3 research outputs found

    Contemporary Architecture in Genoa since 1945—Knowledge and Use through Geoservices for the Citizen

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    The paper illustrates the enhancement of knowledge of architecture from 1945 onwards in Genoa by means of the publication on the Geoportal of the Municipality, which was developed with open-source systems, of a proper dataset and tools for digital storytelling for citizens. The implementation on the municipal Geoportal of a section called “Contemporary Architecture from 1945 onwards in Genoa” was made possible through collaboration between the University of Genoa Architecture and Design Department (DAD) and the Municipality of Genoa Office for Geographical Information Systems. The data related to the buildings in the Municipality of Genoa were extracted from a previous study about contemporary architecture in Liguria carried out by DAD. The case study introduced two tools for the promotion and enhancement of knowledge of such architecture, a map on which the buildings are located and associated with an information form and geostories with in-depth information on selected buildings, the latter of which can be sorted based on thematic itineraries or by author. The use of integrated services contributes to the competitiveness and sustainability of the city, raising citizens’ awareness of the value of the architecture of the second half of the 20th century and thus activating conservation processes as advocated in the Sustainable Development Goals of the United Nations General Assembly

    DIGITAL KITAMBO: DECOLONISING NARRATIVES AND BRINGING THE PAST INTO THE FUTURE AT THE NATIONAL MUSEUMS OF KENYA

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    The Swahili word ‘kitambo’, which refers to occurrences in the past that are understood to be at least indirectly connected to the speaker, can be used to describe experimental museology through digital cultural heritage. There is a need to improve access and enhance conservation goals within African cultural heritage institutions, and the National Museums of Kenya (NMK) has been developing innovative technologies and communication tools with the Kenya Heritage Resource Information System (KEHRIS). This paper will discuss Digital Kitambo—a pilot project completed at NMK from 2013 – 2019 to create the spatially integrated database KEHRIS, digitise 10,000 artefacts and specimens from the archaeology and palaeontology collections, and develop digital learning programmes to engage a wider audience.  Qualitative research methodology included participant observation, qualitative interviews and focus groups with museum staff as well as focus groups with primary and secondary teachers to develop curricula for local schools. This paper traces the evolution of Digital Kitambo from its inception and reflects on both the successes and shortcomings of the initiative with particular attention to its goals of decolonising the museum’s collections and contributing to new national narratives by engaging the public through digital initiatives.  A palavra swahili “Kitambo” refere-se a ocorrências passadas, ligadas ao orador, nem que seja de forma indireta; neste sentido, pode ser usada para descrever a museologia experimental através do património cultural digital. Verifica-se a necessidade de melhorar a acessibilidade e os objetivos de conservação nas instituições que conservam o património cultural africano. Nesta perspetiva, os Museus Nacionais do Quénia (NMK) têm vindo a desenvolver tecnologias inovadoras e ferramentas de comunicação com o Kenya Heritage Resource Information System (KEHRIS). O presente texto discute o Kitambo Digital - um projeto piloto, desenvolvido pelos NMK, entre 2013 e 2019, e que visava criar a base de dados espacialmente integrada no KEHRIS, tendo-se procedido à digitalização de 10.000 artefactos e espécimes das coleções de arqueologia e paleontologia, a par do desenvolvimento de programas de aprendizagem digital almejando envolver um público tão vasto quanto possível. A metodologia de investigação qualitativa incluiu a observação dos participantes, entrevistas qualitativas e grupos focais com os funcionários do museu, bem como com docentes do ensino básico e secundário, tendo como objetivo desenvolver currículos para as escolas locais. O texto traça a evolução do Kitambo Digital, desde o seu início, refletindo os seus pontos positivos e as suas vulnerabilidades, tendo particular atenção ao objetivo que diz respeito à descolonização das coleções do museu, contribuindo para o surgimento de novas narrativas nacionais e convocando a participação do público através da promoção e divulgação de iniciativas digitais

    The development of a quality function deployment (QFD) model for the implementation of a mobile augmented reality (AR) tourism application in the context of urban heritage tourism

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    Technology has been widely implemented in tourism to enhance the tourism product and tourist experience. However, it remains a challenge for many tourism businesses in urban heritage areas to identify technological solutions and successfully implement them into their business strategy. Particularly for urban heritage sites, it is often challenging to provide information within and around a heritage site without disturbing or destroying the heritage image. Augmented Reality (AR) was identified as a suitable technology to overcome this challenge. However, while AR is not considered a new technology in many industries, and mobile tourism applications with AR functions exist, it has provided limited benefits to tourists due to the lack of using AR functions meaningfully. In addition, the development of wearable devices is increasingly focused on the use of augmented and virtual reality to enhance the user experience. Therefore, there is a need to explore methods of meaningful implementation of such technologies for the tourism industry. This study will investigate current standards of AR technology and tourist requirements in order to examine how to develop meaningful mobile AR tourism applications. For the development of a beneficial product, Quality Function Deployment (QFD), as a tool within Total Quality Management (TQM) was identified as the suitable theoretical background for the purpose of this study. QFD was developed in the theory of quality management, in particular TQM. QFD has since been employed across many industries including the hospitality and tourism sector in a number of studies. However, it has not yet been implemented in the urban heritage tourism context, presenting a knowledge gap. As QFD is designed to incorporate the customers’ view into the product design stage, the aim is to design a meaningful product that is valuable for the visitor and benefit the destination. Therefore, this research aims to eliminate the gap by generating a QFD model for the development of mobile AR tourism applications in the context of urban heritage tourism. Dublin was selected as the research site due to its rich urban heritage. After Dublin’s re-branding strategy in 2013, it has marketed itself with the brand image of ‘Digital Dublin’ in order to encourage the implementation of technology for the purpose of promoting urban heritage tourism. Therefore, Dublin was considered as the suitable research site for the purpose of this study. To achieve the research aim, a mixed method approach was employed for the primary research including semi-structured interviews, focus groups and questionnaires. The study was divided into three research phases. Research phase 1 investigates requirements of tourists, mobile AR application developers and industry experts from Dublin’s tourism industry for the development and use of mobile AR tourism applications in urban heritage tourism. 26 in-depth interviews were conducted with international tourists visiting Dublin in addition to 9 interviews with mobile AR application developers and industry experts from Dublin. Findings were analysed using thematic analysis, providing the knowledge base for Research Phase 2 – focus groups. The second research phase was conducted with tourists as a post-experience study. It aimed to confirm identified tourist requirements from the literature and Research Phase 1, and examine additional findings to design the questionnaire for the quantitative Research Phase 3. Research Phase 3 was conducted with domestic and international tourists in Dublin and provided an importance rating of identified tourist requirements for the development of the final QFD model for mobile AR tourism applications in the urban heritage tourism context. The outcomes from the quantitative research were analysed using confirmatory factor analysis (CFA) to reduce tourist requirements for the final QFD model. By identifying tourist requirements and translating them into respective technical characteristics, this study provides a set of technological elements in hierarchical order for the design of meaningful mobile AR tourism applications in urban heritage tourism. The final 18 requirements are in close alignment with the outcomes of the qualitative research of this study highlighting the need of immediate access to information regardless of time and place, while being able to filter the available information to the tourists’ interest and needs. The final QFD model for the development of mobile AR tourism applications in urban heritage tourism was presented as the outcome of this research. The main contribution to theory is the extension in the identification process of customer requirements for the QFD model. While previous studies in QFD have mainly focused on product functions, such as software and hardware capabilities, the QFD model in this study aims to provide a balance between functional requirements and behavioural characteristics of tourists that are driven by psychological aspects. This study not only explored tourist requirements as in previous studies, but furthermore user resistance factors that would result in avoiding mobile AR tourism applications in urban heritage tourism. Including these criteria as customer attributes in the HOQ, the QFD model was extended to include behavioural and psychological attributes of customers, which is valuable for further implementation of QFD particularly in social studies. This research will furthermore contribute to professionals, Destination Marketing Organisations (DMO) as well as mobile AR application developers alike, by providing a model for the development of mobile AR applications in the context of urban heritage tourism that has incorporated tourist requirements as well as mobile AR application developer considerations. Furthermore, it needs to be acknowledged that the requirements are not limited to mobile AR applications, but are considered particularly valuable for further research in the area of mobile application development for tourism purposes and are expected to be partially transferable to other technology implementations for tourism products
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