21,027 research outputs found
On Link Estimation in Dense RPL Deployments
The Internet of Things vision foresees billions of
devices to connect the physical world to the digital world. Sensing
applications such as structural health monitoring, surveillance or
smart buildings employ multi-hop wireless networks with high
density to attain sufficient area coverage. Such applications need
networking stacks and routing protocols that can scale with
network size and density while remaining energy-efficient and
lightweight. To this end, the IETF RoLL working group has
designed the IPv6 Routing Protocol for Low-Power and Lossy
Networks (RPL). This paper discusses the problems of link quality
estimation and neighbor management policies when it comes
to handling high densities. We implement and evaluate different
neighbor management policies and link probing techniques in
Contiki’s RPL implementation. We report on our experience
with a 100-node testbed with average 40-degree density. We show
the sensitivity of high density routing with respect to cache sizes
and routing metric initialization. Finally, we devise guidelines for
design and implementation of density-scalable routing protocols
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Effectiveness of segment routing technology in reducing the bandwidth and cloud resources provisioning times in network function virtualization architectures
Network Function Virtualization is a new technology allowing for a elastic cloud and bandwidth resource allocation. The technology requires an orchestrator whose role is the service and resource orchestration. It receives service requests, each one characterized by a Service Function Chain, which is a set of service functions to be executed according to a given order. It implements an algorithm for deciding where both to allocate the cloud and bandwidth resources and to route the SFCs. In a traditional orchestration algorithm, the orchestrator has a detailed knowledge of the cloud and network infrastructures and that can lead to high computational complexity of the SFC Routing and Cloud and Bandwidth resource Allocation (SRCBA) algorithm. In this paper, we propose and evaluate the effectiveness of a scalable orchestration architecture inherited by the one proposed within the European Telecommunications Standards Institute (ETSI) and based on the functional separation of an NFV orchestrator in Resource Orchestrator (RO) and Network Service Orchestrator (NSO). Each cloud domain is equipped with an RO whose task is to provide a simple and abstract representation of the cloud infrastructure. These representations are notified of the NSO that can apply a simplified and less complex SRCBA algorithm. In addition, we show how the segment routing technology can help to simplify the SFC routing by means of an effective addressing of the service functions. The scalable orchestration solution has been investigated and compared to the one of a traditional orchestrator in some network scenarios and varying the number of cloud domains. We have verified that the execution time of the SRCBA algorithm can be drastically reduced without degrading the performance in terms of cloud and bandwidth resource costs
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