51,388 research outputs found
Evaluation of Cognitive Architectures for Cyber-Physical Production Systems
Cyber-physical production systems (CPPS) integrate physical and computational
resources due to increasingly available sensors and processing power. This
enables the usage of data, to create additional benefit, such as condition
monitoring or optimization. These capabilities can lead to cognition, such that
the system is able to adapt independently to changing circumstances by learning
from additional sensors information. Developing a reference architecture for
the design of CPPS and standardization of machines and software interfaces is
crucial to enable compatibility of data usage between different machine models
and vendors. This paper analysis existing reference architecture regarding
their cognitive abilities, based on requirements that are derived from three
different use cases. The results from the evaluation of the reference
architectures, which include two instances that stem from the field of
cognitive science, reveal a gap in the applicability of the architectures
regarding the generalizability and the level of abstraction. While reference
architectures from the field of automation are suitable to address use case
specific requirements, and do not address the general requirements, especially
w.r.t. adaptability, the examples from the field of cognitive science are well
usable to reach a high level of adaption and cognition. It is desirable to
merge advantages of both classes of architectures to address challenges in the
field of CPPS in Industrie 4.0
An Adaptive Design Methodology for Reduction of Product Development Risk
Embedded systems interaction with environment inherently complicates
understanding of requirements and their correct implementation. However,
product uncertainty is highest during early stages of development. Design
verification is an essential step in the development of any system, especially
for Embedded System. This paper introduces a novel adaptive design methodology,
which incorporates step-wise prototyping and verification. With each adaptive
step product-realization level is enhanced while decreasing the level of
product uncertainty, thereby reducing the overall costs. The back-bone of this
frame-work is the development of Domain Specific Operational (DOP) Model and
the associated Verification Instrumentation for Test and Evaluation, developed
based on the DOP model. Together they generate functionally valid test-sequence
for carrying out prototype evaluation. With the help of a case study 'Multimode
Detection Subsystem' the application of this method is sketched. The design
methodologies can be compared by defining and computing a generic performance
criterion like Average design-cycle Risk. For the case study, by computing
Average design-cycle Risk, it is shown that the adaptive method reduces the
product development risk for a small increase in the total design cycle time.Comment: 21 pages, 9 figure
Mapping Big Data into Knowledge Space with Cognitive Cyber-Infrastructure
Big data research has attracted great attention in science, technology,
industry and society. It is developing with the evolving scientific paradigm,
the fourth industrial revolution, and the transformational innovation of
technologies. However, its nature and fundamental challenge have not been
recognized, and its own methodology has not been formed. This paper explores
and answers the following questions: What is big data? What are the basic
methods for representing, managing and analyzing big data? What is the
relationship between big data and knowledge? Can we find a mapping from big
data into knowledge space? What kind of infrastructure is required to support
not only big data management and analysis but also knowledge discovery, sharing
and management? What is the relationship between big data and science paradigm?
What is the nature and fundamental challenge of big data computing? A
multi-dimensional perspective is presented toward a methodology of big data
computing.Comment: 59 page
Managing evolution and change in web-based teaching and learning environments
The state of the art in information technology and educational technologies is evolving constantly.
Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution
and change affect educators and developers of computer-based teaching and learning environments alike –
both often being unprepared to respond effectively. A large number of educational systems are designed
and developed without change and evolution in mind. We will present our approach to the design and
maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution
and change for these systems and for the educators and developers responsible for their implementation and
deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the
objective of raising an awareness of this issue of evolution and change in computer-supported teaching and
learning environments. This discussion leads towards the establishment of a development and management
framework for teaching and learning systems
Wearable Fall Detector Using Recurrent Neural Networks
Falls have become a relevant public health issue due to their high prevalence and negative
effects in elderly people. Wearable fall detector devices allow the implementation of continuous
and ubiquitous monitoring systems. The effectiveness for analyzing temporal signals with low
energy consumption is one of the most relevant characteristics of these devices. Recurrent neural
networks (RNNs) have demonstrated a great accuracy in some problems that require analyzing
sequential inputs. However, getting appropriate response times in low power microcontrollers
remains a difficult task due to their limited hardware resources. This work shows a feasibility study
about using RNN-based deep learning models to detect both falls and falls’ risks in real time using
accelerometer signals. The effectiveness of four different architectures was analyzed using the SisFall
dataset at different frequencies. The resulting models were integrated into two different embedded
systems to analyze the execution times and changes in the model effectiveness. Finally, a study of
power consumption was carried out. A sensitivity of 88.2% and a specificity of 96.4% was obtained.
The simplest models reached inference times lower than 34 ms, which implies the capability to
detect fall events in real-time with high energy efficiency. This suggests that RNN models provide
an effective method that can be implemented in low power microcontrollers for the creation of
autonomous wearable fall detection systems in real-time
Set-based approach to passenger aircraft family design
Presented is a method for the design of passenger aircraft families. Existing point-based methods found in the literature employ sequential approaches in which a single design solution is selected early and is then iteratively modified until all requirements are satisfied. The challenge with such approaches is that the design is driven toward a solution that, although promising to the optimizer, may be infeasible due to factors not considered by the models. The proposed method generates multiple solutions at the outset. Then, the infeasible solutions are discarded gradually through constraint satisfaction and set intersection. The method has been evaluated through a notional example of a three-member aircraft family design. The conclusion is that point-based design is still seen as preferable for incremental (conventional) designs based on a wealth of validated empirical methods, whereas the proposed approach, although resource-intensive, is seen as more suited to innovative designs
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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
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