38,665 research outputs found

    CoMaL Tracking: Tracking Points at the Object Boundaries

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    Traditional point tracking algorithms such as the KLT use local 2D information aggregation for feature detection and tracking, due to which their performance degrades at the object boundaries that separate multiple objects. Recently, CoMaL Features have been proposed that handle such a case. However, they proposed a simple tracking framework where the points are re-detected in each frame and matched. This is inefficient and may also lose many points that are not re-detected in the next frame. We propose a novel tracking algorithm to accurately and efficiently track CoMaL points. For this, the level line segment associated with the CoMaL points is matched to MSER segments in the next frame using shape-based matching and the matches are further filtered using texture-based matching. Experiments show improvements over a simple re-detect-and-match framework as well as KLT in terms of speed/accuracy on different real-world applications, especially at the object boundaries.Comment: 10 pages, 10 figures, to appear in 1st Joint BMTT-PETS Workshop on Tracking and Surveillance, CVPR 201

    SuperPoint: Self-Supervised Interest Point Detection and Description

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    This paper presents a self-supervised framework for training interest point detectors and descriptors suitable for a large number of multiple-view geometry problems in computer vision. As opposed to patch-based neural networks, our fully-convolutional model operates on full-sized images and jointly computes pixel-level interest point locations and associated descriptors in one forward pass. We introduce Homographic Adaptation, a multi-scale, multi-homography approach for boosting interest point detection repeatability and performing cross-domain adaptation (e.g., synthetic-to-real). Our model, when trained on the MS-COCO generic image dataset using Homographic Adaptation, is able to repeatedly detect a much richer set of interest points than the initial pre-adapted deep model and any other traditional corner detector. The final system gives rise to state-of-the-art homography estimation results on HPatches when compared to LIFT, SIFT and ORB.Comment: Camera-ready version for CVPR 2018 Deep Learning for Visual SLAM Workshop (DL4VSLAM2018

    Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons

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    We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape’s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples.
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