3,632 research outputs found
Towards an Adaptive Skeleton Framework for Performance Portability
The proliferation of widely available, but very different, parallel architectures
makes the ability to deliver good parallel performance
on a range of architectures, or performance portability, highly desirable.
Irregularly-parallel problems, where the number and size
of tasks is unpredictable, are particularly challenging and require
dynamic coordination.
The paper outlines a novel approach to delivering portable parallel
performance for irregularly parallel programs. The approach
combines declarative parallelism with JIT technology, dynamic
scheduling, and dynamic transformation.
We present the design of an adaptive skeleton library, with a task
graph implementation, JIT trace costing, and adaptive transformations.
We outline the architecture of the protoype adaptive skeleton
execution framework in Pycket, describing tasks, serialisation,
and the current scheduler.We report a preliminary evaluation of the
prototype framework using 4 micro-benchmarks and a small case
study on two NUMA servers (24 and 96 cores) and a small cluster
(17 hosts, 272 cores). Key results include Pycket delivering good
sequential performance e.g. almost as fast as C for some benchmarks;
good absolute speedups on all architectures (up to 120 on
128 cores for sumEuler); and that the adaptive transformations do
improve performance
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We sugegs
MAGDA: A Mobile Agent based Grid Architecture
Mobile agents mean both a technology
and a programming paradigm. They allow for a
flexible approach which can alleviate a number
of issues present in distributed and Grid-based
systems, by means of features such as migration,
cloning, messaging and other provided mechanisms.
In this paper we describe an architecture
(MAGDA – Mobile Agent based Grid Architecture)
we have designed and we are currently
developing to support programming and execution
of mobile agent based application upon Grid
systems
Accelerating sequential programs using FastFlow and self-offloading
FastFlow is a programming environment specifically targeting cache-coherent
shared-memory multi-cores. FastFlow is implemented as a stack of C++ template
libraries built on top of lock-free (fence-free) synchronization mechanisms. In
this paper we present a further evolution of FastFlow enabling programmers to
offload part of their workload on a dynamically created software accelerator
running on unused CPUs. The offloaded function can be easily derived from
pre-existing sequential code. We emphasize in particular the effective
trade-off between human productivity and execution efficiency of the approach.Comment: 17 pages + cove
Contract-Based General-Purpose GPU Programming
Using GPUs as general-purpose processors has revolutionized parallel
computing by offering, for a large and growing set of algorithms, massive
data-parallelization on desktop machines. An obstacle to widespread adoption,
however, is the difficulty of programming them and the low-level control of the
hardware required to achieve good performance. This paper suggests a
programming library, SafeGPU, that aims at striking a balance between
programmer productivity and performance, by making GPU data-parallel operations
accessible from within a classical object-oriented programming language. The
solution is integrated with the design-by-contract approach, which increases
confidence in functional program correctness by embedding executable program
specifications into the program text. We show that our library leads to modular
and maintainable code that is accessible to GPGPU non-experts, while providing
performance that is comparable with hand-written CUDA code. Furthermore,
runtime contract checking turns out to be feasible, as the contracts can be
executed on the GPU
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