11,777 research outputs found
3D Capturing with Monoscopic Camera
This article presents a new concept of using the auto-focus function of the monoscopic camera sensor to estimate depth map information, which avoids not only using auxiliary equipment or human interaction, but also the introduced computational complexity of SfM or depth analysis. The system architecture that supports both stereo image and video data capturing, processing and display is discussed. A novel stereo image pair generation algorithm by using Z-buffer-based 3D surface recovery is proposed. Based on the depth map, we are able to calculate the disparity map (the distance in pixels between the image points in both views) for the image. The presented algorithm uses a single image with depth information (e.g. z-buffer) as an input and produces two images for left and right eye
Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications
Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications
Unsupervised Learning of Depth and Ego-Motion from Video
We present an unsupervised learning framework for the task of monocular depth
and camera motion estimation from unstructured video sequences. We achieve this
by simultaneously training depth and camera pose estimation networks using the
task of view synthesis as the supervisory signal. The networks are thus coupled
via the view synthesis objective during training, but can be applied
independently at test time. Empirical evaluation on the KITTI dataset
demonstrates the effectiveness of our approach: 1) monocular depth performing
comparably with supervised methods that use either ground-truth pose or depth
for training, and 2) pose estimation performing favorably with established SLAM
systems under comparable input settings.Comment: Accepted to CVPR 2017. Project webpage:
https://people.eecs.berkeley.edu/~tinghuiz/projects/SfMLearner
Depth Assisted Full Resolution Network for Single Image-based View Synthesis
Researches in novel viewpoint synthesis majorly focus on interpolation from
multi-view input images. In this paper, we focus on a more challenging and
ill-posed problem that is to synthesize novel viewpoints from one single input
image. To achieve this goal, we propose a novel deep learning-based technique.
We design a full resolution network that extracts local image features with the
same resolution of the input, which contributes to derive high resolution and
prevent blurry artifacts in the final synthesized images. We also involve a
pre-trained depth estimation network into our system, and thus 3D information
is able to be utilized to infer the flow field between the input and the target
image. Since the depth network is trained by depth order information between
arbitrary pairs of points in the scene, global image features are also involved
into our system. Finally, a synthesis layer is used to not only warp the
observed pixels to the desired positions but also hallucinate the missing
pixels with recorded pixels. Experiments show that our technique performs well
on images of various scenes, and outperforms the state-of-the-art techniques
Learning to Synthesize a 4D RGBD Light Field from a Single Image
We present a machine learning algorithm that takes as input a 2D RGB image
and synthesizes a 4D RGBD light field (color and depth of the scene in each ray
direction). For training, we introduce the largest public light field dataset,
consisting of over 3300 plenoptic camera light fields of scenes containing
flowers and plants. Our synthesis pipeline consists of a convolutional neural
network (CNN) that estimates scene geometry, a stage that renders a Lambertian
light field using that geometry, and a second CNN that predicts occluded rays
and non-Lambertian effects. Our algorithm builds on recent view synthesis
methods, but is unique in predicting RGBD for each light field ray and
improving unsupervised single image depth estimation by enforcing consistency
of ray depths that should intersect the same scene point. Please see our
supplementary video at https://youtu.be/yLCvWoQLnmsComment: International Conference on Computer Vision (ICCV) 201
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