329 research outputs found
Interactive Jawi Learning Application on Mobile Device for Primary Students
Jawi is taught in school as one of the curriculum structure in Malaysia. However,
the performance of students in writing and reading Jawi is very poor. Interactive Jawi
Learning Application can become a creative medium of learning infused with
educational and entertainment contents to encourage students to learn Jawi in
enjoyable way. The project will utilize the use of smart phone capabilities combines
with the game approach to create an interactive mobile game-based learning which
enables the user to learn writing in Jawi that applied for primary school students‟
level. The objectives of the project are to design and develop a mobile game-based
learning application for Jawi to grant mobility for primary students, and investigate
the effectiveness of the mobile game-based learning application in facilitating the
learning of Jawi. The project begins with data collection and analysis and proceeds to
development of the mobile game-based application. The development of the
application starts with, planning, and continue with project analysis, design and
implementation. The finding on the effectiveness of the mobile game-based
application is gathered through user testing and survey. From the result, this project
has advantage to be a helpful learning aid in facilitating the learning on writing in
Jawi
Interactive Jawi Learning Application on Mobile Device for Primary Students
Jawi is taught in school as one of the curriculum structure in Malaysia. However,
the performance of students in writing and reading Jawi is very poor. Interactive Jawi
Learning Application can become a creative medium of learning infused with
educational and entertainment contents to encourage students to learn Jawi in
enjoyable way. The project will utilize the use of smart phone capabilities combines
with the game approach to create an interactive mobile game-based learning which
enables the user to learn writing in Jawi that applied for primary school students‟
level. The objectives of the project are to design and develop a mobile game-based
learning application for Jawi to grant mobility for primary students, and investigate
the effectiveness of the mobile game-based learning application in facilitating the
learning of Jawi. The project begins with data collection and analysis and proceeds to
development of the mobile game-based application. The development of the
application starts with, planning, and continue with project analysis, design and
implementation. The finding on the effectiveness of the mobile game-based
application is gathered through user testing and survey. From the result, this project
has advantage to be a helpful learning aid in facilitating the learning on writing in
Jawi
Implementing Technological Strategies to Improve Listening Skills for Young-Adult Students in the “Alfonso Herrera” Higher Technological Institute
To identify difficulties in listening comprehension in order to design and implement technological strategies to improve this skill during the learning process in students of A1 English level, from the “Alfonso Herrera” Higher Technological Institute, located in El Angel city, Carchi province.Escuchar es una habilidad receptiva fundamental debido a que ayuda a comprender el propósito de una conversación. Por esta razón, se convierte en una pieza importante en la comunicación que facilita el proceso de aprendizaje del inglés. Los objetivos de esta investigación se centraron en estudiar cómo la implementación de Estrategias Tecnológicas Mejoran la Capacidad Auditiva de Estudiantes Jóvenes-Adultos en el nivel de inglés A1 en el Instituto Tecnológico Superior “Alfonso Herrera”. Esta investigación se llevó a cabo a través de un enfoque mixto para proporcionar un análisis más completo de los resultados. Los datos fueron recolectados mediante el uso de tres instrumentos, una prueba en línea y una encuesta a los estudiantes que da un resultado cuantitativo y la entrevista al docente para analizar el punto de vista cualitativo, tanto sobre su nivel de escucha como sobre la importancia de la implementación de estrategias tecnológicas. Los hallazgos de esta investigación mostraron que los participantes enfrentaron problemas de escucha y hubo una notable apertura a la implementación. En consecuencia, la propuesta académica se diseñó con planes de lecciones y actividades enfocadas en el uso de estrategias. Esto consistió en aplicar nueve estrategias como escuchar lo esencial, escuchar detalles, predecir contenido, dictado, inferir significado, resumir, llenar espacios vacíos, responder preguntas de información y tomar notas con la ayuda de algunas herramientas digitales como educaplay, lyricstraining, vocaroo. y otros. Finalmente, los resultados de la implementación fueron positivos, la mayoría mostró una mejora en la comprensión auditiva.Maestrí
Exploring affective mediation digital training model for training of trainers (ToT) in education
Affective mediation in education setting is crucial in order for learners to enhance their motivation to learn, thus will encourage the learners to enjoy the teaching and learning session. Due to its capability therefore
the purpose of this paper is to review and examines affective mediation digital training model for ToT (Train of trainers) for the past seven years (2009-2015) and seeks how affective mediation can be implemented in digital training for ToT in education.Ten papers were selected based on the digital training model for ToT in education and this study is related and scoped in Malaysia context.This paper was reviewed based on the components, elements as well as the theory and approaches that are adapted by researchers in their experiment.This study has contributed to the affective mediation development of working model of digital training for TOT in education
Design and development of e-Cham application indigenous languages in Vietnam
Cham is the language of Cham people in Vietnam and the traditional Cham script is no longer taught in schools. Efforts to preserve the language has to be done, thus, the main purpose of this research is to explore the most preferable Cham script, and Cham Latin scripts to be preserved. The research was conducted to develop applications to preserve Cham script which will include Cham fonts, Cham font conversion tool and Cham electronic dictionary based on the preferred Cham script and Cham Latin. Besind the application produced for ease of use, convenience, and quality was evaluated by different respondent including religious group, university student, working people, and others. Two types of survey were implemented whereby religious group filled the questionnaire personally, and university students, working people and others did the online survey. A quantitative research method was employed to collect and analyse the research data. The findings revealed that almost all the respondents selected the traditional Cham script (Cham Akhar Thrah) and EFEO Cham Latin to be preserved. All of them stated that they agreed or strongly agreed that there is a need for application products to provide a Cham font, Cham font conversion and a Cham electronic dictionary. FontCreator software was used to develop Cham font, Visual Basic.NET was used to develop Cham electronic dictionary and JavaScript was used to develop Cham font conversion application. All of the application products were developed using the ADDIE model. In conclusion, these research results have shown that there is a need for the Cham community to conserve, preserve and promote the value of traditional Cham script in practice. Simultaneously, the application products will serve as useful tools that will contribute to the heritage and conservation of the Cham language and is the first application product for this purpose
Design and development of e- cham application indigenous languages in Vietnam
Cham is the language of Cham people in Vietnam and the traditional Cham script is no longer taught in schools. Efforts to preserve the language has to be done, thus, the main purpose of this research is to explore the most preferable Cham script, and Cham Latin scripts to be preserved. The research was conducted to develop applications to preserve Cham script which will include Cham fonts, Cham font conversion tool and Cham electronic dictionary based on the preferred Cham script and Cham Latin. Besind the application produced for ease of use, convenience, and quality was evaluated by different respondent including religious group, university student, working people, and others. Two types of survey were implemented whereby religious group filled the questionnaire personally, and university students, working people and others did the online survey. A quantitative research method was employed to collect and analyse the research data. The findings revealed that almost all the respondents selected the traditional Cham script (Cham Akhar Thrah) and EFEO Cham Latin to be preserved. All of them stated that they agreed or strongly agreed that there is a need for application products to provide a Cham font, Cham font conversion and a Cham electronic dictionary. FontCreator software was used to develop Cham font, Visual Basic.NET was used to develop Cham electronic dictionary and JavaScript was used to develop Cham font conversion application. All of the application products were developed using the ADDIE model. In conclusion, these research results have shown that there is a need for the Cham community to conserve, preserve and promote the value of traditional Cham script in practice. Simultaneously, the application products will serve as useful tools that will contribute to the heritage and conservation of the Cham language and is the first application product for this purpose
Adab-International Conference on Information and Cultural Sciences “Cultural Literacy and Islam in the Post-Truth Society”
In the midst of current globalization and the development of science, various cultural
problems and social gap among the people have become daily consumption. Lack of
knowledge and illiteracy have led people to respond the dynamics of social and cultural
changes differently. Thus, various issues related to cultural illiteracy, cultural shock, and
being trapped into misleading information in many areas, have become serious problem
lately. That is why, this millennial is sometimes called as disruptive era, in which truth has
always been questioned.
Concerning this, the Faculty of Adab and Cultural Sciences UIN Sunan Kalijaga
considers that it is necessary to hold an international seminar to accommodate and
communicate the researches, problems and thoughts related to the significance of cultural
literacy in the development of the science, knowledge and civilization from local to
international level. Focusing on the four scientific fields as the core of the faculty, namely
Arabic Language and Literature, History of Islamic Culture, Library Science and English
Literature, this annual conference is expected to be a forum for scientific synergy,
strengthening strategy from the four majors related to cultural literacy, language, history and
information.
The purpose of this activity is to give opportunity for the researchers and
academicians not only disseminating their researches and thoughts in the fields of adab and
cultural sciences, but also updating policies of the related areas. This international
conference also provides an overview of knowledge and trends of research with a global
perspective related to information, language, history and culture.
The theme of the conference this year is The Cultural Literacy and Islam in the Posttruth
society. Here, the conference not only focuses on cultural literacy in Arabic and
English studies but also touches the issues of trajectory of Islamic culture and civilization;
contributions of the sciences and civilization to Indonesian Islam and world peace;
strengthening Indonesian Islam through science of civilization; Information retrieval for
preserving cultural heritage's purposes, etc.
On behalf of faculty and committee, I would like express my deep appreciation and
respect to the keynote speakers, invited speakers, presenters, participants and all or the
parties who participate and contribute to this conference. Hopefully, this seminar would give
much contribution not only for academicians and society but also for knowledge and
humanity
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