998 research outputs found

    [[alternative]]Study of Intelligent Multi-Server Technique for the Multi-User Virtual Environment

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    蚈畫線號NSC89-2213-E032-040研究期間200008~200107研究經èČ»ïŒš632,000[[sponsorship]]èĄŒæ”żé™ąćœ‹ćź¶ç§‘ć­žć§”ć“Ą

    Exploring heritage through time and space : Supporting community reflection on the highland clearances

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    On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions and encouraging reflection on this important historical process. This paper explores the innovative ways in which virtual world technology has facilitated community engagement, enhanced visualisation and encouraged reflection as part of this program. An installation where users navigate through a reconstruction of pre clearance Caen township is controlled through natural gestures and presented on a 300 inch six megapixel screen. This environment allows users to experience the past in new ways. The platform has value as an effective way for an educator, artist or hobbyist to create large scale virtual environments using off the shelf hardware and open source software. The result is an exhibit that also serves as a platform for experimentation into innovative ways of community co-creation and co-curation.Postprin

    QoS-aware service continuity in the virtualized edge

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    5G systems are envisioned to support numerous delay-sensitive applications such as the tactile Internet, mobile gaming, and augmented reality. Such applications impose new demands on service providers in terms of the quality of service (QoS) provided to the end-users. Achieving these demands in mobile 5G-enabled networks represent a technical and administrative challenge. One of the solutions proposed is to provide cloud computing capabilities at the edge of the network. In such vision, services are cloudified and encapsulated within the virtual machines or containers placed in cloud hosts at the network access layer. To enable ultrashort processing times and immediate service response, fast instantiation, and migration of service instances between edge nodes are mandatory to cope with the consequences of user’s mobility. This paper surveys the techniques proposed for service migration at the edge of the network. We focus on QoS-aware service instantiation and migration approaches, comparing the mechanisms followed and emphasizing their advantages and disadvantages. Then, we highlight the open research challenges still left unhandled.publishe

    A Scalable Network Architecture for Closely Coupled Collaboration

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    This article describes the architecture and the network communication of a large-scale, networked virtual environment, which is designed to specifically support closely-coupled collaboration in highly interactive scenarios. Its main goals are the maintenance of low latency during user interaction and fast multicasting of messages in order to fulfill consistency requirements. This is achieved by sophisticated message distribution techniques, peer-to-peer connections between interacting clients and a global hierarchical communication topology. Scalability is realised through partitioning the virtual world

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Using Machine Learning for Handover Optimization in Vehicular Fog Computing

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    Smart mobility management would be an important prerequisite for future fog computing systems. In this research, we propose a learning-based handover optimization for the Internet of Vehicles that would assist the smooth transition of device connections and offloaded tasks between fog nodes. To accomplish this, we make use of machine learning algorithms to learn from vehicle interactions with fog nodes. Our approach uses a three-layer feed-forward neural network to predict the correct fog node at a given location and time with 99.2 % accuracy on a test set. We also implement a dual stacked recurrent neural network (RNN) with long short-term memory (LSTM) cells capable of learning the latency, or cost, associated with these service requests. We create a simulation in JAMScript using a dataset of real-world vehicle movements to create a dataset to train these networks. We further propose the use of this predictive system in a smarter request routing mechanism to minimize the service interruption during handovers between fog nodes and to anticipate areas of low coverage through a series of experiments and test the models' performance on a test set
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