18,081 research outputs found
MatchZoo: A Learning, Practicing, and Developing System for Neural Text Matching
Text matching is the core problem in many natural language processing (NLP)
tasks, such as information retrieval, question answering, and conversation.
Recently, deep leaning technology has been widely adopted for text matching,
making neural text matching a new and active research domain. With a large
number of neural matching models emerging rapidly, it becomes more and more
difficult for researchers, especially those newcomers, to learn and understand
these new models. Moreover, it is usually difficult to try these models due to
the tedious data pre-processing, complicated parameter configuration, and
massive optimization tricks, not to mention the unavailability of public codes
sometimes. Finally, for researchers who want to develop new models, it is also
not an easy task to implement a neural text matching model from scratch, and to
compare with a bunch of existing models. In this paper, therefore, we present a
novel system, namely MatchZoo, to facilitate the learning, practicing and
designing of neural text matching models. The system consists of a powerful
matching library and a user-friendly and interactive studio, which can help
researchers: 1) to learn state-of-the-art neural text matching models
systematically, 2) to train, test and apply these models with simple
configurable steps; and 3) to develop their own models with rich APIs and
assistance
Content-driven design and architecture of E-learning applications
E-learning applications combine content with learning technology systems to support the creation of content and its delivery to the learner. In the future, we can expect the distinction between learning content and its supporting infrastructure to become blurred. Content objects will interact with infrastructure services as independent objects. Our solution to the development of e-learning applications â content-driven design and architecture â is based on content-centric ontological modelling and development of architectures. Knowledge and modelling will play an important role in the development of content and architectures. Our approach integrates content with
interaction (in technical and educational terms) and services (the principle organization for a system architecture), based on techniques from different fields, including software engineering, learning design, and knowledge engineering
Design for validation: An approach to systems validation
Every complex system built is validated in some manner. Computer validation begins with review of the system design. As systems became too complicated for one person to review, validation began to rely on the application of adhoc methods by many individuals. As the cost of the changes mounted and the expense of failure increased, more organized procedures became essential. Attempts at devising and carrying out those procedures showed that validation is indeed a difficult technical problem. The successful transformation of the validation process into a systematic series of formally sound, integrated steps is necessary if the liability inherent in the future digita-system-based avionic and space systems is to be minimized. A suggested framework and timetable for the transformtion are presented. Basic working definitions of two pivotal ideas (validation and system life-cyle) are provided and show how the two concepts interact. Many examples are given of past and present validation activities by NASA and others. A conceptual framework is presented for the validation process. Finally, important areas are listed for ongoing development of the validation process at NASA Langley Research Center
Quality-aware model-driven service engineering
Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects
ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box
character of services
Ontology-based patterns for the integration of business processes and enterprise application architectures
Increasingly, enterprises are using Service-Oriented Architecture (SOA) as an approach to Enterprise Application Integration (EAI). SOA has the potential to bridge
the gap between business and technology and to improve the reuse of existing applications and the interoperability with new ones. In addition to service architecture
descriptions, architecture abstractions like patterns and styles capture design knowledge and allow the reuse of successfully applied designs, thus improving the quality of
software. Knowledge gained from integration projects can be captured to build a repository of semantically enriched, experience-based solutions. Business patterns identify the interaction and structure between users, business processes, and data.
Specific integration and composition patterns at a more technical level address enterprise application integration and capture reliable architecture solutions. We use an
ontology-based approach to capture architecture and process patterns. Ontology techniques for pattern definition, extension and composition are developed and their
applicability in business process-driven application integration is demonstrated
Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design
The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface
Research and Education in Computational Science and Engineering
Over the past two decades the field of computational science and engineering
(CSE) has penetrated both basic and applied research in academia, industry, and
laboratories to advance discovery, optimize systems, support decision-makers,
and educate the scientific and engineering workforce. Informed by centuries of
theory and experiment, CSE performs computational experiments to answer
questions that neither theory nor experiment alone is equipped to answer. CSE
provides scientists and engineers of all persuasions with algorithmic
inventions and software systems that transcend disciplines and scales. Carried
on a wave of digital technology, CSE brings the power of parallelism to bear on
troves of data. Mathematics-based advanced computing has become a prevalent
means of discovery and innovation in essentially all areas of science,
engineering, technology, and society; and the CSE community is at the core of
this transformation. However, a combination of disruptive
developments---including the architectural complexity of extreme-scale
computing, the data revolution that engulfs the planet, and the specialization
required to follow the applications to new frontiers---is redefining the scope
and reach of the CSE endeavor. This report describes the rapid expansion of CSE
and the challenges to sustaining its bold advances. The report also presents
strategies and directions for CSE research and education for the next decade.Comment: Major revision, to appear in SIAM Revie
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