2,530 research outputs found

    The Chameleon Architecture for Streaming DSP Applications

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    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool

    Mapping and Scheduling of Directed Acyclic Graphs on An FPFA Tile

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    An architecture for a hand-held multimedia device requires components that are energy-efficient, flexible, and provide high performance. In the CHAMELEON [4] project we develop a coarse grained reconfigurable device for DSP-like algorithms, the so-called Field Programmable Function Array (FPFA). The FPFA devices are reminiscent to FPGAs, but with a matrix of Processing Parts (PP) instead of CLBs. The design of the FPFA focuses on: (1) Keeping each PP small to maximize the number of PPs that can fit on a chip; (2) providing sufficient flexibility; (3) Low energy consumption; (4) Exploiting the maximum amount of parallelism; (5) A strong support tool for FPFA-based applications. The challenge in providing compiler support for the FPFA-based design stems from the flexibility of the FPFA structure. If we do not use the characteristics of the FPFA structure properly, the advantages of an FPFA may become its disadvantages. The GECKO1project focuses on this problem. In this paper, we present a mapping and scheduling scheme for applications running on one FPFA tile. Applications are written in C and C code is translated to a Directed Acyclic Graphs (DAG) [4]. This scheme can map a DAG directly onto the reconfigurable PPs of an FPFA tile. It tries to achieve low power consumption by exploiting locality of reference and high performance by exploiting maximum parallelism

    Architecture Design Space Exploration for Streaming Applications Through Timing Analysis

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    In this paper we compare the maximum achievable throughput of different memory organisations of the processing elements that constitute a multiprocessor system on chip. This is done by modelling the mapping of a task with input and output channels on a processing element as a homogeneous synchronous dataflow graph, and use maximum cycle mean analysis to derive the throughput. In a HiperLAN2 case study we show how these techniques can be used to derive the required clock frequency and communication latencies in order to meet the application's throughput requirement on a multiprocessor system on chip that has one of the investigated memory organisations

    High volume colour image processing with massively parallel embedded processors

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    Currently OcÂŽe uses FPGA technology for implementing colour image processing for their high volume colour printers. Although FPGA technology provides enough performance it, however, has a rather tedious development process. This paper describes the research conducted on an alternative implementation technology: software defined massively parallel processing. It is shown that this technology not only leads to a reduction in development time but also adds flexibility to the design

    Tile size selection for low-power tile-based architectures

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    In this paper, we investigate the power implications of tile size selection for tile-based processors. We refer to this investigation as a tile granularity study. This is accomplished by distilling the architectural cost of tiles with different computational widths into a system metric we call the Granularity Indicator (GI). The GI is then compared against the communications exposed when algorithms are partitioned across multiple tiles. Through this comparison, the tile granularity that best fits a given set of algorithms can be determined, reducing the system power for that set of algorithms. When the GI analysis is applied to the Synchroscalar tile architecture[1], we find that Synchroscalar\u27s already low power consumption can be further reduced by 14% when customized for execution of the 802.11a receiver. In addition, the GI can also be a used to evaluate tile size when considering multiple applications simultaneously, providing a convenient platform for hardware-software co-design

    Adaptive Wireless Networking

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    This paper presents the Adaptive Wireless Networking (AWGN) project. The project aims to develop methods and technologies that can be used to design efficient adaptable and reconfigurable mobile terminals for future wireless communication systems. An overview of the activities in the project is given. Furthermore our vision on adaptivity in wireless communications and suggestions for future activities are presented

    Reconfigurable Mobile Multimedia Systems

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    This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions

    The Chameleon project in retrospective

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    In this paper we describe in retrospective the main results of a four year project, called Chameleon. As part of this project we developed a coarse-grained reconfigurable core for DSP algorithms in wireless devices denoted MONTIUM. After presenting the main achievements within this project we present the lessons learned from this project

    A VLSI architecture of JPEG2000 encoder

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    Copyright @ 2004 IEEEThis paper proposes a VLSI architecture of JPEG2000 encoder, which functionally consists of two parts: discrete wavelet transform (DWT) and embedded block coding with optimized truncation (EBCOT). For DWT, a spatial combinative lifting algorithm (SCLA)-based scheme with both 5/3 reversible and 9/7 irreversible filters is adopted to reduce 50% and 42% multiplication computations, respectively, compared with the conventional lifting-based implementation (LBI). For EBCOT, a dynamic memory control (DMC) strategy of Tier-1 encoding is adopted to reduce 60% scale of the on-chip wavelet coefficient storage and a subband parallel-processing method is employed to speed up the EBCOT context formation (CF) process; an architecture of Tier-2 encoding is presented to reduce the scale of on-chip bitstream buffering from full-tile size down to three-code-block size and considerably eliminate the iterations of the rate-distortion (RD) truncation.This work was supported in part by the China National High Technologies Research Program (863) under Grant 2002AA1Z142

    Lessons Learned from Designing the Montium - a Coarse-Grained Reconfigurable Processing Tile

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    In this paper we describe in retrospective the main results of a four year project, called Chameleon. As part of this project we developed a coarse-grained reconfigurable core for DSP algorithms in wirelessdevices denoted MONTIUM. After presenting the main achievements within this project we present the lessons learned from this project
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