2,783 research outputs found
Quantified Derandomization of Linear Threshold Circuits
One of the prominent current challenges in complexity theory is the attempt
to prove lower bounds for , the class of constant-depth, polynomial-size
circuits with majority gates. Relying on the results of Williams (2013), an
appealing approach to prove such lower bounds is to construct a non-trivial
derandomization algorithm for . In this work we take a first step towards
the latter goal, by proving the first positive results regarding the
derandomization of circuits of depth .
Our first main result is a quantified derandomization algorithm for
circuits with a super-linear number of wires. Specifically, we construct an
algorithm that gets as input a circuit over input bits with
depth and wires, runs in almost-polynomial-time, and
distinguishes between the case that rejects at most inputs
and the case that accepts at most inputs. In fact, our
algorithm works even when the circuit is a linear threshold circuit, rather
than just a circuit (i.e., is a circuit with linear threshold gates,
which are stronger than majority gates).
Our second main result is that even a modest improvement of our quantified
derandomization algorithm would yield a non-trivial algorithm for standard
derandomization of all of , and would consequently imply that
. Specifically, if there exists a quantified
derandomization algorithm that gets as input a circuit with depth
and wires (rather than wires), runs in time at
most , and distinguishes between the case that rejects at
most inputs and the case that accepts at most
inputs, then there exists an algorithm with running time
for standard derandomization of .Comment: Changes in this revision: An additional result (a PRG for quantified
derandomization of depth-2 LTF circuits); rewrite of some of the exposition;
minor correction
Derandomization in Game-theoretic Probability
We give a general method for constructing a deterministic strategy of Reality
from a randomized strategy in game-theoretic probability. The construction can
be seen as derandomization in game-theoretic probability.Comment: 19 page
Improved Approximation Algorithms for the Min-Max Selecting Items Problem
We give a simple deterministic approximation
algorithm for the Min-Max Selecting Items problem, where is the number of
scenarios. While our main goal is simplicity, this result also improves over
the previous best approximation ratio of due to Kasperski, Kurpisz,
and Zieli\'nski (Information Processing Letters (2013)). Despite using the
method of pessimistic estimators, the algorithm has a polynomial runtime also
in the RAM model of computation. We also show that the LP formulation for this
problem by Kasperski and Zieli\'nski (Annals of Operations Research (2009)),
which is the basis for the previous work and ours, has an integrality gap of at
least
Improved Pseudorandom Generators from Pseudorandom Multi-Switching Lemmas
We give the best known pseudorandom generators for two touchstone classes in
unconditional derandomization: an -PRG for the class of size-
depth- circuits with seed length , and an -PRG for the class of -sparse
polynomials with seed length . These results bring the state of the art for
unconditional derandomization of these classes into sharp alignment with the
state of the art for computational hardness for all parameter settings:
improving on the seed lengths of either PRG would require breakthrough progress
on longstanding and notorious circuit lower bounds.
The key enabling ingredient in our approach is a new \emph{pseudorandom
multi-switching lemma}. We derandomize recently-developed
\emph{multi}-switching lemmas, which are powerful generalizations of
H{\aa}stad's switching lemma that deal with \emph{families} of depth-two
circuits. Our pseudorandom multi-switching lemma---a randomness-efficient
algorithm for sampling restrictions that simultaneously simplify all circuits
in a family---achieves the parameters obtained by the (full randomness)
multi-switching lemmas of Impagliazzo, Matthews, and Paturi [IMP12] and
H{\aa}stad [H{\aa}s14]. This optimality of our derandomization translates into
the optimality (given current circuit lower bounds) of our PRGs for
and sparse polynomials
Distributed local approximation algorithms for maximum matching in graphs and hypergraphs
We describe approximation algorithms in Linial's classic LOCAL model of
distributed computing to find maximum-weight matchings in a hypergraph of rank
. Our main result is a deterministic algorithm to generate a matching which
is an -approximation to the maximum weight matching, running in rounds. (Here, the
notations hides and factors).
This is based on a number of new derandomization techniques extending methods
of Ghaffari, Harris & Kuhn (2017).
As a main application, we obtain nearly-optimal algorithms for the
long-studied problem of maximum-weight graph matching. Specifically, we get a
approximation algorithm using randomized time and deterministic time.
The second application is a faster algorithm for hypergraph maximal matching,
a versatile subroutine introduced in Ghaffari et al. (2017) for a variety of
local graph algorithms. This gives an algorithm for -edge-list
coloring in rounds deterministically or
rounds randomly. Another consequence (with
additional optimizations) is an algorithm which generates an edge-orientation
with out-degree at most for a graph of
arboricity ; for fixed this runs in
rounds deterministically or rounds randomly
- …