8,392 research outputs found

    A method for reconstructing sketched polyhedral shapes with rounds and fillets

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    In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with rounds and fillets applied. This method is useful both as a component of computer-aided sketching tools and in determining de- sign intent—although rounds and fillets are common in engineering parts, they often conceal design intent, which is more easily determined from the object’s underlying polyhedral skeleton

    Algorithmic Perception of Vertices in Sketched Drawings of Polyhedral Shapes

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    In this article, visual perception principles were used to build an artificial perception model aimed at developing an algorithm for detecting junctions in line drawings of polyhedral objects that are vectorized from hand-drawn sketches. The detection is performed in two dimensions (2D), before any 3D model is available and minimal information about the shape depicted by the sketch is used. The goal of this approach is to not only detect junctions in careful sketches created by skilled engineers and designers but also detect junctions when skilled people draw casually to quickly convey rough ideas. Current approaches for extracting junctions from digital images are mostly incomplete, as they simply merge endpoints that are near each other, thus ignoring the fact that different vertices may be represented by different (but close) junctions and that the endpoints of lines that depict edges that share a common vertex may not necessarily be close to each other, particularly in quickly sketched drawings. We describe and validate a new algorithm that uses these perceptual findings to merge tips of line segments into 2D junctions that are assumed to depict 3D vertices

    "Influence Sketching": Finding Influential Samples In Large-Scale Regressions

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    There is an especially strong need in modern large-scale data analysis to prioritize samples for manual inspection. For example, the inspection could target important mislabeled samples or key vulnerabilities exploitable by an adversarial attack. In order to solve the "needle in the haystack" problem of which samples to inspect, we develop a new scalable version of Cook's distance, a classical statistical technique for identifying samples which unusually strongly impact the fit of a regression model (and its downstream predictions). In order to scale this technique up to very large and high-dimensional datasets, we introduce a new algorithm which we call "influence sketching." Influence sketching embeds random projections within the influence computation; in particular, the influence score is calculated using the randomly projected pseudo-dataset from the post-convergence Generalized Linear Model (GLM). We validate that influence sketching can reliably and successfully discover influential samples by applying the technique to a malware detection dataset of over 2 million executable files, each represented with almost 100,000 features. For example, we find that randomly deleting approximately 10% of training samples reduces predictive accuracy only slightly from 99.47% to 99.45%, whereas deleting the same number of samples with high influence sketch scores reduces predictive accuracy all the way down to 90.24%. Moreover, we find that influential samples are especially likely to be mislabeled. In the case study, we manually inspect the most influential samples, and find that influence sketching pointed us to new, previously unidentified pieces of malware.Comment: fixed additional typo

    OverSketch: Approximate Matrix Multiplication for the Cloud

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    We propose OverSketch, an approximate algorithm for distributed matrix multiplication in serverless computing. OverSketch leverages ideas from matrix sketching and high-performance computing to enable cost-efficient multiplication that is resilient to faults and straggling nodes pervasive in low-cost serverless architectures. We establish statistical guarantees on the accuracy of OverSketch and empirically validate our results by solving a large-scale linear program using interior-point methods and demonstrate a 34% reduction in compute time on AWS Lambda.Comment: Published in Proc. IEEE Big Data 2018. Updated version provides details of distributed sketching and highlights other advantages of OverSketc

    Design synthesis and shape generation

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    If we are to capitalise on the potential that a design approach might bring to innovation in business and society, we need to build a better understanding of the evolving skill-sets that designers will need and the contexts within which design might operate. This demands more discourse between those involved in cutting edge practice, the researchers who help to uncover principles, codify knowledge and create theories and the educators who are nurturing future design talent. This book promotes such a discourse by reporting on the work of twenty research teams who explored different facets of future design activity as part of Phase 2 of the UK's research council supported Designing for the 21st Century Research Initiative. Each of these contributions describes the origins of the project, the research team and their project aims, the research methods used and the new knowledge and understanding generated. Editor and Initiative Director, Professor Tom Inns, provides an introductory chapter that suggests ways the reader might navigate these viewpoints. This chapter concludes with an overview of the key lessons that might be learnt from this collection of design research activity

    Algorithms for sketching surfaces

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    CISRG discussion paper ; 1

    Shape exploration in design : formalising and supporting a transformational process

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    The process of sketching can support the sort of transformational thinking that is seen as essential for the interpretation and reinterpretation of ideas in innovative design. Such transformational thinking, however, is not yet well supported by computer-aided design systems. In this paper, outcomes of experimental investigations into the mechanics of sketching are described, in particular those employed by practising architects and industrial designers as they responded to a series of conceptual design tasks,. Analyses of the experimental data suggest that the interactions of designers with their sketches can be formalised according to a finite number of generalised shape rules. A set of shape rules, formalising the reinterpretation and transformations of shapes, e.g. through deformation or restructuring, are presented. These rules are suggestive of the manipulations that need to be afforded in computational tools intended to support designers in design exploration. Accordingly, the results of the experimental investigations informed the development of a prototype shape synthesis system, and a discussion is presented in which the future requirements of such systems are explored
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