2,007 research outputs found
Engineering framework for service-oriented automation systems
Tese de doutoramento. Engenharia Informática. Universidade do Porto. Faculdade de Engenharia. 201
Unmasking Clever Hans Predictors and Assessing What Machines Really Learn
Current learning machines have successfully solved hard application problems,
reaching high accuracy and displaying seemingly "intelligent" behavior. Here we
apply recent techniques for explaining decisions of state-of-the-art learning
machines and analyze various tasks from computer vision and arcade games. This
showcases a spectrum of problem-solving behaviors ranging from naive and
short-sighted, to well-informed and strategic. We observe that standard
performance evaluation metrics can be oblivious to distinguishing these diverse
problem solving behaviors. Furthermore, we propose our semi-automated Spectral
Relevance Analysis that provides a practically effective way of characterizing
and validating the behavior of nonlinear learning machines. This helps to
assess whether a learned model indeed delivers reliably for the problem that it
was conceived for. Furthermore, our work intends to add a voice of caution to
the ongoing excitement about machine intelligence and pledges to evaluate and
judge some of these recent successes in a more nuanced manner.Comment: Accepted for publication in Nature Communication
A Posture Sequence Learning System for an Anthropomorphic Robotic Hand
The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with a human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator
Anomaly Detection in Network Streams Through a Distributional Lens
Anomaly detection in computer networks yields valuable information on events relating to the components of a network, their states, the users in a network and their activities. This thesis provides a unified distribution-based methodology for online detection of anomalies in network traffic streams. The methodology is distribution-based in that it regards the traffic stream as a time series of distributions (histograms), and monitors metrics of distributions in the time series. The effectiveness of the methodology is demonstrated in three application scenarios. First, in 802.11 wireless traffic, we show the ability to detect certain classes of attacks using the methodology. Second, in information network update streams (specifically in Wikipedia) we show the ability to detect the activity of bots, flash events, and outages, as they occur. Third, in Voice over IP traffic streams, we show the ability to detect covert channels that exfiltrate confidential information out of the network. Our experiments show the high detection rate of the methodology when compared to other existing methods, while maintaining a low rate of false positives. Furthermore, we provide algorithmic results that enable efficient and scalable implementation of the above methodology, to accomodate the massive data rates observed in modern infomation streams on the Internet. Through these applications, we present an extensive study of several aspects of the methodology. We analyze the behavior of metrics we consider, providing justification of our choice of those metrics, and how they can be used to diagnose anomalies. We provide insight into the choice of parameters, like window length and threshold, used in anomaly detection
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Towards A Novel Unified Framework for Developing Formal, Network and Validated Agent-Based Simulation Models of Complex Adaptive Systems
Literature on the modeling and simulation of complex adaptive systems (cas) has primarily advanced vertically in different scientific domains with scientists developing a
variety of domain-specific approaches and applications. However, while cas researchers
are inherently interested in an interdisciplinary comparison of models, to the best of our knowledge, there is currently no single unified framework for facilitating the development, comparison, communication and validation of models across different scientific domains.
In this thesis, we propose first steps towards such a unified framework using a combination of agent-based and complex network-based modeling approaches and guidelines formulated in the form of a set of four levels of usage, which allow multidisciplinary researchers
to adopt a suitable framework level on the basis of available data types, their research
study objectives and expected outcomes, thus allowing them to better plan and conduct
their respective research case studies.
Firstly, the complex network modeling level of the proposed framework entails the development of appropriate complex network models for the case where interaction data of
cas components is available, with the aim of detecting emergent patterns in the cas under
study. The exploratory agent-based modeling level of the proposed framework allows for
the development of proof-of-concept models for the cas system, primarily for purposes of
exploring feasibility of further research. Descriptive agent-based modeling level of the
proposed framework allows for the use of a formal step-by-step approach for developing
agent-based models coupled with a quantitative complex network and pseudocode-based specification of the model, which will, in turn, facilitate interdisciplinary cas model comparison and knowledge transfer. Finally, the validated agent-based modeling level of the proposed framework is concerned with the building of in-simulation verification and validation of agent-based models using a proposed Virtual Overlay Multiagent System approach for use in a systematic team-oriented approach to developing models. The proposed framework is evaluated and validated using seven detailed case study examples selected from various scientific domains including ecology, social sciences and a range of complex adaptive communication networks. The successful case studies demonstrate the potential of the framework in appealing to multidisciplinary researchers as a methodological approach to the modeling and simulation of cas by facilitating effective communication and knowledge transfer across scientific disciplines without the requirement of extensive learning curves
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