280 research outputs found

    Geodesic grassfire for computing mixed-dimensional skeletons

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    Skeleton descriptors are commonly used to represent, understand and process shapes. While existing methods produce skeletons at a fixed dimension, such as surface or curve skeletons for a 3D object, often times objects are better described using skeleton geometry at a mixture of dimensions. In this paper we present a novel algorithm for computing mixed-dimensional skeletons. Our method is guided by a continuous analogue that extends the classical grassfire erosion. This analogue allows us to identify medial geometry at multiple dimensions, and to formulate a measure that captures how well an object part is described by medial geometry at a particular dimension. Guided by this analogue, we devise a discrete algorithm that computes a topology-preserving skeleton by iterative thinning. The algorithm is simple to implement, and produces robust skeletons that naturally capture shape components. Under Revie

    Medial Axis Approximation and Regularization

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    Medial axis is a classical shape descriptor. Among many good properties, medial axis is thin, centered in the shape, and topology preserving. Therefore, it is constantly sought after by researchers and practitioners in their respective domains. However, two barriers remain that hinder wide adoption of medial axis. First, exact computation of medial axis is very difficult. Hence, in practice medial axis is approximated discretely. Though abundant approximation methods exist, they are either limited in scalability, insufficient in theoretical soundness, or susceptible to numerical issues. Second, medial axis is easily disturbed by small noises on its defining shape. A majority of current works define a significance measure to prune noises on medial axis. Among them, local measures are widely available due to their efficiency, but can be either too aggressive or conservative. While global measures outperform local ones in differentiating noises from features, they are rarely well-defined or efficient to compute. In this dissertation, we attempt to address these issues with sound, robust and efficient solutions. In Chapter 2, we propose a novel medial axis approximation called voxel core. We show voxel core is topologically and geometrically convergent to the true medial axis. We then describe a straightforward implementation as a result of our simple definition. In a variety of experiments, our method is shown to be efficient and robust in delivering topological promises on a wide range of shapes. In Chapter 3, we present Erosion Thickness (ET) to regularize instability. ET is the first global measure in 3D that is well-defined and efficient to compute. To demonstrate its usefulness, we utilize ET to generate a family of shape revealing and topology preserving skeletons. Finally, we point out future directions, and potential applications of our works in real world problems

    Skeletonization and segmentation of binary voxel shapes

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    Preface. This dissertation is the result of research that I conducted between January 2005 and December 2008 in the Visualization research group of the Technische Universiteit Eindhoven. I am pleased to have the opportunity to thank a number of people that made this work possible. I owe my sincere gratitude to Alexandru Telea, my supervisor and first promotor. I did not consider pursuing a PhD until my Master’s project, which he also supervised. Due to our pleasant collaboration from which I learned quite a lot, I became convinced that becoming a doctoral student would be the right thing to do for me. Indeed, I can say it has greatly increased my knowledge and professional skills. Alex, thank you for our interesting discussions and the freedom you gave me in conducting my research. You made these four years a pleasant experience. I am further grateful to Jack vanWijk, my second promotor. Our monthly discussions were insightful, and he continuously encouraged me to take a more formal and scientific stance. I would also like to thank Prof. Jan de Graaf from the department of mathematics for our discussions on some of my conjectures. His mathematical rigor was inspiring. I am greatly indebted to the Netherlands Organisation for Scientific Research (NWO) for funding my PhD project (grant number 612.065.414). I thank Prof. Kaleem Siddiqi, Prof. Mark de Berg, and Dr. Remco Veltkamp for taking part in the core doctoral committee and Prof. Deborah Silver and Prof. Jos Roerdink for participating in the extended committee. Our Visualization group provides a great atmosphere to do research in. In particular, I would like to thank my fellow doctoral students Frank van Ham, Hannes Pretorius, Lucian Voinea, Danny Holten, Koray Duhbaci, Yedendra Shrinivasan, Jing Li, NielsWillems, and Romain Bourqui. They enabled me to take my mind of research from time to time, by discussing political and economical affairs, and more trivial topics. Furthermore, I would like to thank the senior researchers of our group, Huub van de Wetering, Kees Huizing, and Michel Westenberg. In particular, I thank Andrei Jalba for our fruitful collaboration in the last part of my work. On a personal level, I would like to thank my parents and sister for their love and support over the years, my friends for providing distractions outside of the office, and Michelle for her unconditional love and ability to light up my mood when needed

    An Unified Multiscale Framework for Planar, Surface, and Curve Skeletonization

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    Computing skeletons of 2D shapes, and medial surface and curve skeletons of 3D shapes, is a challenging task. In particular, there is no unified framework that detects all types of skeletons using a single model, and also produces a multiscale representation which allows to progressively simplify, or regularize, all skeleton types. In this paper, we present such a framework. We model skeleton detection and regularization by a conservative mass transport process from a shape's boundary to its surface skeleton, next to its curve skeleton, and finally to the shape center. The resulting density field can be thresholded to obtain a multiscale representation of progressively simplified surface, or curve, skeletons. We detail a numerical implementation of our framework which is demonstrably stable and has high computational efficiency. We demonstrate our framework on several complex 2D and 3D shapes
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