131,295 research outputs found

    Revisiting digital technologies: envisioning biodigital bodies

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    In this paper the contemporary practices of human genomics in the 21st century are placed alongside the digital bodies of the 1990s. The primary aim is to provide a trajectory of the biodigital as follows: First, digital bodies and biodigital bodies were both part of the spectacular imaginaries of early cybercultures. Second, these spectacular digital bodies were supplemented in the mid-1990s by digital bodywork practices that have become an important dimension of everyday communication. Third, the spectacle of biodigital bodies is in the process of being supplemented by biodigital bodywork practices, through personal or direct-to-consumer genomics. This shift moves a form of biodigital communication into the everyday. Finally, what can be learned from putting the trajectories of digital and biodigital bodies together is that the degree of this communicative shift may be obscured through the doubled attachment of personal genomics to everyday digital culture and high-tech spectacle.Keywords: genomics, biodigital, bodies, spectacle, everyda

    Digital world, lifeworld, and the phenomenology of corporeality

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    The contemporary world is characterised by the pervasive presence of digital technologies that play a part in almost every aspect of our life. An urgent and much-debated issue consists in evaluating the repercussions of these technologies on our human condition. In this paper, I tackle this issue from the standpoint of Husserlian phenomenology. I argue that phenomenology offers a contribution to our understanding of the implications of digital technologies, in the light of its analysis of the essential structures of human experience, and especially of its corporeal grounding. In the light of this analysis, it is possible to investigate the ways in which these essential structures are affected by digital technologies. In particular, it is possible to highlight the ways in which some digital technologies involve a process of disembodiment or simply a superficial embodiment of experience

    Digital technologies and chronic disease management

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    Raises awareness of the potential benefits of using digital technologies for improving practice efficiencies and patient health outcomes. Background Digital technologies will become a major part of our healthcare system, with particular impact in primary care. However, many healthcare professionals are not sufficiently informed of the digital technologies available today and how they and their patients can gain substantial benefit from adoption of these technologies. Objective To raise awareness of the potential benefits of using digital technologies for improving practice efficiencies and patient health outcomes. Discussion Implementing best practice care for patients with chronic and complex conditions is one of the greatest challenges facing gen-eral practice and other primary care providers. It has been suggested that digital technologies could assist by decreasing the administrative burden of care delivery, improving quality of care, increasing practice efficiencies and better supporting patient self-management. In this paper, we consider some areas in the management of chronic and long-term conditions where digital and mobile health solutions can make a difference today

    Is today's architecture about real space, virtual space or what?

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    Nowadays digital technologies and information and telecommunication technologies are widely used in every aspect of our lives. This article focuses on the digital technologies and their effect on the place-making activities. First an overview of the digital technologies for the creation, occupancy and management of a building is given. Secondly, the concepts of space and virtual space are discussed. Through these discussions, the concept of places and its virtual alternatives and recombination the use of space are described. Finally some concluding remarks are made on whether today’s place making activities about real space or it extends beyond that

    Designing digital technologies and learning activities for different geometries

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    This chapter focuses on digital technologies and geometry education, a combination of topics that provides a suitable avenue for analysing closely the issues and challenges involved in designing and utilizing digital technologies for learning mathematics. In revealing these issues and challenges, the chapter examines the design of digital technologies and related forms of learning activities for a range of geometries, including Euclidean and co-ordinate geometries in two and three dimensions, and non-Euclidean geometries such as spherical, hyperbolic and fractal geometry. This analysis reveals the decisions that designers take when designing for different geometries on the flat computer screen. Such decisions are not only about the geometry but also about the learner in terms of supporting their perceptions of what are the key features of geometry

    Finance and the Diffusion of Digital Technologies

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    The paper examines how different dimensions of financial development have influenced firms’ willingness to adopt new digital technologies (IT). To do so, it introduces an econometric analysis based on an Error Correction Model run over a panel of fifteen industrialized countries. The results point to the importance of stock market development and suggest that market-based systems encourage digital investments better than bank-based ones. The evidence is consistent with theories that stress the effective selection of projects carried out by stock markets and the positive role that new financial tools traded within these markets had on IT adoption.digital technologies, financial structure, cointegration

    Rethinking young children creating and communicating : research briefing 3 for digital childhoods

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    This briefing paper specifically considers children’s early communicative and creative experiences with digital technologies, addressing the following questions: »» What are children learning about the roles digital technologies play in supporting communication and creativity in their families and communities? »» To what extent are they able to harness these technologies for their own purposes? »» What use will they make of their knowledge and experiences when they start school
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