4,433 research outputs found

    Testing Multimedia for Ecological Sustainability

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    The research in progress reviews the interaction of interactive technology with learning theories and applies it to environmental education. The intended goal is raising attention to environmental damage cause by mass tourism. It suggests an educational strategy that incorporates various technologies to increase motivation and achieve longer-term attitudinal change. Although the use of multimedia is limited by the lack of investment for producing software applications for environmental use, expansion of virtual reality and multimedia software may be the closest, and most sustainable, answer to eco-tourism problems. Effectiveness of the use of multimedia applications on potential travelers is tested through pretest and posttest research design

    The Economic Impact of the Arts, Film, History and Tourism Industries in Connecticut

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    This report contains four ecnomic impact studies corresponding to the four divisions (arts, film, historic preservation, and tourism) of the Connecticut Commission on Culture & Tourism that commissioned them. There is an Executive Summar, the four industry studies, and a methodological overview that includes a discussion of the overall approach, economic impact multipliers, data sources, and an explanation of the conservative nature of the studies.Arts, Film, Historic preservation, heritage, Tourism, travel, impact, Connecticut,

    VIRTUAL REALITY AND BLOGGING IN TOURISM: APPROACHED TOWARDS CREATING BETTER TOURIST EXPERIENCE

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    Virtual reality in tourism (virtual tourism) and blogging are highly valuable for visitors and travellers since they allow them to undertake a scouting trip before embarking on their adventure, avoid being hassled and avoid crowds while learning more about the location they are visiting or have already been. This paper provides an overview and analysis of the relationship between virtual tourism, blogging, and making the image of tourist destinations through promotion virtually and via blogs. According to the study\u27s findings, virtual tourism cannot replace the actual experience, but it can assist in recreating it if the user has previously visited the location, bringing out new nuances in their experience, or giving them a taste of the destination ahead of time if they have not yet visited. Also, when it comes to digital marketing for tourism, blogging is the frosting on the cake because it is utilized for promotion and communication throughout the pre-travel period, focusing on behavioural factors

    ESP For Ecotourism: Discourse Skills,Technology,And Collaboration For Job Contexts

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    This capstone’s primary aim was to design a companion instructional guide for teachers of English for Specific Purposes for ecotourism professionals in Mexico. It identified gaps left by traditional EFL courses that tend to lack strong connections between language instruction and real-world job requirements for English usage. It looked at curricular reform efforts in other world regions with the intention to innovate ESP instruction in Mexico. Findings include recommendations for student-centered curricula that incorporate multimodal learning activities and authentic contexts for tourism jobs. Multiliteracies pedagogy drove the creation of the instructional guide’s components, which provide support in conducting small-group projects to develop interactive discourse, online research, and digital design skills within communities of practice. The guide includes resources, materials, and instructions to conduct needs analysis, foster mutual support, build collaboration among stakeholders, facilitate situated practice with applied technology, and increase knowledge for cross-cultural communication

    Getting Noticed: College Recruiting Using a New Media

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    April 2020 news releases

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    Review of Disability Studies: An International Journal Volume 1 Issue 2

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    Welcome to the second issue of The Review of Disability Studies: An International Journal. This issue includes a forum on “Postsecondary Education,” as well as research articles from a variety of fields, essays, commentary, and book reviews. Thank you to all of our subscribers for your support and patience as we establish ourselves as a new journal! We realize that the first two issues have been produced rather sporadically, and our aim is to produce four issues a year and to establish a regular publication schedule. All subscribers will receive four issues (a year’s subscription), regardless of when their subscription started. If you are not yet a subscriber and are viewing this issue online, note that this is the last issue of The Review of Disability Studies that will be available for free online. Our next and subsequent issues will require a subscriber password to access the online version of the journal (subscribers also receive a print edition). See the front cover of the journal for information about how to subscribe or go to www.rds.hawaii.edu. A final note, although there are several contributions from authors outside of the United States in this issue, our aim is to increase the international flavor of the journal. So let your friends and colleagues around the world know about the journal and encourage them to submit articles, essays, creative works and commentary. Submission guidelines can be found on the back cover of the journal and are also available at www.rds.hawaii.edu. So please, sit back and enjoy this issue of The Review of Disability Studies. The Editors, Robert A. Stodden, Megan A. Conway, Steven E. Brow

    Review of Disability Studies: An International Journal Volume 2 Issue 2

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    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
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