3 research outputs found

    Depth map compression via 3D region-based representation

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    In 3D video, view synthesis is used to create new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a new 3D plane representation of the scene is presented which improves the performance of current standard video codecs in the view synthesis domain. Two image segmentation algorithms are proposed for generating a color and depth segmentation. Using both partitions, depth maps are segmented into regions without sharp discontinuities without having to explicitly signal all depth edges. The resulting regions are represented using a planar model in the 3D world scene. This 3D representation allows an efficient encoding while preserving the 3D characteristics of the scene. The 3D planes open up the possibility to code multiview images with a unique representation.Postprint (author's final draft

    Depth map coding using graph based transform and transform domain sparsification

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    Depth map compression is important for compact “texture-plus-depth” representation of a 3D scene, where texture and depth maps captured from multiple camera viewpoints are coded into the same format. Having received such format, the decoder can synthesize any novel intermediate view using texture and depth maps of two neighboring captured views via depth-image-based rendering (DIBR). In this paper, we combine two previously proposed depth map compression techniques that pro-mote sparsity in the transform domain for coding gain—graph-based transform (GBT) and transform domain sparsification (TDS)—together under one unified optimization framework. The key to combining GBT and TDS is to adaptively select the sim-plest transform per block that leads to a sparse representation. For blocks without detected prominent edges, the synthesized view’s distortion sensitivity to depth map errors is low, and TD

    Depth-based Multi-View 3D Video Coding

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