3,266 research outputs found

    Dialectica Categories and Games with Bidding

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    This paper presents a construction which transforms categorical models of additive-free propositional linear logic, closely based on de Paiva\u27s dialectica categories and Oliva\u27s functional interpretations of classical linear logic. The construction is defined using dependent type theory, which proves to be a useful tool for reasoning about dialectica categories. Abstractly, we have a closure operator on the class of models: it preserves soundness and completeness and has a monad-like structure. When applied to categories of games we obtain \u27games with bidding\u27, which are hybrids of dialectica and game models, and we prove completeness theorems for two specific such models

    Dialectica Categories for the Lambek Calculus

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    We revisit the old work of de Paiva on the models of the Lambek Calculus in dialectica models making sure that the syntactic details that were sketchy on the first version got completed and verified. We extend the Lambek Calculus with a \kappa modality, inspired by Yetter's work, which makes the calculus commutative. Then we add the of-course modality !, as Girard did, to re-introduce weakening and contraction for all formulas and get back the full power of intuitionistic and classical logic. We also present the categorical semantics, proved sound and complete. Finally we show the traditional properties of type systems, like subject reduction, the Church-Rosser theorem and normalization for the calculi of extended modalities, which we did not have before

    Unifying Functional Interpretations: Past and Future

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    This article surveys work done in the last six years on the unification of various functional interpretations including G\"odel's dialectica interpretation, its Diller-Nahm variant, Kreisel modified realizability, Stein's family of functional interpretations, functional interpretations "with truth", and bounded functional interpretations. Our goal in the present paper is twofold: (1) to look back and single out the main lessons learnt so far, and (2) to look forward and list several open questions and possible directions for further research.Comment: 18 page

    The game semantics of game theory

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    We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by n≥0n \geq 0 noncooperative players, each independently optimising a real-valued payoff. The goal of the system is to play a Nash equilibrium, and the goal of the environment is to prevent it. The key to this is the realisation that lenses (from functional programming) form a dialectica category, which have an existing game-semantic interpretation. In the second half of this paper, we apply these ideas to build a compact closed category of `computable open games' by replacing the underlying dialectica category with a wave-style geometry of interaction category, specifically the Int-construction applied to the cartesian monoidal category of directed-complete partial orders
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