8 research outputs found

    Integrating personal media and digital TV with QoS guarantees using virtualized set-top boxes: architecture and performance measurements

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    Nowadays, users consume a lot of functionality in their home coming from a service provider located in the Internet. While the home network is typically shielded off as much as possible from the `outside world', the supplied services could be greatly extended if it was possible to use local information. In this article, an extended service is presented that integrates the user's multimedia content, scattered over multiple devices in the home network, into the Electronic Program Guide (EPG) of the Digital TV. We propose to virtualize the set-top box, by migrating all functionality except user interfacing to the service provider infrastructure. The media in the home network is discovered through standard Universal Plug and Play (UPnP), of which the QoS functionality is exploited to ensure high quality playback over the home network, that basically is out of the control of the service provider. The performance of the subsystems are analysed

    Scalable video transcoding for mobile communications

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    Mobile multimedia contents have been introduced in the market and their demand is growing every day due to the increasing number of mobile devices and the possibility to watch them at any moment in any place. These multimedia contents are delivered over different networks that are visualized in mobile terminals with heterogeneous characteristics. To ensure a continuous high quality it is desirable that this multimedia content can be adapted on-the-fly to the transmission constraints and the characteristics of the mobile devices. In general, video contents are compressed to save storage capacity and to reduce the bandwidth required for its transmission. Therefore, if these compressed video streams were compressed using scalable video coding schemes, they would be able to adapt to those heterogeneous networks and a wide range of terminals. Since the majority of the multimedia contents are compressed using H.264/AVC, they cannot benefit from that scalability. This paper proposes a technique to convert an H.264/AVC bitstream without scalability to a scalable bitstream with temporal scalability as part of a scalable video transcoder for mobile communications. The results show that when our technique is applied, the complexity is reduced by 98 % while maintaining coding efficiency

    Temporal video transcoding from H.264/AVC-to-SVC for digital TV broadcasting

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    Mobile digital TV environments demand flexible video compression like scalable video coding (SVC) because of varying bandwidths and devices. Since existing infrastructures highly rely on H.264/AVC video compression, network providers could adapt the current H.264/AVC encoded video to SVC. This adaptation needs to be done efficiently to reduce processing power and operational cost. This paper proposes two techniques to convert an H.264/AVC bitstream in Baseline (P-pictures based) and Main Profile (B-pictures based) without scalability to a scalable bitstream with temporal scalability as part of a framework for low-complexity video adaptation for digital TV broadcasting. Our approaches are based on accelerating the interprediction, focusing on reducing the coding complexity of mode decision and motion estimation tasks of the encoder stage by using information available after the H. 264/AVC decoding stage. The results show that when our techniques are applied, the complexity is reduced by 98 % while maintaining coding efficiency

    Real-time probing of available bandwidth in home networks

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    OMUS : an optimized multimedia service for the home environment

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    Media content in home environments is often scattered across multiple devices in the home network. As both the available multimedia devices in the home (e.g., smartphones, tablets, laptops, game consoles, etc.) and the available content (video and audio) is increasing, interconnecting desired content with available devices is becoming harder and home users are experiencing difficulties in selecting interesting content for their current context. In this paper, we start with an analysis of the home environment by means of a user study. Information handling problems are identified and requirements for a home information system formulated. To meet these requirements we propose the OMUS home information system which includes an optimized content aggregation framework, a hybrid group-based contextual recommender system, and an overall web-based user interface making both content and recommendations available for all devices across the home network. For the group recommendations we introduced distinct weights for each user and showed that by varying the weights, the coverage (i.e., items that can be returned by the recommender) considerably increases. Also the addition of genre filter functionality was proven to further boost the coverage. The OMUS system was evaluated by means of focus groups and by qualitative and quantitative performance assessment of individual parts of the system. The modularity of internal components and limited imposed hardware requirements implies flexibility as to how the OMUS system can be deployed (ranging from e.g., embedded in hardware devices or more software services based)

    Converged video delivery over heterogeneous networks

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    Thesis (S.M.)--Massachusetts Institute of Technology, Engineering Systems Division, 2012.Cataloged from PDF version of thesis.Includes bibliographical references (p. 91-96).Mobile traffic has grown substantially over the last few years; a trend which is expected to continue. The chief reasons behind this phenomenon are the availability of better handsets, faster cellular networks and the variety of content available on the internet suitable for consumption on mobile devices. The nature of the traffic is also changing from pure web browsing with latency-tolerant traffic to video, which is becoming the major class of content consumed on mobile devices. This trend, combined with the trend of decreasing prices per GB of data, which constrains the amount of money an operator can spend upgrading its network and they see increasing value in alternative solutions to address this data deluge while managing costs and maintaining customer service. A variety of solutions have been tried by operators based on enhanced charging, traffic engineering and backhaul infrastructure upgrades. Wi-Fi offload is one such promising solution as it addresses the congestion problem where it is most severe because of data consumption by users using streaming video. Cellular spectrum is a scarce and expensive resource for operators, and by allowing them to offload traffic to Wi-Fi networks in unlicensed spectrum they can free cellular spectrum for more valuable applications. Wi-Fi offload has, however, suffered from the incapability to manage seamless handovers and the required interaction of the user to select a Wi-Fi network. This made the process of attaching to a Wi-Fi network very complicated. These limitations have been addressed in recent standards and make the case for Wi-Fi offload more viable and attractive than earlier. At the same time new video optimization techniques such as H.264/SVC which allow the use of multiple streams and channel will allow content providers or distributors to use multiple networks and to scale video seamlessly according to handset capabilities and network conditions. The thesis proposes a solution, based on a set of new Wi-Fi standards and the new H.264/AVC codecs, which leverages a combination of low cost Wi-Fi and high reliability cellular networks to reduce the cost of video transmission while maintaining a comparable QOE for nomadic users. The thesis also enumerates some of the basic procedures that can be supported using the proposed architecture. This new architecture opens new opportunities for existing players in the mobile content ecosystem and adds new players to the ecosystem. The thesis identifies the needs and opportunities for each of the new player and also develops a cost model for streaming video using this solution.by Amit Limaye.S.M

    Delivering scalable video with QoS to the home

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    User satisfaction is a key factor in the success of novel multimedia services. Yet, to enable service providers and network operators to control and maximize the quality (QoS, QoE) of delivered video streams, quite some challenges remain. In this paper, we particularly focus on three of them. First of all, objectively measuring video quality requires appropriate quality metrics and methods of assessing them in a real-time fashion. Secondly, the recent Scalable Video Coding (SVC) format opens opportunities for adapting video to the available (network) resources, yet the appropriate configuration of video encoding as well as real-time streaming adaptation are largely unaddressed research areas. Thirdly, while bandwidth reservation mechanisms in access/core networks do exist, service providers lack a means for guaranteeing QoS in the increasingly complex home networks (which they are not in full control of). In this paper we offer a broad view on these interrelated issues, by presenting the developments originating in a Flemish research project (including proof-of-concept demonstrations). From a developmental perspective, we propose an architecture combining a real-time video quality monitoring platform, on-the-fly adaptation (optimizing the video quality) and QoS reservation in a heterogeneous home network based on UPnP QoS v3. From a research perspective, we propose a new subjective test procedure that revealed user preference for temporal scalability over quality scalability. In addition, an extensive study on optimizing HD SVC encoding in IPTV scenarios with fluctuating bandwidth showed that under certain bandwidth constraints (prohibiting sufficient fidelity) spatial scalability is a better option than quality scalability
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