4,485 research outputs found

    Undergraduate Catalog of Studies, 2023-2024

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    Trends in the Development of Basic Computer Education at Universities

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    Basic computer education in universities is experiencing huge problems. On the one hand, the amount of knowledge that a university graduate must have is increasing very quickly. On the other hand, the contingent of students varies greatly in terms of the level of training and motivation, and the level of this differentiation is constantly growing. As a result, the complexity of training and the percentage of dropouts increase. Scientists and educators are looking for a solution to these problems in the following areas: revising the knowledge necessary for obtaining at the university in the direction of the reality of their receipt in the allotted time; the use of new information technologies to simplify the learning process and improve its quality; development of the latest teaching methods that take into account the realities. This paper presents a strategic document in the field of computer education at universities - Computing Circulum 2020, as well as an overview of the areas of development of basic computer education, such as learning using artificial intelligence, virtual laboratories, microprocessor kits and robotics, WEB - systems for distance and blended learning, mobile application development, visual programming, gamification, computer architecture & organization, programming languages, learning technologies. In addition, the author gives his experience and vision of teaching basic computer education at universities

    A ROS-Based Open Tool for Controlling an Educational Mobile Robot

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    Commercial educational robots provide an accessible entry point into the world of robotics. However, their programming is often limited to specific platforms, which can make it challenging to acquire the skills necessary for industry and research. In this study, we introduce an open-access tool developed using C++ and Arduino IDE that enables us to manage a commercial mobile robot through the Robot Operating System (ROS) middleware. This provides programmers with the ability to work in a powerful programming environment, such as Python. The robot used is the CrowBot BOLT, a kit based on ESP32 that enables wireless communication and includes various peripherals for application development. The mobile robot topics include robot velocities, RGB LEDs, a buzzer, a programmable button, and proximity, light, and line sensors. The proposal is assessed using two controllers: one for proximity and the other for tracking angular light. Both controllers are developed using Visual Studio Code. The experimental results demonstrated the proper functioning of the tool. Additionally, the response time was evaluated, and it was found that optimal performance is achieved at a frequency of 10 Hz. In summary, this proposal provides an accessible option for students and developers seeking to gain skills in robotics using ROS. The project’s repository is located at https://github.com/joseVarelaAldas/ROS-Crowbot

    An intelligent decision support system for groundwater supply management and electromechanical infrastructure controls

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    This study presents an intelligent Decision Support System (DSS) aimed at bridging the theoretical-practical gap in groundwater management. The ongoing demand for sophisticated systems capable of interpreting extensive data to inform sustainable groundwater decision- making underscores the critical nature of this research. To meet this challenge, telemetry data from six randomly selected wells were used to establish a comprehensive database of groundwater pumping parameters, including flow rate, pressure, and current intensity. Statistical analysis of these parameters led to the determination of threshold values for critical factors such as water pressure and electrical current. Additionally, a soft sensor was developed using a Random Forest (RF) machine learning algorithm, enabling real-time forecasting of key variables. This was achieved by continuously comparing live telemetry data to pump design specifications and results from regular field testing. The proposed machine learning model ensures robust empirical monitoring of well and pump health. Furthermore, expert operational knowledge from water management professionals, gathered through a Classical Delphi (CD) technique, was seamlessly integrated. This collective expertise culminated in a data-driven framework for sustainable groundwater facilities monitoring. In conclusion, this innovative DSS not only addresses the theory-application gap but also leverages the power of data analytics and expert knowledge to provide high-precision online insights, thereby optimizing groundwater management practices

    Queuing analysis and optimization of public vehicle transport stations: A case of South West Ethiopia region vehicle stations

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    Modern urban environments present a dynamically growing field where, notwithstanding shared goals, several mutually conflicting interests frequently collide. However, it has a big impact on the city's socioeconomic standing, waiting lines and queues are common occurrences. This results in extremely long lines for vehicles and people on incongruous routes, service coagulation, customer murmuring, unhappiness, complaints, and looking for other options, sometimes illegally. The root cause is corruption, which leads to traffic jams, stops and packs vehicles beyond their safe carrying capacity, and violates passengers' human rights and freedoms. This study focused on optimizing the time passengers had to wait in public vehicle stations. This applied research employed both data-gathering sources and mixed approaches. Then, 166 samples of key informants of transport stations were taken using the Slovin sampling formula. The time vehicles, including the drivers and auxiliary drivers ‘Weyala', had to wait was also studied. To maximize the service level at vehicle stations, a queuing model was subsequently devised ‘Menaharya’. Time, cost, and quality encompass performance, scope, and suitability for the intended purposes. The study also focused on determining the minimal response time required for passengers and vehicles queuing to reach their ultimate destinations within the transportation stations in Tepi, Mizan, and Bonga. A new bus station system was modeled and simulated by Arena simulation software in the chosen study area. 84% improvement on cost reduced by 56.25%, time 4 hours to 1.5 hours, quality, safety and designed load performance calculations employed. Stakeholders are asked to implement the model and monitor the results obtained

    1st Design Factory Global Network Research Conference ‘Designing the Future’ 5-6 October 2022

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    DFGN.R 2022 -Designing the Future - is the first research conference organised by the Design Factory Global Network. The open event offers the opportunity for all like-minded educators, designers and researchers to share their insights and inspire others on education, methods, practices and ecosystems of co-creation and innovation. The DFGN.R conference is a two-day event hosted on-site in Leeuwarden, the Netherlands. The conference is organized alongside International Design Factory Week 2022, the annual gathering of DFGN members. This year's conference is organized in collaboration with Aalto University from Helsinki Finland and hosted by the NHL Stenden University of Applied Sciences

    A Critical Review Of Post-Secondary Education Writing During A 21st Century Education Revolution

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    Educational materials are effective instruments which provide information and report new discoveries uncovered by researchers in specific areas of academia. Higher education, like other education institutions, rely on instructional materials to inform its practice of educating adult learners. In post-secondary education, developmental English programs are tasked with meeting the needs of dynamic populations, thus there is a continuous need for research in this area to support its changing landscape. However, the majority of scholarly thought in this area centers on K-12 reading and writing. This paucity presents a phenomenon to the post-secondary community. This research study uses a qualitative content analysis to examine peer-reviewed journals from 2003-2017, developmental online websites, and a government issued document directed toward reforming post-secondary developmental education programs. These highly relevant sources aid educators in discovering informational support to apply best practices for student success. Developmental education serves the purpose of addressing literacy gaps for students transitioning to college-level work. The findings here illuminate the dearth of material offered to developmental educators. This study suggests the field of literacy research is fragmented and highlights an apparent blind spot in scholarly literature with regard to English writing instruction. This poses a quandary for post-secondary literacy researchers in the 21st century and establishes the necessity for the literacy research community to commit future scholarship toward equipping college educators teaching writing instruction to underprepared adult learners

    Control of unstable systems using a 7 DoF robotic manipulator

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    Robotic manipulators are widely used in industrial applications, and their rigidity and flexibility are very important factors during their deployment. However, their usage is not limited to repetitive point-to-point tasks and can be used for more real-time control of various processes. This paper uses a 7-degrees-of-freedom manipulator to control an unstable system (Ball and Plate) as a proof of concept. The Ball and Plate system is widely used for testing algorithms designed for unstable systems, and many recent works have dealt with robotic manipulators as a control motion system. Robots are not usually used to control unstable systems, but bipedal robots are an exception. This paper aims to design a controller capable of stabilizing an unstable system with solid robustness while keeping actuator action values as low as possible because these robots will be indented to work for a prolonged time. An algorithm for an LQ polynomial controller is described and designed, and the whole setup is tested for ball stabilization in the center. The results show that the designed controller stabilizes the ball even with large external and internal disturbances while keeping the controller effort as low as possible

    Computer Vision-Based Hand Tracking and 3D Reconstruction as a Human-Computer Input Modality with Clinical Application

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    The recent pandemic has impeded patients with hand injuries from connecting in person with their therapists. To address this challenge and improve hand telerehabilitation, we propose two computer vision-based technologies, photogrammetry and augmented reality as alternative and affordable solutions for visualization and remote monitoring of hand trauma without costly equipment. In this thesis, we extend the application of 3D rendering and virtual reality-based user interface to hand therapy. We compare the performance of four popular photogrammetry software in reconstructing a 3D model of a synthetic human hand from videos captured through a smartphone. The visual quality, reconstruction time and geometric accuracy of output model meshes are compared. Reality Capture produces the best result, with output mesh having the least error of 1mm and a total reconstruction time of 15 minutes. We developed an augmented reality app using MediaPipe algorithms that extract hand key points, finger joint coordinates and angles in real-time from hand images or live stream media. We conducted a study to investigate its input variability and validity as a reliable tool for remote assessment of finger range of motion. The intraclass correlation coefficient between DIGITS and in-person measurement obtained is 0.767- 0.81 for finger extension and 0.958–0.857 for finger flexion. Finally, we develop and surveyed the usability of a mobile application that collects patient data medical history, self-reported pain levels and hand 3D models and transfer them to therapists. These technologies can improve hand telerehabilitation, aid clinicians in monitoring hand conditions remotely and make decisions on appropriate therapy, medication, and hand orthoses

    Design and Development of 3-Axis Benchtop CNC Milling Machine for Educational Purpose

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    The main factor in improving learning skills is providing students with hands-on laboratory experience, and the small-scale machine can accomplish academic programs requiring students to learn machining skills. This paper aims to design and develop a 3-axis CNC milling machine with a PC-based open architecture controller in a vertical position open frame structure. Some technical specifications were randomly selected based on the capabilities of similarly sized machines reviewed in previous work. The designed machine consisted of inexpensive off-the-shelf hardware components capable of machining the sample block with high cutting speed and reasonable precision. The accepted percentage error of circular and straightness test readings is below the set requirements. This machine is not intended for series production and precise machining. It can still effectively replace the high cost of commercial CNC machines and be used in any higher education institution offering technical courses
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