1,741 research outputs found

    A novel adaptive schema to facilitates playback switching technique for video delivery in dense LTE cellular heterogeneous network environments

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    The services of the Video on Demand (VoD) are currently based on the developments of the technology of the digital video and the network’s high speed. The files of the video are retrieved from many viewers according to the permission, which is given by VoD services. The remote VoD servers conduct this access. A server permits the user to choose videos anywhere/anytime in order to enjoy a unified control of the video playback. In this paper, a novel adaptive method is produced in order to deliver various facilities of the VoD to all mobile nodes that are moving within several networks. This process is performed via mobility modules within the produced method since it applies a seamless playback technique for retrieving the facilities of the VoD through environments of heterogeneous networks. The main components comprise two servers, which are named as the GMF and the LMF. The performance of the simulation is tested for checking clients’ movements through different networks with different sizes and speeds, which are buffered in the storage. It is found to be proven from the results that the handoff latency has various types of rapidity. The method applies smooth connections and delivers various facilities of the VoD. Meantime, the mobile device transfers through different networks. This implies that the system transports video segments easily without encountering any notable effects.In the experimental analysis for the Slow movements mobile node handoff latency (8 Km/hour or 4 m/s) ,the mobile device’s speed reaches 4m/s, the delay time ranges from 1 to 1.2 seconds in the proposed system, while the MobiVoD system ranges from 1.1 to 1.5. In the proposed technique reaches 1.1026 seconds forming the required time of a mobile device that is switching from a single network to its adjacent one. while the handoff termination average in the MobiVoD reaches 1.3098 seconds. Medium movement mobile node handoff latency (21 Km/ hour or 8 m/s) The average handoff time for the proposed system reaches 1.1057 seconds where this implies that this technique can seamlessly provide several segments of a video segments regardless of any encountered problems. while the average handoff time for the MobiVoD reaches 1.53006623 seconds. Furthermore, Fast movement mobile node handoff latency (390 Km/ hour or 20 m/s). The average time latency of the proposed technique reaches 1.0964 seconds, while the MobiVoD System reaches to 1.668225 seconds

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency

    A Robust Wireless Mesh Access Environment For Mobile Video Users

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    The rapid advances in networking technology have enabled large-scale deployments of online video streaming services in today\u27s Internet. In particular, wireless Internet access technology has been one of the most transforming and empowering technologies in recent years. We have witnessed a dramatic increase in the number of mobile users who access online video services through wireless access networks, such as wireless mesh networks and 3G cellular networks. Unlike in wired environment, using a dedicated stream for each video service request is very expensive for wireless networks. This simple strategy also has limited scalability when popular content is demanded by a large number of users. It is desirable to have a robust wireless access environment that can sustain a sudden spurt of interest for certain videos due to, say a current event. Moreover, due to the mobility of the video users, smooth streaming performance during the handoff is a key requirement to the robustness of the wireless access networks for mobile video users. In this dissertation, the author focuses on the robustness of the wireless mesh access (WMA) environment for mobile video users. Novel video sharing techniques are proposed to reduce the burden of video streaming in different WMA environments. The author proposes a cross-layer framework for scalable Video-on-Demand (VOD) service in multi-hop WiMax mesh networks. The author also studies the optimization problems for video multicast in a general wireless mesh networks. The WMA environment is modeled as a connected graph with a video source in one of the nodes and the video requests randomly generated from other nodes in the graph. The optimal video multicast problem in such environment is formulated as two sub-problems. The proposed solutions of the sub-problems are justified using simulation and numerical study. In the case of online video streaming, online video server does not cooperate with the access networks. In this case, the centralized data sharing technique fails since they assume the cooperation between the video server and the network. To tackle this problem, a novel distributed video sharing technique called Dynamic Stream Merging (DSM) is proposed. DSM improves the robustness of the WMA environment without the cooperation from the online video server. It optimizes the per link sharing performance with small time complexity and message complexity. The performance of DSM has been studied using simulations in Network Simulator 2 (NS2) as well as real experiments in a wireless mesh testbed. The Mobile YouTube website (http://m.youtube.com) is used as the online video website in the experiment. Last but not the least; a cross-layer scheme is proposed to avoid the degradation on the video quality during the handoff in the WMA environment. Novel video quality related triggers and the routing metrics at the mesh routers are utilized in the handoff decision making process. A redirection scheme is also proposed to eliminate packet loss caused by the handoff

    Mapping Digital Media: Singapore

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    The Mapping Digital Media project examines the global opportunities and risks created by the transition from traditional to digital media. Covering 60 countries, the project examines how these changes affect the core democratic service that any media system should provide: news about political, economic, and social affairs.The city-state of Singapore, with its five million people, has fully embraced the technology and opportunities presented by digitization. Nearly nine out of ten households have broadband access. Mobile phone penetration is 150 percent (most are smartphones), and there are 340 TV and 46 local and foreign radio channels.However, the government—and the Singaporean people—are still highly sensitive to the belief that the stability of their multi-ethnic population (Chinese, Malays, Indians, and Eurasians) is fragile, stoked by the memory of two bloody race and religious clashes in the 1950s and 1960s. This has long shaped the role of the media as non-adversarial.So individuals, groups, and media professionals operate within a state-sanctioned sphere and observe what are called "OB markers" ("out of bounds" lines used in sports to denote an area beyond which play is not allowed). These are the boundaries of acceptable and permissible political public discussion, which opposition politicians view as a form of self-censorship. The government has recently acknowledged openly that those markers are shifting.Despite the advances that have been made in recent years, there is a need for further steps to encourage diversity in content across all media. In addition, though Singapore has escaped the decline in professional standards that has accompanied media liberalization in many other countries, more needs to be done to retain talent and to raise the standards and skills of the city-state's 70,000 media professionals, particularly as demand increases for new forms of content creation and distribution

    3G migration in Pakistan

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    The telecommunication industry in Pakistan has come a long way since the country\u27s independence in 1947. The initial era could be fairly termed as the PTCL (Pakistan Telecommunication Company Limited) monopoly, for it was the sole provider of all telecommunication services across the country. It was not until four decades later that the region embarked into the new world of wireless communication, hence ending the decades old PTCL monopoly. By the end of the late 1990\u27s, government support and international investment in the region opened new doors to innovation and better quality, low cost, healthy competition. Wireless licenses for the private sector in the telecommunication industry triggered a promising chain of events that resulted in a drastic change in the telecommunication infrastructure and service profile. The newly introduced wireless (GSM) technology received enormous support from all stakeholders (consumers, regulatory body, and market) and caused a vital boost in Pakistan\u27s economy. Numerous tangential elements had triggered this vital move in the history of telecommunications in Pakistan. Entrepreneurs intended to test the idea of global joint ventures in the East and hence the idea of international business became a reality. The technology had proven to be a great success in the West, while Pakistan\u27s telecom consumer had lived under the shadow of PTCL dominance for decades and needed more flexibility. At last the world was moving from wired to wireless! Analysts termed this move as the beginning of a new era. The investors, telecommunication businesses, and Pakistani treasury prospered. It was a win-win situation for all involved. The learning curve was steep for both operators and consumers but certainly improved over time. In essence, the principle of deploying the right technology in the right market at the right time led to this remarkable success. The industry today stands on the brink of a similar crossroads via transition from second generation to something beyond. With the partial success of 3G in Europe and the USA, the government has announced the release of three 3G licenses by mid 2009. This decision is not yet fully supported by all but still initiated parallel efforts by the operators and the vendors to integrate this next move into their existing infrastructure
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