35 research outputs found

    Dissertation submitted in partial fulfillment of the requirements for the Bachelor of Technology (Hons) (Information System)

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    Up until recently the whole area of video conferencing has proved to be an expensive and tricky technology to be working with. Most of the video conferencing technologies can be found in a large room video conferencing system with sophisticated and expensive conferencing equipments. And in other hand, teaching and learning process is still limited by physical boundaries. The main idea of this project is to improve communication and correlation among students, lecturers and tutors. The methodology chosen for the development of this project is Prototyping system development methodology. It consists of Requirement Analysis, Design Prototype, Evaluate Prototype and Project completion. In Requirement Analysis Phase, the requirements of the application and the functional specification are determined followed by Design Prototype Phase where all the critical part of this project is developed. These include the Graphical User Interface (GUI) development and the coding of this application. The third phase is Evaluate Prototype Phase where the testing phase took place. Each subcomponent is tested to make sure it met all requirements. Once all components of the application is tested and all requirements are satisfied, the last phase, that is Project Completion Phase are considered completed whereby final documentation are to be developed before the final presentation. As a conclusion, this project aims to improve current communication style. It consumes communication technology effectively whereby the processing power of desktop computers has almost reached a level to become comfortable with processing the multimedia data. In addition, advances in the bandwidth availability on the internet and on LAN's/ WAN's has given the networks the ability to handle the real time streaming media data

    Historic Computer Simulation

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    GENIAC was a build-it-yourself computer kit for teens published by ACM co-founder Edmund C. Berkeley in 1955. With 6 rotatable wheels, ten light bulbs and batteries, young experimenters could wire simple circuits to demonstrate digital logic and play crude games. This report describes a project to recreate the functionality of GENIAC and its successor products using 2D web technologies, allowing a new generation of users to play all of the original circuits as well as create and share their own designs

    Dissertation submitted in partial fulfillment of the requirements for the Bachelor of Technology (Hons) (Information System)

    Get PDF
    Up until recently the whole area of video conferencing has proved to be an expensive and tricky technology to be working with. Most of the video conferencing technologies can be found in a large room video conferencing system with sophisticated and expensive conferencing equipments. And in other hand, teaching and learning process is still limited by physical boundaries. The main idea of this project is to improve communication and correlation among students, lecturers and tutors. The methodology chosen for the development of this project is Prototyping system development methodology. It consists of Requirement Analysis, Design Prototype, Evaluate Prototype and Project completion. In Requirement Analysis Phase, the requirements of the application and the functional specification are determined followed by Design Prototype Phase where all the critical part of this project is developed. These include the Graphical User Interface (GUI) development and the coding of this application. The third phase is Evaluate Prototype Phase where the testing phase took place. Each subcomponent is tested to make sure it met all requirements. Once all components of the application is tested and all requirements are satisfied, the last phase, that is Project Completion Phase are considered completed whereby final documentation are to be developed before the final presentation. As a conclusion, this project aims to improve current communication style. It consumes communication technology effectively whereby the processing power of desktop computers has almost reached a level to become comfortable with processing the multimedia data. In addition, advances in the bandwidth availability on the internet and on LAN's/ WAN's has given the networks the ability to handle the real time streaming media data

    Location based services for everyone

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201

    Applying information technologies to architectural user programming

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1997.Includes bibliographical references (leaf 81).by Charles M. Dalsass.M.S

    Large Science Databases – Are Cloud Services Ready for Them?

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