304,249 research outputs found
When Mobile Blockchain Meets Edge Computing
Blockchain, as the backbone technology of the current popular Bitcoin digital
currency, has become a promising decentralized data management framework.
Although blockchain has been widely adopted in many applications, e.g.,
finance, healthcare, and logistics, its application in mobile services is still
limited. This is due to the fact that blockchain users need to solve preset
proof-of-work puzzles to add new data, i.e., a block, to the blockchain.
Solving the proof-of-work, however, consumes substantial resources in terms of
CPU time and energy, which is not suitable for resource-limited mobile devices.
To facilitate blockchain applications in future mobile Internet of Things
systems, multiple access mobile edge computing appears to be an auspicious
solution to solve the proof-of-work puzzles for mobile users. We first
introduce a novel concept of edge computing for mobile blockchain. Then, we
introduce an economic approach for edge computing resource management.
Moreover, a prototype of mobile edge computing enabled blockchain systems is
presented with experimental results to justify the proposed concept.Comment: Accepted by IEEE Communications Magazin
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Distributed tuplespace and location management - an integrated perspective using Bluetooth
Location based or "context aware" computing is becoming increasingly recognized as a vital part of a mobile computing environment. As a consequence, the need for location-management middleware is widely recognized and actively researched. Location management is frequently offered to the application through an API where the location is given in the form of coordinates. It is the opinion of the authors that a localization API should offer localized data (e.g. direction to the nearest pharmacy) directly through a transparent and integrated API. Our proposed middleware for location and context management is built on top of Mobispace. Mobispace is a distributed tuplespace made for J2me units where replication between local replicas takes place with a central server (over GPRS) or with other mobile units (using Bluetooth). Since a Bluetooth connection indicates physical proximity to another node, a set of stationary nodes may distribute locality information over Bluetooth connections, and this information may be retrieved through the ordinary tuplespace AP
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
Management system prototype for intelligent mobile cloud computing for big data
The current challenge of mobile devices is the storage capacity that has led service providers to develop new value-added mobile services. To address these limitations, mobile cloud computing, which offers on-demand is developed. Mobile Cloud Computing (MCC) is developed to augment device capabilities, facilitating to mobile users store, access to a big dataset on the cloud. Even so, given the limitations of bandwidth, latencies, and device battery life, new responses are required to extend the use of mobile devices. This paper presents a novel design and implementation of developing process on intelligent mobile cloud storage management system, also called as Intelligent Mobile Cloud Computing (IMCC) for android based users. IMCC is important for cloud storage user to make their data effectively and efficiently for saving the user time. IMCC provided convenience for user to use multiple cloud storage using one application and easy for users to store their data to any cloud storage. The result shows using IMCC it only took 8 seconds to access the data, which is faster compared with traditional MCC, it took 23.33 seconds. IMCC reduce 65.71% of latency occur using the MCC in managing a user data. The developed IMCC prototype is accessible through the Google Play Store
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
Review of Some Transaction Models used in Mobile Databases
Mobile computing is presently experiencing a period of unprecedented growth with the convergence of communication and computing capabilities of mobile phones and personal digital assistant. However, mobile computing presents many inherent problems that lead to poor network connectivity. To overcome poor connectivity and reduce cost, mobile clients are forced to operate in disconnected and partially connected modes. One of the main goals of mobile data access is to reach the ubiquity inherent to the mobile systems: to access information regardless of time and place. Due to mobile systems restrictions such as, for instance, limited memory and narrow bandwidth, it is only natural that researchers expend efforts to soothe such issues. This work approaches the issues regarding the cache management in mobile databases, with emphasis in techniques to reduce cache faults while the mobile device is either connected, or with a narrow bandwidth, or disconnected at all. Thus, it is expected improve data availability while a disconnection. Here in the paper, we try to describe various mobile transaction models, focusing on versatile data sharing mechanisms in volatile mobile environments
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