288 research outputs found
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CreaTable Content and Tangible Interaction in Aphasia
Multimedia digital content (combining pictures, text and music) is ubiquitous. The process of creating such content using existing tools typically requires complex, language-laden interactions which pose a challenge for users with aphasia (a language impairment following brain injury). Tangible interactions offer a potential means to address this challenge, however, there has been little work exploring their potential for this purpose. In this paper, we present CreaTable – a platform that enables us to explore tangible interaction as a means of supporting digital content creation for people with aphasia. We report details of the co-design of CreaTable and findings from a digital creativity workshop. Workshop findings indicated that CreaTable enabled people with aphasia to create something they would not otherwise have been able to. We report how users’ aphasia profiles affected their experience, describe tensions in collaborative content creation and provide insight into more accessible content creation using tangibles
The Cost of Turning Heads - The Design and Evaluation of Vocabulary Prompts on a Head-Worn Display to Support Persons with Aphasia in Conversation
Symbol-based dictionaries could provide persons with aphasia a resource for finding needed words, but they can detract from conversation. This research explores the potential of head-worn displays (HWDs) to provide glanceable vocabulary support that is unobtrusive and always-available. Two formative studies explored the benefits and challenges of using a HWD, and evaluated a proof-of-concept prototype in both lab and field settings. These studies showed that a HWD may allow wearers to maintain focus on the conversation, reduce reliance on external support (e.g., paper and pen, or people), and minimize the visibility of support by others. A third study compared use of a HWD to a smartphone, and found preliminary evidence that the HWD may offer a better overall experience with assistive vocabulary and may better support the wearer in advancing through conversation. These studies should motivate further investigation of head-worn conversational support
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Proceedings of the 1st European conference on disability, virtual reality and associated technologies (ECDVRAT 1996)
The proceedings of the conferenc
Facilitating joint attention with salient pointing in interactions involving children with autism spectrum disorder
Children with autism spectrum disorder (ASD) reportedly have difficulties in responding to bids for joint attention, notably in following pointing gestures. Previous studies have predominantly built on structured observation measures and predefined coding categories to measure children’s responsiveness to gestures. However, how these gestures are designed and what detailed interactional work they can accomplish have received less attention. In this paper, we use a multimodal approach to conversation analysis (CA) to investigate how educators design their use of pointing in interactions involving school-aged children with ASD or autistic features. The analysis shows that pointing had specific sequential implications for the children beyond mere attention sharing. Occasionally, the co-occurring talk and pointing led to ambiguities when a child was interpreting their interactional connotations, specifically when the pointing gesture lacked salience. The study demonstrates that the CA approach can increase understanding of how to facilitate the establishment of joint attention
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Proceedings of the 2nd European conference on disability, virtual reality and associated technologies (ECDVRAT 1998)
The proceedings of the conferenc
Some problems of designing for augmentative and alternative communication users: an enquiry through practical design activity
The submission is concerned with, and addresses, problems of designing for people
with disabilities, with specific reference to people who are illiterate and cannot
speak. People with such disabilities often depend on electronic AAC
(Augmentative and Alternative Communication) devices for interpersonal
communication. A central theme of the thesis, however, is that such products, and
products intended for people with disabilities more generally, have characteristics
that inadequately attend to users' needs. Through a combination of practical
product development and literature reviews, the thesis demonstrates how
improvements to AAC devices 'can be made through user-participatory, usercentred
and more sensitive and perceptive design. Literature reviews in the
following subjects are reported: AAC; the operational knowledge base for design
and disability; user participatory design; and wearable computing.
At the core of the thesis is the presentation and discussion of an empirical case
study, carried out by the researcher, to design and develop the Portland
Communication Aid (PCA). The PCA was conceived as an AAC product that
would attempt to redress the inadequacies of predecessor devices. The design
activity for the PCA is traced in the thesis, from initial concepts and development
models through to a working prototype. Key ideas and essential principles of the
design are illustrated. Throughout the work on the PCA, many problems
associated with designing for people with severe communication disabilities were
encountered. These problems, as with their resolutions, comprised matters of both
designing (as an activity) and design (as product specification). The thesis contains
comprehensive exposure and analysis of these problems and resolutions. In
particular, the value of shaping meaning, metaphor, and other product semantics
into devices intended for use by people with disabilities is explored.
The study provides two substantive conclusions. First, that both the activity and
the outcomes of Industrial Design have a valuable role in the empowerment and
rehabilitation of AAC users. And second, that key principles have been identified
that will enable designers to better identify, articulate and respond to the needs of
people with communication disabilities (and the needs of people with disabilities
more generally
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