956 research outputs found

    Deep Convolutional Neural Networks for Human Action Recognition Using Depth Maps and Postures

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    In this paper, we present a method (Action-Fusion) for human action recognition from depth maps and posture data using convolutional neural networks (CNNs). Two input descriptors are used for action representation. The first input is a depth motion image that accumulates consecutive depth maps of a human action, whilst the second input is a proposed moving joints descriptor which represents the motion of body joints over time. In order to maximize feature extraction for accurate action classification, three CNN channels are trained with different inputs. The first channel is trained with depth motion images (DMIs), the second channel is trained with both DMIs and moving joint descriptors together, and the third channel is trained with moving joint descriptors only. The action predictions generated from the three CNN channels are fused together for the final action classification. We propose several fusion score operations to maximize the score of the right action. The experiments show that the results of fusing the output of three channels are better than using one channel or fusing two channels only. Our proposed method was evaluated on three public datasets: 1) Microsoft action 3-D dataset (MSRAction3D); 2) University of Texas at Dallas-multimodal human action dataset; and 3) multimodal action dataset (MAD) dataset. The testing results indicate that the proposed approach outperforms most of existing state-of-the-art methods, such as histogram of oriented 4-D normals and Actionlet on MSRAction3D. Although MAD dataset contains a high number of actions (35 actions) compared to existing action RGB-D datasets, this paper surpasses a state-of-the-art method on the dataset by 6.84%

    An original framework for understanding human actions and body language by using deep neural networks

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    The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour. By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way. These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements; both are essential tasks in many computer vision applications, including event recognition, and video surveillance. In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided. The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements. All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods

    Driver Distraction Identification with an Ensemble of Convolutional Neural Networks

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    The World Health Organization (WHO) reported 1.25 million deaths yearly due to road traffic accidents worldwide and the number has been continuously increasing over the last few years. Nearly fifth of these accidents are caused by distracted drivers. Existing work of distracted driver detection is concerned with a small set of distractions (mostly, cell phone usage). Unreliable ad-hoc methods are often used.In this paper, we present the first publicly available dataset for driver distraction identification with more distraction postures than existing alternatives. In addition, we propose a reliable deep learning-based solution that achieves a 90% accuracy. The system consists of a genetically-weighted ensemble of convolutional neural networks, we show that a weighted ensemble of classifiers using a genetic algorithm yields in a better classification confidence. We also study the effect of different visual elements in distraction detection by means of face and hand localizations, and skin segmentation. Finally, we present a thinned version of our ensemble that could achieve 84.64% classification accuracy and operate in a real-time environment.Comment: arXiv admin note: substantial text overlap with arXiv:1706.0949

    Unsupervised Video Understanding by Reconciliation of Posture Similarities

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    Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents, the individual postures and their distinctive transitions. Supervised learning of such a fine-grained representation based on elementary poses is very tedious and does not scale. Therefore, we propose a completely unsupervised deep learning procedure based solely on video sequences, which starts from scratch without requiring pre-trained networks, predefined body models, or keypoints. A combinatorial sequence matching algorithm proposes relations between frames from subsets of the training data, while a CNN is reconciling the transitivity conflicts of the different subsets to learn a single concerted pose embedding despite changes in appearance across sequences. Without any manual annotation, the model learns a structured representation of postures and their temporal development. The model not only enables retrieval of similar postures but also temporal super-resolution. Additionally, based on a recurrent formulation, next frames can be synthesized.Comment: Accepted by ICCV 201

    Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks

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    This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI). These dynamic images are constructed from a sequence of depth maps using bidirectional rank pooling to effectively capture the spatial-temporal information. Such image-based representations enable us to fine-tune the existing ConvNets models trained on image data for classification of depth sequences, without introducing large parameters to learn. Upon the proposed representations, a convolutional Neural networks (ConvNets) based method is developed for gesture recognition and evaluated on the Large-scale Isolated Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The method achieved 55.57\% classification accuracy and ranked 2nd2^{nd} place in this challenge but was very close to the best performance even though we only used depth data.Comment: arXiv admin note: text overlap with arXiv:1608.0633

    Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

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    This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked 3rd3^{rd} place in this challenge
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