2 research outputs found
λͺ¨λ°μΌ μ±λ΄ μΈν°νμ΄μ€ λΆμκ³Ό λμμΈ μ μ
νμλ
Όλ¬Έ (μμ¬)-- μμΈλνκ΅ λνμ : μΈμ§κ³Όνμ 곡, 2017. 2. μ΄μ€ν.μ μΈκ³μ μΌλ‘ λͺ¨λ°μΌ λ©μ μ (mobile instant messenger) μ¬μ©μ΄ λμ΄λλ©΄μ λ©μ μ μμμ μΈκ³΅μ§λ₯(artificial intelligence)μ κΈ°λ°μΌλ‘ μ¬λκ³Ό μλμΌλ‘ λνλ₯Ό λλλ μμ€ν
μΈ μ±λ΄(chatbot)μ΄ μ£Όλͺ© λ°κ³ μλ€. μ΄ μ°κ΅¬λ λͺ¨λ°μΌ λ©μ μ μμμ λμνλ μ±λ΄ μΈν°νμ΄μ€ λΆμμ μννμλ€. λ³Έ μ°κ΅¬μμλ μ±λ΄ μ¬μ©μ μΈ‘λ©΄μμ μ€μν μΈν°νμ΄μ€ μμμ μ£Όλͺ©νμ¬, μ±λ΄ μΈν°νμ΄μ€μ λν μ¬μ©μλ€μ κΈ°λμ μꡬμ¬νμ μ 리νκ³ μ±λ΄ μΈν°νμ΄μ€ λμμΈ λ°©ν₯μ μ μνκ³ μ νμλ€. λ¨Όμ μ¬μ©μλ€μ΄ μ±λ΄κ³Ό λνλ₯Ό μ§ννλ©° νΉμ λͺ©μ μ μννλ κ³Όμ μμ νμν μΈν°νμ΄μ€ μμκ° λ¬΄μμΈμ§ μμ보기 μνμ¬ λ€μν μ±λ΄ μλΉμ€λ₯Ό λμμΌλ‘ μ¬μ©μ νλμ κ΄μ°°νκ³ λΆμνλ 컨ν
μ€μΆμΌ μΈμ½°μ΄μ΄λ¦¬(contextual inquiry) μ‘°μ¬λ₯Ό μ€μνμλ€. κΈ°μ‘΄ μ°κ΅¬μ μ¬μ©μ μ‘°μ¬λ₯Ό ν΅ν΄ μμ§λ λ°μ΄ν°λ₯Ό λ°νμΌλ‘ μ±λ΄μμ μ¬μ©μκ° νμ€ν¬λ₯Ό μννλλ° νμν μΈν°νμ΄μ€ μμμ κ°κ°μ λν μꡬμ¬νμ μ 리νμλ€. μμ§λ μ¬μ©μ μ‘°μ¬ λ°μ΄ν°λ₯Ό λΆμνμ¬ μ±λ΄ μΈν°νμ΄μ€μμ μ¬λλ€μ΄ μ€μνκ² μκ°νλ μ§μ μ μ°ΎκΈ° μν΄, μμλ£λ₯Ό λΆν΄νκ³ μ¬λ¬ κ°λ
λ€μ λμΆν ν, κ΄λ ¨ μλ κ°λ
λ€μ λ¬Άμ΄ μμ μ£Όμ λ₯Ό λμΆνλ λ°©μμ κ·Όκ±° μ΄λ‘ μ κ·Ό λ°©λ²(grounded theory approach)μ΄ μ¬μ©λμλ€. μ°μ , μ¬μ©μλ€μ μ±λ΄μ μ§λ₯μ μν μ κΈ°λνκ³ μμμΌλ©°, μ±λ΄ μλ λ°©μμ μμΈ‘κ°λ₯μ±, λ¨μμ±, μ§κ΄μ±, μΉμμ±, μΌκ΄μ±μ μ€μμνλ κ²μΌλ‘ λνλ¬λ€. λν μ¬λ κ°μ μμ¬μν΅ λ°©μμ κΈ°μ€μΌλ‘ μ±λ΄κ³Όμ μμ¬μν΅μ νκ°νλ©°, μ νμ±μ΄ μ§μμ μΈ μ¬μ©μ μ λνλλ° μ€μν κ²μΌλ‘ λ°νμ‘λ€. μ±λ΄ μΈν°νμ΄μ€ λμμΈμ μμ΄μλ μ°μ μ±λ΄μ μ§λ₯μ μΈ‘λ©΄μ λλ¬λ΄λ κ²μ΄ μ€μν κ²μΌλ‘ λνλ¬λ€. κ·ΈλΏλ§ μλλΌ, μ΄λͺ¨ν°μ½, λ―Έλμ΄ λ±μ μμλ₯Ό ν΅ν΄ μ±λ΄μ μ¬νμ μ§λ₯μ μ λ¬νλ κ²λ μ€μν κ²μΌλ‘ λλ¬λ¬λ€. μ¬μ©μμμ μνν λν μ§νμ μν΄ μ±λ΄ νλ‘ν, λΉ λ₯Έ μλ΅ λ±μ μμλ₯Ό ν΅ν΄ μ±λ΄μ μλμ μ λ¬ν νμμ±λ μ΄ν΄λ³Ό μ μμλ€. μ΄ μ°κ΅¬λ μ±λ΄μμ λͺ¨λ°μΌ μΈν°νμ΄μ€κ° μ£Όμν μν μ μννλ€λ μ μ μ΄μ μ λ§μΆμ΄ μ±λ΄ μΈν°νμ΄μ€μ λν μ°κ΅¬λ₯Ό μ§ννλ€λ μ μμ κΈ°μ‘΄μ μμ± μΈμ΄ κΈ°λ°μ λνν μμ€ν
μ°κ΅¬λ€κ³Ό μ°¨λ³μ μ μ§λλ€. λν μ΄ μ°κ΅¬λ μ¬μ©μ μΈ‘λ©΄μμ μ±λ΄ μΈν°νμ΄μ€μ μ€μ μ§μ μ μ 리νκ³ νμν μΈν°νμ΄μ€ λμμΈ λ°©ν₯μ μ μνμ¬ μ±λ΄ μΈν°νμ΄μ€μ λν μ¬μΈ΅μ μΈ μ΄ν΄λ₯Ό λλͺ¨νμλ€.β
. μ°κ΅¬λ°°κ²½ 1
β
‘. κ΄λ ¨ μ°κ΅¬ λ° μ°κ΅¬ λ¬Έμ 4
1. λνν μμ΄μ νΈμ μ±λ΄ 4
2. μΈν°νμ΄μ€ 7
3. μ°κ΅¬λ¬Έμ 9
β
’. μ±λ΄ μ¬μ©μ μ‘°μ¬ 11
1. μ¬μ©μ μ‘°μ¬ λ°©λ² 11
2. μ¬μ©μ μ‘°μ¬ λ΄μ© 21
β
£. μ¬μ©μ μ‘°μ¬ κ²°κ³Ό 39
1. μ¬μ©μ μ‘°μ¬ κ²°κ³Ό λΆμ λ°©λ² 39
2. μ¬μ©μ μ‘°μ¬ κ²°κ³Ό 39
3. μ±λ΄ μΈν°νμ΄μ€ λμμΈ μ μ 44
β
€. λ
Όμ 48
β
₯. κ²°λ‘ 50
β
¦. μ°Έκ³ λ¬Έν 52
ABSTRACT 57Maste
A culturicon design model for communication across culture
Emoticons are important in Computer-Mediated Communication due to its capability to express emotions/actions without face-to-face meeting. However, existing emoticons are still incompatible and lack some human expressions that limit userβs selection, particularly in terms of culture. Based on the comprehensive literature review conducted, the study regarding emoticons in cultural perspective is limited and there are demand for more cultural-based emoticons to be developed. To solve the issue, this study developed a model named Culturicon Design Model (CDM) by incorporating appropriate cultural dimensions and icon design principles, where Culturicon is the combination of βcultureβ and βiconβ. The components of CDM were determined based on previous studyβs findings. CDM was then verified through expert review by applying a convergent parallel mixed method that measured the modelβs components, flow, and readability, involving 11 experts. Then, CDM was validated by applying an explanatory sequential mixed method involving two phases β validation by designers and validation by end users. Validation by designers measured the components of the model in terms of gain satisfaction, interface satisfaction, task support satisfaction, and emoticon samplesβ development, involving five designers. The validation by the end user was performed through focus group discussions, involving eight participants. Thematic analysis was used to analyse focus groupβs results. The final version of CDM comprises five cultural dimensions (high power distance, high collectivism, low uncertainty avoidance, moderate masculinity/femininity, and long-term relationships), and eight Human Computer Interaction (HCI) icon design principles (familiar, understandable, attractive, coherent, informative, distinct, memorable, and legible). Focus groupβs result showed that the emoticonβs samples represent the cultural elements, fulfilled the HCI icon design principles, and useful in their communication across culture. CDM contributed to the body of knowledge in HCI. It can be a guideline for designers to develop Culturicon in the future, hence providing more emoticon selections from local culture to satisfy end userβs needs