16 research outputs found

    Language Design for Reactive Systems: On Modal Models, Time, and Object Orientation in Lingua Franca and SCCharts

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    Reactive systems play a crucial role in the embedded domain. They continuously interact with their environment, handle concurrent operations, and are commonly expected to provide deterministic behavior to enable application in safety-critical systems. In this context, language design is a key aspect, since carefully tailored language constructs can aid in addressing the challenges faced in this domain, as illustrated by the various concurrency models that prevent the known pitfalls of regular threads. Today, many languages exist in this domain and often provide unique characteristics that make them specifically fit for certain use cases. This thesis evolves around two distinctive languages: the actor-oriented polyglot coordination language Lingua Franca and the synchronous statecharts dialect SCCharts. While they take different approaches in providing reactive modeling capabilities, they share clear similarities in their semantics and complement each other in design principles. This thesis analyzes and compares key design aspects in the context of these two languages. For three particularly relevant concepts, it provides and evaluates lean and seamless language extensions that are carefully aligned with the fundamental principles of the underlying language. Specifically, Lingua Franca is extended toward coordinating modal behavior, while SCCharts receives a timed automaton notation with an efficient execution model using dynamic ticks and an extension toward the object-oriented modeling paradigm

    LNCS

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    Despite researchers’ efforts in the last couple of decades, reachability analysis is still a challenging problem even for linear hybrid systems. Among the existing approaches, the most practical ones are mainly based on bounded-time reachable set over-approximations. For the purpose of unbounded-time analysis, one important strategy is to abstract the original system and find an invariant for the abstraction. In this paper, we propose an approach to constructing a new kind of abstraction called conic abstraction for affine hybrid systems, and to computing reachable sets based on this abstraction. The essential feature of a conic abstraction is that it partitions the state space of a system into a set of convex polyhedral cones which is derived from a uniform conic partition of the derivative space. Such a set of polyhedral cones is able to cut all trajectories of the system into almost straight segments so that every segment of a reach pipe in a polyhedral cone tends to be straight as well, and hence can be over-approximated tightly by polyhedra using similar techniques as HyTech or PHAVer. In particular, for diagonalizable affine systems, our approach can guarantee to find an invariant for unbounded reachable sets, which is beyond the capability of bounded-time reachability analysis tools. We implemented the approach in a tool and experiments on benchmarks show that our approach is more powerful than SpaceEx and PHAVer in dealing with diagonalizable systems

    LNCS

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    We address the problem of analyzing the reachable set of a polynomial nonlinear continuous system by over-approximating the flowpipe of its dynamics. The common approach to tackle this problem is to perform a numerical integration over a given time horizon based on Taylor expansion and interval arithmetic. However, this method results to be very conservative when there is a large difference in speed between trajectories as time progresses. In this paper, we propose to use combinations of barrier functions, which we call piecewise barrier tube (PBT), to over-approximate flowpipe. The basic idea of PBT is that for each segment of a flowpipe, a coarse box which is big enough to contain the segment is constructed using sampled simulation and then in the box we compute by linear programming a set of barrier functions (called barrier tube or BT for short) which work together to form a tube surrounding the flowpipe. The benefit of using PBT is that (1) BT is independent of time and hence can avoid being stretched and deformed by time; and (2) a small number of BTs can form a tight over-approximation for the flowpipe, which means that the computation required to decide whether the BTs intersect the unsafe set can be reduced significantly. We implemented a prototype called PBTS in C++. Experiments on some benchmark systems show that our approach is effective

    Time for Reactive System Modeling

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    Reactive systems interact with their environment by reading inputs and computing and feeding back outputs in reactive cycles that are also called ticks. Often they are safety critical systems and are increasingly modeled with highlevel modeling tools. The concepts of the corresponding modeling languages are typically aimed to facilitate formal reasoning about program constructiveness to guarantee deterministic output and are explicitly abstracted from execution time aspects. Nevertheless, the worst-case execution time of a tick can be a crucial value, where exceedance can lead to lost inputs or tardy reaction to critical events. This thesis proposes a general approach to interactive timing analysis, which enables the feedback of detailed timing values directly in the model representation to support timing aware modeling. The concept is based on a generic timing interface that enables the exchangeability of the modeling as well as the timing analysis tool for the flexible implementation of varying tool chains. The proposed timing analysis approach includes visual highlighting and modeling pragmatics features to guide the user to timing hotspots for timing related model revisions

    A Framework for Composition, Verification and Real-Time Performance of Multimedia Interactive Scenarios

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    International audienceInteractive Scores (IS) is a formalism for composing and performing interactive multimedia scenarios. In IS, the composer defines temporal relations (TRs) between temporal objects (TOs) in order to specify the temporal organization of the scenario. During execution, the performer may trigger interaction points to modify the star/stop times of TOs, while the system guarantees that all the TRs are satisfied. IS is implemented in the tool I-SCORE and its semantics is formally defined as a Hierarchical Time Stream Petri Net (HTSPN). However, this model is not able to represent branching behaviors that are necessary to properly deal with applications such as video games and museum installations. Moreover, HTSPN does not provide tools for the automatic verification of critical properties of scenarios. In this work we define a semantics for IS based on Timed Automata (TA) and we show that such model yields to a complete framework to compose, verify and execute interactive scenarios. More precisely, we show that: 1) our model is able to deal with conditional statements in IS; 2) efficient verification techniques can be now used to reason about the written scenarios; and 3) our model allows for a directly implementation on a reconfigurable device, thus guaranteeing a real-time performance

    IST Austria Thesis

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    Hybrid automata combine finite automata and dynamical systems, and model the interaction of digital with physical systems. Formal analysis that can guarantee the safety of all behaviors or rigorously witness failures, while unsolvable in general, has been tackled algorithmically using, e.g., abstraction, bounded model-checking, assisted theorem proving. Nevertheless, very few methods have addressed the time-unbounded reachability analysis of hybrid automata and, for current sound and automatic tools, scalability remains critical. We develop methods for the polyhedral abstraction of hybrid automata, which construct coarse overapproximations and tightens them incrementally, in a CEGAR fashion. We use template polyhedra, i.e., polyhedra whose facets are normal to a given set of directions. While, previously, directions were given by the user, we introduce (1) the first method for computing template directions from spurious counterexamples, so as to generalize and eliminate them. The method applies naturally to convex hybrid automata, i.e., hybrid automata with (possibly non-linear) convex constraints on derivatives only, while for linear ODE requires further abstraction. Specifically, we introduce (2) the conic abstractions, which, partitioning the state space into appropriate (possibly non-uniform) cones, divide curvy trajectories into relatively straight sections, suitable for polyhedral abstractions. Finally, we introduce (3) space-time interpolation, which, combining interval arithmetic and template refinement, computes appropriate (possibly non-uniform) time partitioning and template directions along spurious trajectories, so as to eliminate them. We obtain sound and automatic methods for the reachability analysis over dense and unbounded time of convex hybrid automata and hybrid automata with linear ODE. We build prototype tools and compare—favorably—our methods against the respective state-of-the-art tools, on several benchmarks

    The MANGO clockless network-on-chip: Concepts and implementation

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