9 research outputs found

    3D printing objects as installation art: standing humanity: 3D yan character

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    3D printing technologies have been known for several decades and have been already used in arts, most often as accessories rather than as core material of a tangible installation art. We describe "Standing Humanity: 3D Yan Character" a collaborative and participative installation art based on 3D printing objects and we are analyzing participants' engagement and the playability of the installation. We analyze different types of interaction and conclude that 3D printing objects have a high potential to engage curiosity and open to interactions between visitors and the objects themselves. We finally suggest further investigations to explore 3D printing within the context of collaborative and interactive installation.info:eu-repo/semantics/publishedVersio

    Covid-19 mÔju avalike alade kasutamisele elamurajoonides Iikeja, Lagose Osariigis, Nigeerias nÀitel

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    Master’s Thesis Curriculum in Landscape ArchitectureOpen space refers to both natural and human-made areas that are used for outdoor recreation, However, there are only a few studies on the usage of open spaces in Nigeria. The embracement of the use of open spaces has been a questionable act in Nigeria as a result of people's perception, urbanization rate, inadequate planning, and adherence to cultural practices. Since the emergence of SARS-CoV-2, there has been a decrease in the use of open spaces to curb the spread of the virus. The research is aimed at the impact of Covid-19 on open spaces usage in the neighborhood of Ikeja Local Government Area, Lagos, Nigeria, during the pandemic. A research study was conducted among 80 respondents residing in Ikeja LGA. A convenience sampling technique was used to select respondents, with a semi-structured questionnaire to support the research objectives. Conversely, data was collected through Google Forms and oral interviews, and then data analyzed using IBM SPSS 20.0. The findings revealed that the use of the public spaces by the younger population in the study area has reduced since the outbreak of Covid-19, while the older population indicated that they avoided using the open spaces due to the panic of Covid-19 effect on their health. Furthermore, this research brings out that the older population felt disengaged from their normal daily life even before the emergence of Covid-19. Secondly, it was revealed that since the pandemic, the use and value of public spaces in the study area had reduced drastically.Avalik ala viitab nii looduslikele kui ka inimtekkelistele aladele, mida kasutatakse Ă”ues puhkamiseks, kuid Nigeerias on lĂ€bi viidud vĂ€he uuringuid nende kasutamise kohta. Selliste ruumide omaksvĂ”tt on Nigeerias olnud keeruline inimeste arvamuste, urbaniseerumise mÀÀra, ebapiisava planeerimise ning kultuuritavade jĂ€rgimise tĂ”ttu. Alates SARS-CoV-2 tekkimisest on vĂ€henenud alade kasutamine viiruse leviku piiramiseks. See lĂ”putöö mille eesmĂ€rk on vaadelda Covid-19 mĂ”ju avalike alade kasutamisele Ikeja kohaliku omavalitsuse piirkonnas, Lagos, Nigeerias. Uurimus viidi lĂ€bi 80 Ikeja LGA-s elava vastaja seas. Vastajate valimiseks kasutati mugandatud valimit koos poolstruktureeritud kĂŒsimustikuga, et toetada uurimuse eesmĂ€rke. Samal ajal koguti andmeid Google Formsi kaudu, suulisi intervjuusid ning andmeid analĂŒĂŒsiti IBM SPSS 20,0 abil. JĂ€reldustest selgus, et uuringupiirkonna noorema elanikkonna alade kasutamine on vĂ€henenud alates Covid-19 puhkemisest ning vanem elanikkond mĂ€rkis, et nad vĂ€ltisid avalike ruumide kasutamist murest, et Covid-19 vĂ”ib mĂ”jutada nende tervist. Lisaks tĂ”id tulemused vĂ€lja, et vanem elanikkond tundis end juba enne 19. Covid ilmumist oma tavalisest igapĂ€evaelust eraldatuna. Uurimistööst selgus ka, et alates pandeemia algusest 2019. aastal on valimis olnud aladel avalike ruumide kasutus ja ruumi vÀÀrtus drastiliselt vĂ€henenud

    Harvested and Grown: the rise of a new bio-materiality

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    Keynote abstract: We are in the midst of a transition from the industrial revolution to a biological revolution and this will have a great impact on what and how we design in the future. Not only we can acknowledge the advantage of biological systems in terms of zero waste, minimum use of energy and materials, but with synthetic biology, we can now ‘biofabricate’ like Nature does. Leather grown in a lab, yeast reprogrammed to produce silk, bacteria that grow a shoe, are but a few examples of current biotechnological breakthroughs. This keynote will map out the current landscape of biodesign and examine the rise of this new bio-materiality and its implication on design research. From botanical experiments to synthetic biology propositions, this paper will present a series of design case studies that question the notion of ‘knowledge making’ in the context of working with living systems. What becomes of the design process when working with living materials? If we can turn a yeast into a living factory, what language will designers need to learn? Could the intersection of design and biology lead to novel sustainable fabrication processes? What are the ethical implications of biofabrication

    Design for social interaction in public spaces

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    The merge of the Web of People and the Internet of Things leads to a shift from technology-push product or system oriented design to data-driven service centric design. The growth and development of social computing have dramatically increased the complexity but also offer new opportunities and solutions in the societal context. We look into the challenges in designing for social interaction in public spaces, in particular in cities and professional environments. With several examples in designing interactive public installations, we present the design techniques and practices used in these examples, as well as the evaluation methods that have been found to be useful in evaluating the user experience such as social connectedness and inclusion

    Design for social interaction in public spaces

    No full text
    The merge of the Web of People and the Internet of Things leads to a shift from technology-push product or system oriented design to data-driven service centric design. The growth and development of social computing have dramatically increased the complexity but also offer new opportunities and solutions in the societal context. We look into the challenges in designing for social interaction in public spaces, in particular in cities and professional environments. With several examples in designing interactive public installations, we present the design techniques and practices used in these examples, as well as the evaluation methods that have been found to be useful in evaluating the user experience such as social connectedness and inclusion

    International Workshop “Design for Social Interaction in Public Spaces” 2013-2015

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    The workshop is one of the core activities supported by an agreement among TU/e DESIS Lab, Department of Industrial Design, TU/e, School of Digital Media, JU, and the Science and Education New Town, Taicang, for mutual interests in digital media, industrial design and cultural industry. Under this agreement, the Sino-Dutch Design Center for Social and Cultural Computing was established in 2012, and one of the core activities of this center was to host and support international workshops that involve the researchers, designers and students from both TU/e and JU, fostering new ideas and concepts for cultural industry especially in the area of interactive public art installations
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