377,457 research outputs found

    YF-12 cooperative airframe/propulsion control system program, volume 1

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    Several YF-12C airplane analog control systems were converted to a digital system. Included were the air data computer, autopilot, inlet control system, and autothrottle systems. This conversion was performed to allow assessment of digital technology applications to supersonic cruise aircraft. The digital system was composed of a digital computer and specialized interface unit. A large scale mathematical simulation of the airplane was used for integration testing and software checkout

    Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling

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    Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.Comment: Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 200

    Digital Quantum Simulation of the Statistical Mechanics of a Frustrated Magnet

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    Many interesting problems in physics, chemistry, and computer science are equivalent to problems of interacting spins. However, most of these problems require computational resources that are out of reach by classical computers. A promising solution to overcome this challenge is to exploit the laws of quantum mechanics to perform simulation. Several "analog" quantum simulations of interacting spin systems have been realized experimentally. However, relying on adiabatic techniques, these simulations are limited to preparing ground states only. Here we report the first experimental results on a "digital" quantum simulation on thermal states; we simulated a three-spin frustrated magnet, a building block of spin ice, with an NMR quantum information processor, and we are able to explore the phase diagram of the system at any simulated temperature and external field. These results serve as a guide for identifying the challenges for performing quantum simulation on physical systems at finite temperatures, and pave the way towards large scale experimental simulations of open quantum systems in condensed matter physics and chemistry.Comment: 7 pages for the main text plus 6 pages for the supplementary material

    Joint Design of Digital and Analog Processing for Downlink C-RAN with Large-Scale Antenna Arrays

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    In millimeter-wave communication systems with large-scale antenna arrays, conventional digital beamforming may not be cost-effective. A promising solution is the implementation of hybrid beamforming techniques, which consist of low-dimensional digital beamforming followed by analog radio frequency (RF) beamforming. This work studies the optimization of hybrid beamforming in the context of a cloud radio access network (C-RAN) architecture. In a C-RAN system, digital baseband signal processing functionalities are migrated from remote radio heads (RRHs) to a baseband processing unit (BBU) in the "cloud" by means of finite-capacity fronthaul links. Specifically, this work tackles the problem of jointly optimizing digital beamforming and fronthaul quantization strategies at the BBU, as well as RF beamforming at the RRHs, with the goal of maximizing the weighted downlink sum-rate. Fronthaul capacity and per-RRH power constraints are enforced along with constant modulus constraints on the RF beamforming matrices. An iterative algorithm is proposed that is based on successive convex approximation and on the relaxation of the constant modulus constraint. The effectiveness of the proposed scheme is validated by numerical simulation results

    Overcoming engineering challenges of providing an effective user interface to a large scale distributed synthetic environment on the US teragrid: a systems engineering success story

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    Over recent years’ large-scale distributed synthetic environment enterprises have been evolving in a diverse range of scientific and engineering fields. These computer modelling and simulation systems are increasing in scale and dimension in order to allow scientists and engineers to explore the attributes and emergent properties of a given system design. Within the field of computational science, the grid facilitates very large-scale collaborative simulation enterprises. The grid is similar to distributed interactive simulation/high level architecture (DIS/HLA) in that it supports interconnectivity but differs in the sense that it supports intercommunication of large super computing resources. An important factor in the rapid adoption of the grid has been its role in enabling access to significant supercomputing resources not usually available at a single institution. However, the major challenge for the grid has been the lack of an effective and ubiquitous interface to the huge computational resource (which can comprise over 6000 CPUs distributed across the globe) at any time and from any location. This paper describes a unique user interface built on systems engineering principles and practices to solve the problem of delivering real-time interaction (from lightweight computing devices such as personal digital assistants, commonly known as tablet devices, to high end computing platforms) with simulations delivering high resolution 3D images. The application of our work has far reaching benefits for many sectors including: aerospace, medical informatics, engineering design, distributed simulation, and modelling
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