6,735 research outputs found

    Fast Discrete Consensus Based on Gossip for Makespan Minimization in Networked Systems

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    In this paper we propose a novel algorithm to solve the discrete consensus problem, i.e., the problem of distributing evenly a set of tokens of arbitrary weight among the nodes of a networked system. Tokens are tasks to be executed by the nodes and the proposed distributed algorithm minimizes monotonically the makespan of the assigned tasks. The algorithm is based on gossip-like asynchronous local interactions between the nodes. The convergence time of the proposed algorithm is superior with respect to the state of the art of discrete and quantized consensus by at least a factor O(n) in both theoretical and empirical comparisons

    FROST -- Fast row-stochastic optimization with uncoordinated step-sizes

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    In this paper, we discuss distributed optimization over directed graphs, where doubly-stochastic weights cannot be constructed. Most of the existing algorithms overcome this issue by applying push-sum consensus, which utilizes column-stochastic weights. The formulation of column-stochastic weights requires each agent to know (at least) its out-degree, which may be impractical in e.g., broadcast-based communication protocols. In contrast, we describe FROST (Fast Row-stochastic-Optimization with uncoordinated STep-sizes), an optimization algorithm applicable to directed graphs that does not require the knowledge of out-degrees; the implementation of which is straightforward as each agent locally assigns weights to the incoming information and locally chooses a suitable step-size. We show that FROST converges linearly to the optimal solution for smooth and strongly-convex functions given that the largest step-size is positive and sufficiently small.Comment: Submitted for journal publication, currently under revie

    An Overview of Recent Progress in the Study of Distributed Multi-agent Coordination

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    This article reviews some main results and progress in distributed multi-agent coordination, focusing on papers published in major control systems and robotics journals since 2006. Distributed coordination of multiple vehicles, including unmanned aerial vehicles, unmanned ground vehicles and unmanned underwater vehicles, has been a very active research subject studied extensively by the systems and control community. The recent results in this area are categorized into several directions, such as consensus, formation control, optimization, task assignment, and estimation. After the review, a short discussion section is included to summarize the existing research and to propose several promising research directions along with some open problems that are deemed important for further investigations

    On distributed virtual network embedding with guarantees

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    To provide wide-area network services, resources from different infrastructure providers are needed. Leveraging the consensus-based resource allocation literature, we propose a general distributed auction mechanism for the (NP-hard) virtual network (VNET) embedding problem. Under reasonable assumptions on the bidding scheme, the proposed mechanism is proven to converge, and it is shown that the solutions guarantee a worst case efficiency of (?????) relative to the optimal solution, and that this bound is optimal, that is, no better approximation exists. Using extensive simulations, we confirm superior convergence properties and resource utilization when compared with existing distributed VNET embedding solutions, and we show how byappropriate policy design, our mechanism can be instantiated to accommodate the embedding goals of different service and infrastructure providers, resulting in an attractive and flexible resource allocation solution.This work is supported in part by the National Science Foundation under grant CNS-0963974

    On distributed virtual network embedding with guarantees

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    To provide wide-area network services, resources from different infrastructure providers are needed. Leveraging the consensus-based resource allocation literature, we propose a general distributed auction mechanism for the (NP-hard) virtual network (VNET) embedding problem. Under reasonable assumptions on the bidding scheme, the proposed mechanism is proven to converge, and it is shown that the solutions guarantee a worst case efficiency of (?????) relative to the optimal solution, and that this bound is optimal, that is, no better approximation exists. Using extensive simulations, we confirm superior convergence properties and resource utilization when compared with existing distributed VNET embedding solutions, and we show how byappropriate policy design, our mechanism can be instantiated to accommodate the embedding goals of different service and infrastructure providers, resulting in an attractive and flexible resource allocation solution.This work is supported in part by the National Science Foundation under grant CNS-0963974

    Distributed Computing with Adaptive Heuristics

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    We use ideas from distributed computing to study dynamic environments in which computational nodes, or decision makers, follow adaptive heuristics (Hart 2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly "best replying" to others' actions, and minimizing "regret", that have been extensively studied in game theory and economics. We explore when convergence of such simple dynamics to an equilibrium is guaranteed in asynchronous computational environments, where nodes can act at any time. Our research agenda, distributed computing with adaptive heuristics, lies on the borderline of computer science (including distributed computing and learning) and game theory (including game dynamics and adaptive heuristics). We exhibit a general non-termination result for a broad class of heuristics with bounded recall---that is, simple rules of behavior that depend only on recent history of interaction between nodes. We consider implications of our result across a wide variety of interesting and timely applications: game theory, circuit design, social networks, routing and congestion control. We also study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics. We believe that our work opens a new avenue for research in both distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion of v1. Revised version will appear in the proceedings of Innovations in Computer Science 201

    Diffusion of Information on Networked Lattices by Gossip

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    We study time-dependent dynamics on a network of order lattices, where structure-preserving lattice maps are used to fuse lattice-valued data over vertices and edges. The principal contribution is a novel asynchronous Laplacian, generalizing the usual graph Laplacian, adapted to a network of heterogeneous lattices. The resulting gossip algorithm is shown to converge asymptotically to stable "harmonic" distributions of lattice data. This general theorem is applicable to several general problems, including lattice-valued consensus, Kripke semantics, and threat detection, all using asynchronous local update rules
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