7,110 research outputs found
Towards Accountable AI: Hybrid Human-Machine Analyses for Characterizing System Failure
As machine learning systems move from computer-science laboratories into the
open world, their accountability becomes a high priority problem.
Accountability requires deep understanding of system behavior and its failures.
Current evaluation methods such as single-score error metrics and confusion
matrices provide aggregate views of system performance that hide important
shortcomings. Understanding details about failures is important for identifying
pathways for refinement, communicating the reliability of systems in different
settings, and for specifying appropriate human oversight and engagement.
Characterization of failures and shortcomings is particularly complex for
systems composed of multiple machine learned components. For such systems,
existing evaluation methods have limited expressiveness in describing and
explaining the relationship among input content, the internal states of system
components, and final output quality. We present Pandora, a set of hybrid
human-machine methods and tools for describing and explaining system failures.
Pandora leverages both human and system-generated observations to summarize
conditions of system malfunction with respect to the input content and system
architecture. We share results of a case study with a machine learning pipeline
for image captioning that show how detailed performance views can be beneficial
for analysis and debugging
On Cognitive Preferences and the Plausibility of Rule-based Models
It is conventional wisdom in machine learning and data mining that logical
models such as rule sets are more interpretable than other models, and that
among such rule-based models, simpler models are more interpretable than more
complex ones. In this position paper, we question this latter assumption by
focusing on one particular aspect of interpretability, namely the plausibility
of models. Roughly speaking, we equate the plausibility of a model with the
likeliness that a user accepts it as an explanation for a prediction. In
particular, we argue that, all other things being equal, longer explanations
may be more convincing than shorter ones, and that the predominant bias for
shorter models, which is typically necessary for learning powerful
discriminative models, may not be suitable when it comes to user acceptance of
the learned models. To that end, we first recapitulate evidence for and against
this postulate, and then report the results of an evaluation in a
crowd-sourcing study based on about 3.000 judgments. The results do not reveal
a strong preference for simple rules, whereas we can observe a weak preference
for longer rules in some domains. We then relate these results to well-known
cognitive biases such as the conjunction fallacy, the representative heuristic,
or the recogition heuristic, and investigate their relation to rule length and
plausibility.Comment: V4: Another rewrite of section on interpretability to clarify focus
on plausibility and relation to interpretability, comprehensibility, and
justifiabilit
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
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