333 research outputs found
Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)
and subclasses thereof. Our definition of pPDA allows both probabilistic and
non-deterministic branching, generalising the classical notion of pushdown
automata (without epsilon-transitions). We first show a general
characterization of probabilistic bisimilarity in terms of two-player games,
which naturally reduces checking bisimilarity of probabilistic labelled
transition systems to checking bisimilarity of standard (non-deterministic)
labelled transition systems. This reduction can be easily implemented in the
framework of pPDA, allowing to use known results for standard
(non-probabilistic) PDA and their subclasses. A direct use of the reduction
incurs an exponential increase of complexity, which does not matter in deriving
decidability of bisimilarity for pPDA due to the non-elementary complexity of
the problem. In the cases of probabilistic one-counter automata (pOCA), of
probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic
process algebras (i.e., single-state pPDA) we show that an implicit use of the
reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and
2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic
versions. The bisimilarity problems for OCA and vPDA are known to have matching
lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively);
we show that these lower bounds also hold for fully probabilistic versions that
do not use non-determinism
Computing Probabilistic Bisimilarity Distances for Probabilistic Automata
The probabilistic bisimilarity distance of Deng et al. has been proposed as a
robust quantitative generalization of Segala and Lynch's probabilistic
bisimilarity for probabilistic automata. In this paper, we present a
characterization of the bisimilarity distance as the solution of a simple
stochastic game. The characterization gives us an algorithm to compute the
distances by applying Condon's simple policy iteration on these games. The
correctness of Condon's approach, however, relies on the assumption that the
games are stopping. Our games may be non-stopping in general, yet we are able
to prove termination for this extended class of games. Already other algorithms
have been proposed in the literature to compute these distances, with
complexity in and \textbf{PPAD}. Despite the
theoretical relevance, these algorithms are inefficient in practice. To the
best of our knowledge, our algorithm is the first practical solution.
The characterization of the probabilistic bisimilarity distance mentioned
above crucially uses a dual presentation of the Hausdorff distance due to
M\'emoli. As an additional contribution, in this paper we show that M\'emoli's
result can be used also to prove that the bisimilarity distance bounds the
difference in the maximal (or minimal) probability of two states to satisfying
arbitrary -regular properties, expressed, eg., as LTL formulas
Lattice structures for bisimilar Probabilistic Automata
The paper shows that there is a deep structure on certain sets of bisimilar
Probabilistic Automata (PA). The key prerequisite for these structures is a
notion of compactness of PA. It is shown that compact bisimilar PA form
lattices. These results are then used in order to establish normal forms not
only for finite automata, but also for infinite automata, as long as they are
compact.Comment: In Proceedings INFINITY 2013, arXiv:1402.661
Cost Preserving Bisimulations for Probabilistic Automata
Probabilistic automata constitute a versatile and elegant model for
concurrent probabilistic systems. They are equipped with a compositional theory
supporting abstraction, enabled by weak probabilistic bisimulation serving as
the reference notion for summarising the effect of abstraction. This paper
considers probabilistic automata augmented with costs. It extends the notions
of weak transitions in probabilistic automata in such a way that the costs
incurred along a weak transition are captured. This gives rise to
cost-preserving and cost-bounding variations of weak probabilistic
bisimilarity, for which we establish compositionality properties with respect
to parallel composition. Furthermore, polynomial-time decision algorithms are
proposed, that can be effectively used to compute reward-bounding abstractions
of Markov decision processes in a compositional manner
Equivalence-Checking on Infinite-State Systems: Techniques and Results
The paper presents a selection of recently developed and/or used techniques
for equivalence-checking on infinite-state systems, and an up-to-date overview
of existing results (as of September 2004)
Expected-Delay-Summing Weak Bisimilarity for Markov Automata
A new weak bisimulation semantics is defined for Markov automata that, in
addition to abstracting from internal actions, sums up the expected values of
consecutive exponentially distributed delays possibly intertwined with internal
actions. The resulting equivalence is shown to be a congruence with respect to
parallel composition for Markov automata. Moreover, it turns out to be
comparable with weak bisimilarity for timed labeled transition systems, thus
constituting a step towards reconciling the semantics for stochastic time and
deterministic time.Comment: In Proceedings QAPL 2015, arXiv:1509.0816
Probabilistic Bisimulation: Naturally on Distributions
In contrast to the usual understanding of probabilistic systems as stochastic
processes, recently these systems have also been regarded as transformers of
probabilities. In this paper, we give a natural definition of strong
bisimulation for probabilistic systems corresponding to this view that treats
probability distributions as first-class citizens. Our definition applies in
the same way to discrete systems as well as to systems with uncountable state
and action spaces. Several examples demonstrate that our definition refines the
understanding of behavioural equivalences of probabilistic systems. In
particular, it solves a long-standing open problem concerning the
representation of memoryless continuous time by memory-full continuous time.
Finally, we give algorithms for computing this bisimulation not only for finite
but also for classes of uncountably infinite systems
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