13,066 research outputs found

    To Deceive or not Deceive: Unveiling The Adoption Determinants Of Defensive Cyber Deception in Norwegian Organizations

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    Due to the prevailing threat landscape in Norway, it is imperative for organizations to safeguard their infrastructures against cyber threats. One of the technologies that is advantageous against these threats is defensive cyber deception, which is an approach in cyber security that aims to be proactive, to interact with the attackers, trick them, deceive them and use this to the defenders advantage. This type of technology can help organizations defend against sophisticated threat actors that are able to avoid more traditional defensive mechanisms, such as Intrusion Detection Systems (IDS) or Intrusion Prevention Systems (IPS). In order to aid the adoption of defensive cyber deception in Norway, we asked the question: "What affects the adoption of defensive cyber deception in organizations in Norway?". To answer this question, we utilized the Technology, Organization, and Environment (TOE) Framework to identity what factors affect an organization's adoption of defensive cyber deception. Through our use of the framework, we identified eighteen different factors which affect an organization's adoption of defensive cyber deception. These factors are the product of the empirical data analysis from eight different semi-structured interview with individuals from six different organizations in Norway. The main theoretical implications of our research is the introduction of a TOE model for defensive cyber deception, focusing specifically on organizations in Norway as well as contributing with a maturity estimate model for defensive cyber deception. For the practical implications of our research, we have identified seven different benefits that defensive cyber deception provides. We are also contributing to raising the awareness of defensive cyber deception in Norwegian research and we hope that our TOE model can aid organizations that are considering adopting the technology. We hope that these implications and contributions can act as a spark for both the adoption of defensive cyber deception in organizations as well as the start of a new wave for the cyber security researchers within Norway. Keywords: Cyber Security, Defensive Cyber Deception, TOE Framework, Adoptio

    To Deceive or not Deceive: Unveiling The Adoption Determinants Of Defensive Cyber Deception in Norwegian Organizations

    Get PDF
    Due to the prevailing threat landscape in Norway, it is imperative for organizations to safe- guard their infrastructures against cyber threats. One of the technologies that is advan- tageous against these threats is defensive cyber deception, which is an approach in cyber security that aims to be proactive, to interact with the attackers, trick them, deceive them and use this to the defenders advantage. This type of technology can help organizations defend against sophisticated threat actors that are able to avoid more traditional defensive mechanisms, such as Intrusion Detection Systems (IDS) or Intrusion Prevention Systems (IPS). In order to aid the adoption of defensive cyber deception in Norway, we asked the question: "What affects the adoption of defensive cyber deception in organizations in Nor- way?". To answer this question, we utilized the Technology, Organization, and Environment (TOE) Framework to identity what factors affect an organization’s adoption of defensive cyber deception. Through our use of the framework, we identified eighteen different factors which affect an organization’s adoption of defensive cyber deception. These factors are the product of the empirical data analysis from eight different semi-structured interview with individuals from six different organizations in Norway. The main theoretical implications of our research is the introduction of a TOE model for defensive cyber deception, focusing specifically on organizations in Norway as well as contributing with a maturity estimate model for defensive cyber deception. For the practical implications of our research, we have identified seven different benefits that defensive cyber deception provides. We are also con- tributing to raising the awareness of defensive cyber deception in Norwegian research and we hope that our TOE model can aid organizations that are considering adopting the tech- nology. We hope that these implications and contributions can act as a spark for both the adoption of defensive cyber deception in organizations as well as the start of a new wave for the cyber security researchers within Norway. Keywords: Cyber Security, Defensive Cyber Deception, TOE Framework, Adoptio

    Modeling Deception for Cyber Security

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    In the era of software-intensive, smart and connected systems, the growing power and so- phistication of cyber attacks poses increasing challenges to software security. The reactive posture of traditional security mechanisms, such as anti-virus and intrusion detection systems, has not been sufficient to combat a wide range of advanced persistent threats that currently jeopardize systems operation. To mitigate these extant threats, more ac- tive defensive approaches are necessary. Such approaches rely on the concept of actively hindering and deceiving attackers. Deceptive techniques allow for additional defense by thwarting attackers’ advances through the manipulation of their perceptions. Manipu- lation is achieved through the use of deceitful responses, feints, misdirection, and other falsehoods in a system. Of course, such deception mechanisms may result in side-effects that must be handled. Current methods for planning deception chiefly portray attempts to bridge military deception to cyber deception, providing only high-level instructions that largely ignore deception as part of the software security development life cycle. Con- sequently, little practical guidance is provided on how to engineering deception-based techniques for defense. This PhD thesis contributes with a systematic approach to specify and design cyber deception requirements, tactics, and strategies. This deception approach consists of (i) a multi-paradigm modeling for representing deception requirements, tac- tics, and strategies, (ii) a reference architecture to support the integration of deception strategies into system operation, and (iii) a method to guide engineers in deception mod- eling. A tool prototype, a case study, and an experimental evaluation show encouraging results for the application of the approach in practice. Finally, a conceptual coverage map- ping was developed to assess the expressivity of the deception modeling language created.Na era digital o crescente poder e sofisticação dos ataques cibernéticos apresenta constan- tes desafios para a segurança do software. A postura reativa dos mecanismos tradicionais de segurança, como os sistemas antivírus e de detecção de intrusão, não têm sido suficien- tes para combater a ampla gama de ameaças que comprometem a operação dos sistemas de software actuais. Para mitigar estas ameaças são necessárias abordagens ativas de defesa. Tais abordagens baseiam-se na ideia de adicionar mecanismos para enganar os adversários (do inglês deception). As técnicas de enganação (em português, "ato ou efeito de enganar, de induzir em erro; artimanha usada para iludir") contribuem para a defesa frustrando o avanço dos atacantes por manipulação das suas perceções. A manipula- ção é conseguida através de respostas enganadoras, de "fintas", ou indicações erróneas e outras falsidades adicionadas intencionalmente num sistema. É claro que esses meca- nismos de enganação podem resultar em efeitos colaterais que devem ser tratados. Os métodos atuais usados para enganar um atacante inspiram-se fundamentalmente nas técnicas da área militar, fornecendo apenas instruções de alto nível que ignoram, em grande parte, a enganação como parte do ciclo de vida do desenvolvimento de software seguro. Consequentemente, há poucas referências práticas em como gerar técnicas de defesa baseadas em enganação. Esta tese de doutoramento contribui com uma aborda- gem sistemática para especificar e desenhar requisitos, táticas e estratégias de enganação cibernéticas. Esta abordagem é composta por (i) uma modelação multi-paradigma para re- presentar requisitos, táticas e estratégias de enganação, (ii) uma arquitetura de referência para apoiar a integração de estratégias de enganação na operação dum sistema, e (iii) um método para orientar os engenheiros na modelação de enganação. Uma ferramenta protó- tipo, um estudo de caso e uma avaliação experimental mostram resultados encorajadores para a aplicação da abordagem na prática. Finalmente, a expressividade da linguagem de modelação de enganação é avaliada por um mapeamento de cobertura de conceitos

    Deception used for Cyber Defense of Control Systems

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    Control system cyber security defense mechanisms may employ deception to make it more difficult for attackers to plan and execute successful attacks. These deceptive defense mechanisms are organized and initially explored according to a specific deception taxonomy and the seven abstract dimensions of security previously proposed as a framework for the cyber security of control systems

    From cyber-security deception to manipulation and gratification through gamification

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    Over the last two decades the field of cyber-security has experienced numerous changes associated with the evolution of other fields, such as networking, mobile communications, and recently the Internet of Things (IoT) [3]. Changes in mindsets have also been witnessed, a couple of years ago the cyber-security industry only blamed users for their mistakes often depicted as the number one reason behind security breaches. Nowadays, companies are empowering users, modifying their perception of being the weak link, into being the center-piece of the network design [4]. Users are by definition "in control" and therefore a cyber-security asset. Researchers have focused on the gamification of cyber- security elements, helping users to learn and understand the concepts of attacks and threats, allowing them to become the first line of defense to report anoma- lies [5]. However, over the past years numerous infrastructures have suffered from malicious intent, data breaches, and crypto-ransomeware, clearly showing the technical "know-how" of hackers and their ability to bypass any security in place, demonstrating that no infrastructure, software or device can be consid- ered secure. Researchers concentrated on the gamification, learning and teaching theory of cyber-security to end-users in numerous fields through various techniques and scenarios to raise cyber-situational awareness [2][1]. However, they overlooked the users’ ability to gather information on these attacks. In this paper, we argue that there is an endemic issue in the the understanding of hacking practices leading to vulnerable devices, software and architectures. We therefore propose a transparent gamification platform for hackers. The platform is designed with hacker user-interaction and deception in mind enabling researchers to gather data on the techniques and practices of hackers. To this end, we developed a fully extendable gamification architecture allowing researchers to deploy virtualised hosts on the internet. Each virtualised hosts contains a specific vulnerability (i.e. web application, software, etc). Each vulnerability is connected to a game engine, an interaction engine and a scoring engine

    Assessing the Influence of Different Types of Probing on Adversarial Decision-Making in a Deception Game

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    Deception, which includes leading cyber-attackers astray with false information, has shown to be an effective method of thwarting cyber-attacks. There has been little investigation of the effect of probing action costs on adversarial decision-making, despite earlier studies on deception in cybersecurity focusing primarily on variables like network size and the percentage of honeypots utilized in games. Understanding human decision-making when prompted with choices of various costs is essential in many areas such as in cyber security. In this paper, we will use a deception game (DG) to examine different costs of probing on adversarial decisions. To achieve this we utilized an IBLT model and a delayed feedback mechanism to mimic knowledge of human actions. Our results were taken from an even split of deception and no deception to compare each influence. It was concluded that probing was slightly taken less as the cost of probing increased. The proportion of attacks stayed relatively the same as the cost of probing increased. Although a constant cost led to a slight decrease in attacks. Overall, our results concluded that the different probing costs do not have an impact on the proportion of attacks whereas it had a slightly noticeable impact on the proportion of probing
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