN: All Layer Adaptive Instance Normalization for Fine-grained Style Similarity
We present ALADIN (All Layer AdaIN); a novel architecture for searching
images based on the similarity of their artistic style. Representation learning
is critical to visual search, where distance in the learned search embedding
reflects image similarity. Learning an embedding that discriminates
fine-grained variations in style is hard, due to the difficulty of defining and
labelling style. ALADIN takes a weakly supervised approach to learning a
representation for fine-grained style similarity of digital artworks,
leveraging BAM-FG, a novel large-scale dataset of user generated content
groupings gathered from the web. ALADIN sets a new state of the art accuracy
for style-based visual search over both coarse labelled style data (BAM) and
BAM-FG; a new 2.62 million image dataset of 310,000 fine-grained style
groupings also contributed by this work
A Survey for Graphic Design Intelligence
Graphic design is an effective language for visual communication. Using
complex composition of visual elements (e.g., shape, color, font) guided by
design principles and aesthetics, design helps produce more visually-appealing
content. The creation of a harmonious design requires carefully selecting and
combining different visual elements, which can be challenging and
time-consuming. To expedite the design process, emerging AI techniques have
been proposed to automatize tedious tasks and facilitate human creativity.
However, most current works only focus on specific tasks targeting at different
scenarios without a high-level abstraction. This paper aims to provide a
systematic overview of graphic design intelligence and summarize literature in
the taxonomy of representation, understanding and generation. Specifically we
consider related works for individual visual elements as well as the overall
design composition. Furthermore, we highlight some of the potential directions
for future explorations.Comment: 10 pages, 2 figure
Solving Jigsaw Puzzles with Eroded Boundaries
Jigsaw puzzle solving is an intriguing problem which has been explored in
computer vision for decades. This paper focuses on a specific variant of the
problem - solving puzzles with eroded boundaries. Such erosion makes the
problem extremely difficult, since most existing solvers utilize solely the
information at the boundaries. Nevertheless, this variant is important since
erosion and missing data often occur at the boundaries. The key idea of our
proposed approach is to inpaint the eroded boundaries between puzzle pieces and
later leverage the quality of the inpainted area to classify a pair of pieces
as 'neighbors or not'. An interesting feature of our architecture is that the
same GAN discriminator is used for both inpainting and classification; Training
of the second task is simply a continuation of the training of the first,
beginning from the point it left off. We show that our approach outperforms
other SOTA methodsComment: 8 page
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