8,076 research outputs found
VISAR: A Human-AI Argumentative Writing Assistant with Visual Programming and Rapid Draft Prototyping
In argumentative writing, writers must brainstorm hierarchical writing goals,
ensure the persuasiveness of their arguments, and revise and organize their
plans through drafting. Recent advances in large language models (LLMs) have
made interactive text generation through a chat interface (e.g., ChatGPT)
possible. However, this approach often neglects implicit writing context and
user intent, lacks support for user control and autonomy, and provides limited
assistance for sensemaking and revising writing plans. To address these
challenges, we introduce VISAR, an AI-enabled writing assistant system designed
to help writers brainstorm and revise hierarchical goals within their writing
context, organize argument structures through synchronized text editing and
visual programming, and enhance persuasiveness with argumentation spark
recommendations. VISAR allows users to explore, experiment with, and validate
their writing plans using automatic draft prototyping. A controlled lab study
confirmed the usability and effectiveness of VISAR in facilitating the
argumentative writing planning process.Comment: 30 pages, published in UIST'2
Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners
This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content production, and deployment. It described its theoretical grounding and expert-review process, from a set of previously-identified challenges and expert feedback cycles. The paper details the motivation, setup, and methods employed, as well as the issues detected in the cycles and how they were addressed while developing the instrument. As a research instrument, it aims to be employed across diverse communities of research and practice, helping direct research efforts and hence contribute to wider use of immersive environments in learning, and possibly contribute towards the development of news
and more adequate systems.The work presented herein has been partially funded under the European H2020 program H2020-ICT-2015, BEACONING project, grant agreement nr. 687676.info:eu-repo/semantics/publishedVersio
The International Classification of Functioning, Disability and Health as a conceptual framework for the design, development and evaluation of AAL Services for older adults
Abstract. The paper presents the International Classification of Functioning,
Disability and Health (ICF) as a comprehensive model for a holistic approach for
the design, development and evaluation of Ambient Assisted Living (AAL)
services for older adults. ICF can be used to systemize the information that
influence individual's performance and to characterize users, theirs contexts,
activities and participation. Furthermore, ICF can be used to structure a semantic
characterization of AAL services and as a basis to develop methodological
instruments for the services evaluation
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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An adaptive environment for personal information management
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.This dissertation reports the results of research into the provision of adaptive user interfaces to support individuals in the management of their personal information. Many individuals find that they have increased responsibility for managing aspects of their own lives, including the information associated with their jobs. In contrast with traditional approaches to information management, which are generally driven by organisational or business requirements, the requirements of personal information management systems tend to be less rigidly defined. This dissertation employs research from the areas of personal information management and adaptive user interfaces - systems which can monitor how they are used, and adapt on a personal level to their user - to address some of the particular requirements of personal information management systems. An adaptive user interface can be implemented using a variety of techniques, and this dissertation draws on research from the area of software agents to suggest that reactive software agents can be fruitfully applied to realise the required adaptivity. The reactive approach is then used in the specification and development of an adaptive interface which supports simple elements of personal information management tasks. The resulting application is evaluated by means of user trials and a usability inspection, and the theoretical architectures and techniques used in the specification and development of the software are critically appraised. The dissertation demonstrates an application of reactive software agents in adaptive systems design and shows how the behaviour of the system can be specified based on the analysis of some representative personal information management tasks.EPSRC (Award Reference Number 95700906
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