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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Internet of Things-aided Smart Grid: Technologies, Architectures, Applications, Prototypes, and Future Research Directions
Traditional power grids are being transformed into Smart Grids (SGs) to
address the issues in existing power system due to uni-directional information
flow, energy wastage, growing energy demand, reliability and security. SGs
offer bi-directional energy flow between service providers and consumers,
involving power generation, transmission, distribution and utilization systems.
SGs employ various devices for the monitoring, analysis and control of the
grid, deployed at power plants, distribution centers and in consumers' premises
in a very large number. Hence, an SG requires connectivity, automation and the
tracking of such devices. This is achieved with the help of Internet of Things
(IoT). IoT helps SG systems to support various network functions throughout the
generation, transmission, distribution and consumption of energy by
incorporating IoT devices (such as sensors, actuators and smart meters), as
well as by providing the connectivity, automation and tracking for such
devices. In this paper, we provide a comprehensive survey on IoT-aided SG
systems, which includes the existing architectures, applications and prototypes
of IoT-aided SG systems. This survey also highlights the open issues,
challenges and future research directions for IoT-aided SG systems
Low-Cost UAV Swarm for Real-Time Object Detection Applications
With unmanned aerial vehicles (UAVs), also known as drones, becoming readily available and affordable, applications for these devices have grown immensely. One type of application is the use of drones to fly over large areas and detect desired entities. For example, a swarm of drones could detect marine creatures near the surface of the ocean and provide users the location and type of animal found. However, even with the reduction in cost of drone technology, such applications result costly due to the use of custom hardware with built-in advanced capabilities. Therefore, the focus of this thesis is to compile an easily customizable, low-cost drone design with the necessary hardware for autonomous behavior, swarm coordination, and on-board object detection capabilities. Additionally, this thesis outlines the necessary network architecture to handle the interconnection and bandwidth requirements of the drone swarm.
The drone on-board system uses a PixHawk 4 flight controller to handle flight mechanics, a Raspberry Pi 4 as a companion computer for general-purpose computing power, and a NVIDIA Jetson Nano Developer Kit to perform object detection in real-time. The implemented network follows the 802.11s standard for multi-hop communications with the HWMP routing protocol. This topology allows drones to forward packets through the network, significantly extending the flight range of the swarm. Our experiments show that the selected hardware and implemented network can provide direct point-to-point communications at a range of up to 1000 feet, with extended range possible through message forwarding. The network also provides sufficient bandwidth for bandwidth intensive data such as live video streams. With an expected flight time of about 17 minutes, the proposed design offers a low-cost drone swarm solution for mid-range aerial surveillance applications
Design and implementation of a cognitive node for heterogeneous wireless ad-hoc
In this thesis, the design of a cognitive network layer solution for a scenario with mobile devices is presented. Cognitive networks are able to sense the environment and adapt in order to find the best performance of the network at any moment.
The final objective is to carry out a design of a node of the network which has incorporated in it up to three different technologies, which are WLAN, Bluetooth and ZigBee. The node is able to determine whether a technology should be used or not based on the network state.
In order to find out the network state, a routing protocol based on Link State to provide the full view of the network is designed. Adaptive routing metrics have been designed in order to determine the best performance of the network to meet the QoS requirements considering what service is being required by the application and therefore to choose what technology is
more appropriated for the connection. Those metrics are based on the capacity of the link, which takes into account the technology, the delay and the packet error rate of itself, and the utilization level. Then, Dijkstras’ algorithm is computed to solve the routing problem based on
the adaptive weights instead of using the traditional hop-based count as a cost function. Furthermore, a heterogeneous cognitive wireless ad-hoc network testbed is implemented to analyze the behavior of the cognitive network when different types of services are used. On top of the cognitive network layer, an application to arrange meetings is implemented.
Meeting rooms offer two different type of service for the guests, video and data service. Thus, clients are able to configure a video conference with the meeting room in case they cannot attend the meeting
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