13,275 research outputs found
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A cognitive architecture for learning in reactive environments
Previous research in machine learning has viewed the process of empirical discovery as search through a space of 'theoretical' terms. In this paper, we propose a problem space for empirical discovery, specifying six complementary operators for defining new terms that ease the statement of empirical laws. The six types of terms include: numeric attributes (such as PV/T); intrinsic properties (such as mass); composite objects (such as pairs of colliding balls); classes of objects (such as acids and alkalis); composite relations (such as chemical reactions); and classes of relations (such as combustion/oxidation). We review existing machine discovery systems in light of this framework, examining which parts of the problem space were, covered by these systems. Finally, we outline an integrated discovery system (IDS) we are constructing that includes all six of the operators and which should be able to discover a broad range of empirical laws
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A framework for empirical discovery
Previous research in machine learning has viewed the process of empirical discovery as search through a space of 'theoretical' terms. In this paper, we propose a problem space for empirical discovery, specifying six complementary operators for defining new terms that ease the statement of empirical laws. The six types of terms include: numeric attributes (such as PV/T); intrinsic properties (such as mass); composite objects (such as pairs of colliding balls); classes of objects (such as acids and alkalis); composite relations (such as chemical reactions); and classes of relations (such as combustion/oxidation). We review existing machine discovery systems in light of this framework, examining which parts of the problem space were, covered by these systems. Finally, we outline an integrated discovery system (IDS) we are constructing that includes all six of the operators and which should be able to discover a broad range of empirical laws
The EXPLORE Project I: A Deep Search for Transiting Extrasolar Planets
(Abridged) We discuss the design considerations of the EXPLORE (EXtra-solar
PLanet Occultation REsearch) project, a series of transiting planet searches
using 4-m-class telescopes to continuously monitor a single field of stars in
the Galactic Plane in each ~2 week observing campaign. We discuss the general
factors which determine the efficiency and the number of planets found by a
transit search, including time sampling strategy and field selection. The
primary goal is to select the most promising planet candidates for radial
velocity follow-up observations. We show that with very high photometric
precision light curves that have frequent time sampling and at least two
detected transits, it is possible to uniquely solve for the main parameters of
the eclipsing system (including planet radius) based on several important
assumptions about the central star. Together with a measured spectral type for
the star, this unique solution for orbital parameters provides a powerful
method for ruling out most contaminants to transiting planet candidates. For
the EXPLORE project, radial velocity follow-up observations for companion mass
determination of the best candidates are done on 8-m-class telescopes within
two or three months of the photometric campaigns. This same-season follow-up is
made possible by the use of efficient pipelines to produce high quality light
curves within weeks of the observations. We conclude by presenting early
results from our first search, EXPLORE I, in which we reached <1% rms
photometric precision (measured over a full night) on ~37,000 stars to I <=
18.2.Comment: accepted by ApJ. Main points unchanged but more thorough discussion
of some issues. 36 pages, including 14 figure
Understanding the Doctrine of Patentable Subject Matter
The doctrine of patentable subject matter precludes basic inventions such as abstract
ideas and laws of nature from patent protection. However, current economic
thinking of the patent systemstresses the necessity of rewarding pioneering inventors
in the cumulative innovation process. In a two-stage innovation modelwhere the first
stage invention (basic invention) has no stand-alone value and the pioneer can also
participate in the second stage, I show that patent protection to the basic invention
may increase rather than hamper the second stage performance. Rejecting patents
on the basic invention can promote technology progress when the pioneer has high
capacity, but the follower has low capacity to engage in the second stage innovation
The quality factor in patent systems
In this paper, Bruegel senior Fellow Bruno van Pottelsberghe develops a methodology to compare the quality of examination services in different patent offices. Quality is defined as the extent to which patent offices comply with their patentability conditions in a transparent way. The methodology consists of a two-layer analytical framework encompassing 'legal standards' and their 'operational design', which includes several interdependent components that affect the stringency and transparency of the filtering process.
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Requirements Engineering as Creative Problem Solving: A Research Agenda for Idea Finding
This vision paper frames requirements engineering as a creative problem solving process. Its purpose is to enable requirements researchers and practitioners to recruit relevant theories, models, techniques and tools from creative problem solving to understand and support requirements processes more effectively. It uses 4 drivers to motivate the case for requirements engineering as a creative problem solving process. It then maps established requirements activities onto one of the longest-established creative problem solving processes, and uses these mappings to locate opportunities for the application of creative problem solving in requirements engineering. The second half of the paper describes selected creativity theories, techniques, software tools and training that can be adopted to improve requirements engineering research and practice. The focus is on support for problem and idea finding - two creative problem solving processes that our investigation revealed are poorly supported in requirements engineering. The paper ends with a research agenda to incorporate creative processes, techniques, training and tools in requirements projects
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