35 research outputs found
Dissertation submitted in partial fulfillment of the requirements for the Bachelor of Technology (Hons) (Information System)
Up until recently the whole area of video conferencing has proved to be an expensive
and tricky technology to be working with. Most of the video conferencing technologies
can be found in a large room video conferencing system with sophisticated and
expensive conferencing equipments. And in other hand, teaching and learning process is
still limited by physical boundaries. The main idea of this project is to improve
communication and correlation among students, lecturers and tutors. The methodology
chosen for the development of this project is Prototyping system development
methodology. It consists of Requirement Analysis, Design Prototype, Evaluate
Prototype and Project completion. In Requirement Analysis Phase, the requirements of
the application and the functional specification are determined followed by Design
Prototype Phase where all the critical part of this project is developed. These include the
Graphical User Interface (GUI) development and the coding of this application. The
third phase is Evaluate Prototype Phase where the testing phase took place. Each subcomponent
is tested to make sure it met all requirements. Once all components of the
application is tested and all requirements are satisfied, the last phase, that is Project
Completion Phase are considered completed whereby final documentation are to be
developed before the final presentation. As a conclusion, this project aims to improve
current communication style. It consumes communication technology effectively
whereby the processing power of desktop computers has almost reached a level to
become comfortable with processing the multimedia data. In addition, advances in the
bandwidth availability on the internet and on LAN's/ WAN's has given the networks the
ability to handle the real time streaming media data
Historic Computer Simulation
GENIAC was a build-it-yourself computer kit for teens published by ACM co-founder Edmund C. Berkeley in 1955. With 6 rotatable wheels, ten light bulbs and batteries, young experimenters could wire simple circuits to demonstrate digital logic and play crude games. This report describes a project to recreate the functionality of GENIAC and its successor products using 2D web technologies, allowing a new generation of users to play all of the original circuits as well as create and share their own designs
Dissertation submitted in partial fulfillment of the requirements for the Bachelor of Technology (Hons) (Information System)
Up until recently the whole area of video conferencing has proved to be an expensive
and tricky technology to be working with. Most of the video conferencing technologies
can be found in a large room video conferencing system with sophisticated and
expensive conferencing equipments. And in other hand, teaching and learning process is
still limited by physical boundaries. The main idea of this project is to improve
communication and correlation among students, lecturers and tutors. The methodology
chosen for the development of this project is Prototyping system development
methodology. It consists of Requirement Analysis, Design Prototype, Evaluate
Prototype and Project completion. In Requirement Analysis Phase, the requirements of
the application and the functional specification are determined followed by Design
Prototype Phase where all the critical part of this project is developed. These include the
Graphical User Interface (GUI) development and the coding of this application. The
third phase is Evaluate Prototype Phase where the testing phase took place. Each subcomponent
is tested to make sure it met all requirements. Once all components of the
application is tested and all requirements are satisfied, the last phase, that is Project
Completion Phase are considered completed whereby final documentation are to be
developed before the final presentation. As a conclusion, this project aims to improve
current communication style. It consumes communication technology effectively
whereby the processing power of desktop computers has almost reached a level to
become comfortable with processing the multimedia data. In addition, advances in the
bandwidth availability on the internet and on LAN's/ WAN's has given the networks the
ability to handle the real time streaming media data
Location based services for everyone
Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201
Applying information technologies to architectural user programming
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1997.Includes bibliographical references (leaf 81).by Charles M. Dalsass.M.S