1,708 research outputs found
Mitigating User Frustration through Adaptive Feedback based on Human-Automation Etiquette Strategies
The objective of this study is to investigate the effects of feedback and user frustration in human-computer interaction (HCI) and examine how to mitigate user frustration through feedback based on human-automation etiquette strategies. User frustration in HCI indicates a negative feeling that occurs when efforts to achieve a goal are impeded. User frustration impacts not only the communication with the computer itself, but also productivity, learning, and cognitive workload. Affect-aware systems have been studied to recognize user emotions and respond in different ways. Affect-aware systems need to be adaptive systems that change their behavior depending on users’ emotions. Adaptive systems have four categories of adaptations. Previous research has focused on primarily function allocation and to a lesser extent information content and task scheduling. However, the fourth approach, changing the interaction styles is the least explored because of the interplay of human factors considerations. Three interlinked studies were conducted to investigate the consequences of user frustration and explore mitigation techniques. Study 1 showed that delayed feedback from the system led to higher user frustration, anger, cognitive workload, and physiological arousal. In addition, delayed feedback decreased task performance and system usability in a human-robot interaction (HRI) context. Study 2 evaluated a possible approach of mitigating user frustration by applying human-human etiquette strategies in a tutoring context. The results of Study 2 showed that changing etiquette strategies led to changes in performance, motivation, confidence, and satisfaction. The most effective etiquette strategies changed when users were frustrated. Based on these results, an adaptive tutoring system prototype was developed and evaluated in Study 3. By utilizing a rule set derived from Study 2, the tutor was able to use different automation etiquette strategies to target and improve motivation, confidence, satisfaction, and performance using different strategies, under different levels of user frustration. This work establishes that changing the interaction style alone of a computer tutor can affect a user’s motivation, confidence, satisfaction, and performance. Furthermore, the beneficial effect of changing etiquette strategies is greater when users are frustrated. This work provides a basis for future work to develop affect-aware adaptive systems to mitigate user frustration
Thaat Classification Using Recurrent Neural Networks with Long Short-Term Memory and Support Vector Machine
This research paper introduces a groundbreaking method for music classification, emphasizing thaats rather than the conventional raga-centric approach. A comprehensive range of audio features, including amplitude envelope, RMSE, STFT, spectral centroid, MFCC, spectral bandwidth, and zero-crossing rate, is meticulously used to capture thaats' distinct characteristics in Indian classical music. Importantly, the study predicts emotional responses linked with the identified thaats. The dataset encompasses a diverse collection of musical compositions, each representing unique thaats. Three classifier models - RNN-LSTM, SVM, and HMM - undergo thorough training and testing to evaluate their classification performance. Initial findings showcase promising accuracies, with the RNN-LSTM model achieving 85% and SVM performing at 78%. These results highlight the effectiveness of this innovative approach in accurately categorizing music based on thaats and predicting associated emotional responses, providing a fresh perspective on music analysis in Indian classical music
Mining Social and Affective Data for Recommendation of Student Tutors
This paper presents a learning environment where
a mining algorithm is used to learn patterns of interaction with
the user and to represent these patterns in a scheme called item
descriptors. The learning environment keeps theoretical
information about subjects, as well as tools and exercises where
the student can put into practice the knowledge gained. One of
the main purposes of the project is to stimulate collaborative
learning through the interaction of students with different levels
of knowledge. The students' actions, as well as their interactions,
are monitored by the system and used to find patterns that can
guide the search for students that may play the role of a tutor.
Such patterns are found with a particular learning algorithm and
represented in item descriptors. The paper presents the
educational environment, the representation mechanism and
learning algorithm used to mine social-affective data in order to
create a recommendation model of tutors
A prior case study of natural language processing on different domain
In the present state of digital world, computer machine do not understand the human’s ordinary language. This is the great barrier between humans and digital systems. Hence, researchers found an advanced technology that provides information to the users from the digital machine. However, natural language processing (i.e. NLP) is a branch of AI that has significant implication on the ways that computer machine and humans can interact. NLP has become an essential technology in bridging the communication gap between humans and digital data. Thus, this study provides the necessity of the NLP in the current computing world along with different approaches and their applications. It also, highlights the key challenges in the development of new NLP model
A Virtual Conversational Agent for Teens with Autism: Experimental Results and Design Lessons
We present the design of an online social skills development interface for
teenagers with autism spectrum disorder (ASD). The interface is intended to
enable private conversation practice anywhere, anytime using a web-browser.
Users converse informally with a virtual agent, receiving feedback on nonverbal
cues in real-time, and summary feedback. The prototype was developed in
consultation with an expert UX designer, two psychologists, and a pediatrician.
Using the data from 47 individuals, feedback and dialogue generation were
automated using a hidden Markov model and a schema-driven dialogue manager
capable of handling multi-topic conversations. We conducted a study with nine
high-functioning ASD teenagers. Through a thematic analysis of post-experiment
interviews, identified several key design considerations, notably: 1) Users
should be fully briefed at the outset about the purpose and limitations of the
system, to avoid unrealistic expectations. 2) An interface should incorporate
positive acknowledgment of behavior change. 3) Realistic appearance of a
virtual agent and responsiveness are important in engaging users. 4)
Conversation personalization, for instance in prompting laconic users for more
input and reciprocal questions, would help the teenagers engage for longer
terms and increase the system's utility
A conceptual framework for an affective tutoring system using unobtrusive affect sensing for enhanced tutoring outcomes
PhD ThesisAffect plays a pivotal role in influencing the student’s motivation and learning
achievements. The ability of expert human tutors to achieve enhanced learning outcomes is
widely attributed to their ability to sense the affect of their tutees and to continually adapt
their tutoring strategies in response to the dynamically changing affect throughout the tutoring
session. In this thesis, I explore the feasibility of building an Affective Tutoring System
(ATS) which senses the student’s affect on a moment-to-moment basis with the use of
unobtrusive sensors in the context of computer programming tutoring. The novel use of
keystrokes and mouse clicks for affect sensing is proposed here as they are ubiquitous and
unobtrusive. I first establish the viability of using keystrokes and contextual logs for affect
sensing first on a per exercise session level and then on a more granular basis of 30 seconds.
Subsequently, I move on to investigate the use of multiple sensing channels e.g. facial,
keystrokes, mouse clicks, contextual logs and head postures to enhance the availability and
accuracy of sensing. The results indicated that it is viable to use keystrokes for affect sensing.
In addition, the combination of multiple sensor modes enhances the accuracy of affect
sensing. From the results, the sensor modes that are most significant for affect sensing are the
head postures and facial modes. Nevertheless, keystrokes make up for the periods of
unavailability of the former. With the affect sensing (both sensing of frustration and
disengagement) in place, I moved on to architect and design the ATS and conducted an
experimental study and a series of focus group discussions to evaluate the ATS. The results
showed that the ATS is rated positively by the participants for usability and acceptance. The
ATS is also effective in enhancing the learning of the studentsNanyang Polytechni
Supporting Inclusive Learning Using Chatbots? A Chatbot-Led Interview Study
Supporting student academic success has been one of the major goals for higher education. However, low teacher-to-student ratio makes it difficult for students to receive sufficient and personalized support that they might want to. The advancement of artificial intelligence (AI) and conversational agents, such as chatbots, has provided opportunities for assisting learning for different types of students. This research aims at investigating the opportunities and requirements of chatbots as an intelligent helper to facilitate equity in learning. We developed a chatbot as an experimental platform to investigate the design opportunities of using chatbots to support inclusive learning. Through a chatbot-led user study with 215 undergraduate students, we found chatbots provide the opportunity to support students who are disadvantaged, with diverse life environments, and with varied learning styles. This could be achieved through an accessible, interactive, and confidential way
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