3,266 research outputs found
Dialectica Categories and Games with Bidding
This paper presents a construction which transforms categorical models of additive-free propositional linear logic, closely based on de Paiva\u27s dialectica categories and Oliva\u27s functional interpretations of classical linear logic. The construction is defined using dependent type theory, which proves to be a useful tool for reasoning about dialectica categories. Abstractly, we have a closure operator on the class of models: it preserves soundness and completeness and has a monad-like structure. When applied to categories of games we obtain \u27games with bidding\u27, which are hybrids of dialectica and game models, and we prove completeness theorems for two specific such models
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The Dialectica Models of Type Theory
This thesis studies some constructions for building new models of Martin-Löf type theory out of old. We refer to the main techniques as gluing and idempotent splitting. For each we give general conditions under which type constructors exist in the resulting model. These techniques are used to construct some examples of Dialectica models of type theory. The name is chosen by analogy with de Paiva's Dialectica categories, which semantically embody Gödel's Dialectica functional interpretation and its variants.
This continues a programme initiated by von Glehn with the construction of the polynomial model of type theory. We complete the analogy between this model and Gödel's original Dialectica by using our techniques to construct a two-level version of this model, equipping the original objects with an extra layer of predicates. In order to do this we have to carefully build up the theory of finite sum types in a display map category.
We construct two other notable models. The first is a model analogous to the Diller-Nahm variant, which requires a detailed study of biproducts in categories of algebras. To make clear the generalization from the categories studied by de Paiva, we illustrate the construction of the Diller-Nahm category in terms of gluing an indexed system of types together with a system of predicates. Following this we develop the general techniques needed for the type-theoretic case.
The second notable model is analogous to the Dialectica category associated to the error monad as studied by Biering. This model has only weak dependent products. In order to get a model with full dependent products we use the idempotent splitting construction, which generalizes the Karoubi envelope of a category. Making sense of the Karoubi envelope in the type-theoretic case requires us to face up to issues of coherence in our models. We choose the route of making sure all of the constructions we use preserve strict coherence, rather than applying a general coherence theorem to produce a strict model afterwards. Our chosen method preserves more detailed information in the final model.EPSRC studentshi
Dialectica Categories for the Lambek Calculus
We revisit the old work of de Paiva on the models of the Lambek Calculus in
dialectica models making sure that the syntactic details that were sketchy on
the first version got completed and verified. We extend the Lambek Calculus
with a \kappa modality, inspired by Yetter's work, which makes the calculus
commutative. Then we add the of-course modality !, as Girard did, to
re-introduce weakening and contraction for all formulas and get back the full
power of intuitionistic and classical logic. We also present the categorical
semantics, proved sound and complete. Finally we show the traditional
properties of type systems, like subject reduction, the Church-Rosser theorem
and normalization for the calculi of extended modalities, which we did not have
before
Unifying Functional Interpretations: Past and Future
This article surveys work done in the last six years on the unification of
various functional interpretations including G\"odel's dialectica
interpretation, its Diller-Nahm variant, Kreisel modified realizability,
Stein's family of functional interpretations, functional interpretations "with
truth", and bounded functional interpretations. Our goal in the present paper
is twofold: (1) to look back and single out the main lessons learnt so far, and
(2) to look forward and list several open questions and possible directions for
further research.Comment: 18 page
The game semantics of game theory
We use a reformulation of compositional game theory to reunite game theory
with game semantics, by viewing an open game as the System and its choice of
contexts as the Environment. Specifically, the system is jointly controlled by
noncooperative players, each independently optimising a real-valued
payoff. The goal of the system is to play a Nash equilibrium, and the goal of
the environment is to prevent it. The key to this is the realisation that
lenses (from functional programming) form a dialectica category, which have an
existing game-semantic interpretation.
In the second half of this paper, we apply these ideas to build a compact
closed category of `computable open games' by replacing the underlying
dialectica category with a wave-style geometry of interaction category,
specifically the Int-construction applied to the cartesian monoidal category of
directed-complete partial orders
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