74,366 research outputs found
Detail-preserving and Content-aware Variational Multi-view Stereo Reconstruction
Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view
images is a fundamental yet active research area in computer vision. Despite
the steady progress in multi-view stereo reconstruction, most existing methods
are still limited in recovering fine-scale details and sharp features while
suppressing noises, and may fail in reconstructing regions with few textures.
To address these limitations, this paper presents a Detail-preserving and
Content-aware Variational (DCV) multi-view stereo method, which reconstructs
the 3D surface by alternating between reprojection error minimization and mesh
denoising. In reprojection error minimization, we propose a novel inter-image
similarity measure, which is effective to preserve fine-scale details of the
reconstructed surface and builds a connection between guided image filtering
and image registration. In mesh denoising, we propose a content-aware
-minimization algorithm by adaptively estimating the value and
regularization parameters based on the current input. It is much more promising
in suppressing noise while preserving sharp features than conventional
isotropic mesh smoothing. Experimental results on benchmark datasets
demonstrate that our DCV method is capable of recovering more surface details,
and obtains cleaner and more accurate reconstructions than state-of-the-art
methods. In particular, our method achieves the best results among all
published methods on the Middlebury dino ring and dino sparse ring datasets in
terms of both completeness and accuracy.Comment: 14 pages,16 figures. Submitted to IEEE Transaction on image
processin
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries
Recent advances in electron microscopy have enabled the imaging of single
cells in 3D at nanometer length scale resolutions. An uncharted frontier for in
silico biology is the ability to simulate cellular processes using these
observed geometries. Enabling such simulations requires watertight meshing of
electron micrograph images into 3D volume meshes, which can then form the basis
of computer simulations of such processes using numerical techniques such as
the Finite Element Method. In this paper, we describe the use of our recently
rewritten mesh processing software, GAMer 2, to bridge the gap between poorly
conditioned meshes generated from segmented micrographs and boundary marked
tetrahedral meshes which are compatible with simulation. We demonstrate the
application of a workflow using GAMer 2 to a series of electron micrographs of
neuronal dendrite morphology explored at three different length scales and show
that the resulting meshes are suitable for finite element simulations. This
work is an important step towards making physical simulations of biological
processes in realistic geometries routine. Innovations in algorithms to
reconstruct and simulate cellular length scale phenomena based on emerging
structural data will enable realistic physical models and advance discovery at
the interface of geometry and cellular processes. We posit that a new frontier
at the intersection of computational technologies and single cell biology is
now open.Comment: 39 pages, 14 figures. High resolution figures and supplemental movies
available upon reques
Airborne photogrammetry and LIDAR for DSM extraction and 3D change detection over an urban area : a comparative study
A digital surface model (DSM) extracted from stereoscopic aerial images, acquired in March 2000, is compared with a DSM derived from airborne light detection and ranging (lidar) data collected in July 2009. Three densely built-up study areas in the city centre of Ghent, Belgium, are selected, each covering approximately 0.4 km(2). The surface models, generated from the two different 3D acquisition methods, are compared qualitatively and quantitatively as to what extent they are suitable in modelling an urban environment, in particular for the 3D reconstruction of buildings. Then the data sets, which are acquired at two different epochs t(1) and t(2), are investigated as to what extent 3D (building) changes can be detected and modelled over the time interval. A difference model, generated by pixel-wise subtracting of both DSMs, indicates changes in elevation. Filters are proposed to differentiate 'real' building changes from false alarms provoked by model noise, outliers, vegetation, etc. A final 3D building change model maps all destructed and newly constructed buildings within the time interval t(2) - t(1). Based on the change model, the surface and volume of the building changes can be quantified
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