3,398 research outputs found
Scene Coordinate Regression with Angle-Based Reprojection Loss for Camera Relocalization
Image-based camera relocalization is an important problem in computer vision
and robotics. Recent works utilize convolutional neural networks (CNNs) to
regress for pixels in a query image their corresponding 3D world coordinates in
the scene. The final pose is then solved via a RANSAC-based optimization scheme
using the predicted coordinates. Usually, the CNN is trained with ground truth
scene coordinates, but it has also been shown that the network can discover 3D
scene geometry automatically by minimizing single-view reprojection loss.
However, due to the deficiencies of the reprojection loss, the network needs to
be carefully initialized. In this paper, we present a new angle-based
reprojection loss, which resolves the issues of the original reprojection loss.
With this new loss function, the network can be trained without careful
initialization, and the system achieves more accurate results. The new loss
also enables us to utilize available multi-view constraints, which further
improve performance.Comment: ECCV 2018 Workshop (Geometry Meets Deep Learning
MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction
In this work we propose a novel model-based deep convolutional autoencoder
that addresses the highly challenging problem of reconstructing a 3D human face
from a single in-the-wild color image. To this end, we combine a convolutional
encoder network with an expert-designed generative model that serves as
decoder. The core innovation is our new differentiable parametric decoder that
encapsulates image formation analytically based on a generative model. Our
decoder takes as input a code vector with exactly defined semantic meaning that
encodes detailed face pose, shape, expression, skin reflectance and scene
illumination. Due to this new way of combining CNN-based with model-based face
reconstruction, the CNN-based encoder learns to extract semantically meaningful
parameters from a single monocular input image. For the first time, a CNN
encoder and an expert-designed generative model can be trained end-to-end in an
unsupervised manner, which renders training on very large (unlabeled) real
world data feasible. The obtained reconstructions compare favorably to current
state-of-the-art approaches in terms of quality and richness of representation.Comment: International Conference on Computer Vision (ICCV) 2017 (Oral), 13
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Deep Reflectance Maps
Undoing the image formation process and therefore decomposing appearance into
its intrinsic properties is a challenging task due to the under-constraint
nature of this inverse problem. While significant progress has been made on
inferring shape, materials and illumination from images only, progress in an
unconstrained setting is still limited. We propose a convolutional neural
architecture to estimate reflectance maps of specular materials in natural
lighting conditions. We achieve this in an end-to-end learning formulation that
directly predicts a reflectance map from the image itself. We show how to
improve estimates by facilitating additional supervision in an indirect scheme
that first predicts surface orientation and afterwards predicts the reflectance
map by a learning-based sparse data interpolation.
In order to analyze performance on this difficult task, we propose a new
challenge of Specular MAterials on SHapes with complex IllumiNation (SMASHINg)
using both synthetic and real images. Furthermore, we show the application of
our method to a range of image-based editing tasks on real images.Comment: project page: http://homes.esat.kuleuven.be/~krematas/DRM
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
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