4,003 research outputs found

    Society-in-the-Loop: Programming the Algorithmic Social Contract

    Full text link
    Recent rapid advances in Artificial Intelligence (AI) and Machine Learning have raised many questions about the regulatory and governance mechanisms for autonomous machines. Many commentators, scholars, and policy-makers now call for ensuring that algorithms governing our lives are transparent, fair, and accountable. Here, I propose a conceptual framework for the regulation of AI and algorithmic systems. I argue that we need tools to program, debug and maintain an algorithmic social contract, a pact between various human stakeholders, mediated by machines. To achieve this, we can adapt the concept of human-in-the-loop (HITL) from the fields of modeling and simulation, and interactive machine learning. In particular, I propose an agenda I call society-in-the-loop (SITL), which combines the HITL control paradigm with mechanisms for negotiating the values of various stakeholders affected by AI systems, and monitoring compliance with the agreement. In short, `SITL = HITL + Social Contract.'Comment: (in press), Ethics of Information Technology, 201

    Geometric reasoning via internet crowdsourcing

    Get PDF
    The ability to interpret and reason about shapes is a peculiarly human capability that has proven difficult to reproduce algorithmically. So despite the fact that geometric modeling technology has made significant advances in the representation, display and modification of shapes, there have only been incremental advances in geometric reasoning. For example, although today's CAD systems can confidently identify isolated cylindrical holes, they struggle with more ambiguous tasks such as the identification of partial symmetries or similarities in arbitrary geometries. Even well defined problems such as 2D shape nesting or 3D packing generally resist elegant solution and rely instead on brute force explorations of a subset of the many possible solutions. Identifying economic ways to solving such problems would result in significant productivity gains across a wide range of industrial applications. The authors hypothesize that Internet Crowdsourcing might provide a pragmatic way of removing many geometric reasoning bottlenecks.This paper reports the results of experiments conducted with Amazon's mTurk site and designed to determine the feasibility of using Internet Crowdsourcing to carry out geometric reasoning tasks as well as establish some benchmark data for the quality, speed and costs of using this approach.After describing the general architecture and terminology of the mTurk Crowdsourcing system, the paper details the implementation and results of the following three investigations; 1) the identification of "Canonical" viewpoints for individual shapes, 2) the quantification of "similarity" relationships with-in collections of 3D models and 3) the efficient packing of 2D Strips into rectangular areas. The paper concludes with a discussion of the possibilities and limitations of the approach

    Social Machines

    No full text
    The term ā€˜social machineā€™ has recently been coined to refer to Web-based systems that support a variety of socially-relevant processes. Such systems (e.g., Wikipedia, Galaxy Zoo, Facebook, and reCAPTCHA) are progressively altering the way a broad array of social activities are performed, ranging from the way we communicate and transmit knowledge, establish romantic partnerships, generate ideas, produce goods and maintain friendships. They are also poised to deliver new kinds of intelligent processing capability by virtue of their ability to integrate the complementary contributions of both the human social environment and a global nexus of distributed computational resources. This chapter provides an overview of recent research into social machines. It examines what social machines are and discusses the kinds of social machines that currently exist. It also presents a range of issues that are the focus of current research attention within the Web Science community

    Social Machinery and Intelligence

    Get PDF
    Social machines are systems formed by technical and human elements interacting in a structured manner. The use of digital platforms as mediators allows large numbers of human participants to join such mechanisms, creating systems where interconnected digital and human components operate as a single machine capable of highly sophisticated behaviour. Under certain conditions, such systems can be described as autonomous and goal-driven agents. Many examples of modern Artificial Intelligence (AI) can be regarded as instances of this class of mechanisms. We argue that this type of autonomous social machines has provided a new paradigm for the design of intelligent systems marking a new phase in the field of AI. The consequences of this observation range from methodological, philosophical to ethical. On the one side, it emphasises the role of Human-Computer Interaction in the design of intelligent systems, while on the other side it draws attention to both the risks for a human being and those for a society relying on mechanisms that are not necessarily controllable. The difficulty by companies in regulating the spread of misinformation, as well as those by authorities to protect task-workers managed by a software infrastructure, could be just some of the effects of this technological paradigm

    CHI and the future robot enslavement of humankind: a retrospective

    Get PDF
    As robots from the future, we are compelled to present this important historical document which discusses how the systematic investigation of interactive technology facilitated and hastened the enslavement of mankind by robots during the 21st Century. We describe how the CHI community, in general, was largely responsible for this eventuality, as well as how specific strands of interaction design work were key to the enslavement. We also mention the futility of some reactionary work emergent in your time that sought to challenge the inevitable subjugation. We conclude by congratulating the CHI community for your tireless work in promoting and supporting our evil robot agenda

    Face-to-BMI: Using Computer Vision to Infer Body Mass Index on Social Media

    Full text link
    A person's weight status can have profound implications on their life, ranging from mental health, to longevity, to financial income. At the societal level, "fat shaming" and other forms of "sizeism" are a growing concern, while increasing obesity rates are linked to ever raising healthcare costs. For these reasons, researchers from a variety of backgrounds are interested in studying obesity from all angles. To obtain data, traditionally, a person would have to accurately self-report their body-mass index (BMI) or would have to see a doctor to have it measured. In this paper, we show how computer vision can be used to infer a person's BMI from social media images. We hope that our tool, which we release, helps to advance the study of social aspects related to body weight.Comment: This is a preprint of a short paper accepted at ICWSM'17. Please cite that version instea

    The social web and archaeology's restructuring: impact, exploitation, disciplinary change

    Get PDF
    From blogs to crowdfunding, YouTube to LinkedIn, online photo-sharing sites to open-source community-based software projects, the social web has been a meaningful player in the development of archaeological practice for two decades now. Yet despite its myriad applications, it is still often appreciated as little more than a tool for communication, rather than a paradigm-shifting system that also shapes the questions we ask in our research, the nature and spread of our data, and the state of skill and expertise in the profession. We see this failure to critically engage with its dimensions as one of the most profound challenges confronting archaeology today. The social web is bound up in relations of power, control, freedom, labour and exploitation, with consequences that portend real instability for the cultural sector and for social welfare overall. Only a handful of archaeologists, however, are seriously debating these matters, which suggests the discipline is setting itself up to be swept away by our unreflective investment in the cognitive capitalist enterprise that marks much current web-based work. Here we review the state of play of the archaeological social web, and reflect on various conscientious activities aimed both at challenging practitionersā€™ current online interactions, and at otherwise situating the discipline as a more informed innovator with the social webā€™s possibilities

    How Do Fairness Definitions Fare? Examining Public Attitudes Towards Algorithmic Definitions of Fairness

    Full text link
    What is the best way to define algorithmic fairness? While many definitions of fairness have been proposed in the computer science literature, there is no clear agreement over a particular definition. In this work, we investigate ordinary people's perceptions of three of these fairness definitions. Across two online experiments, we test which definitions people perceive to be the fairest in the context of loan decisions, and whether fairness perceptions change with the addition of sensitive information (i.e., race of the loan applicants). Overall, one definition (calibrated fairness) tends to be more preferred than the others, and the results also provide support for the principle of affirmative action.Comment: To appear at AI Ethics and Society (AIES) 201

    Aplikacije utemeljene na mnoŔtvu i druŔtveni izazovi

    Get PDF
    The spread of mobile technology and ubiquitous connectivity have opened great possibilities for the implementation of applications that leverage data generated by normal usersā€™ interactions on the web. As a consequence, there is a growing interest in crowd-based applications, namely those programs that involve people in a participatory or opportunistic way. In many cases, data can be gathered automatically without user intervention and, in some cases, even without their explicit knowledge. The possibility to elude a usersā€™ awareness fosters concerns regarding the potential risks hidden inside crowd-based applications. These applications might compromise the privacy of citizens, whilst data collected by them might be used to manipulate peopleā€™s opinions. The governance of technology is a controversial area, and there is a wide array of different positions on the matter. There are those who dogmatically argue the positive value of technology, while others interpret the ongoing digital advancements as a dystopian menace. This article focuses on crowd-based applications, highlighting some societal challenges and risks that they may present. Technology runs so fast that it is challenging to keep pace with the changes brought by the digital revolution. However, an effort is required to extend the depth of digital knowledge of citizens and involve them in the use of the new technologies, and in this endeavor, greater knowledge is an essential step in any critical process.Å irenje mobilne tehnologije i sveprisutna povezanost otvorili su velike mogućnosti za upotrebu aplikacija koje iskoriÅ”tavaju podatke generirane normalnim interakcijama korisnika na webu. Kao posljedica toga, sve je veći interes za aplikacije utemeljene na mnoÅ”tvu (engl. crowd-based applications), za one programe koji uključuju ljude na participativni ili oportunistički način. U mnogim se slučajevima podaci mogu prikupljati automatski, bez djelovanja korisnika, a u nekim slučajevima čak i bez njihova izričitog znanja. Mogućnost izbjegavanja svjesnosti korisnika potiče zabrinutosti u vezi s potencijalnim rizicima koji su skriveni u aplikacijama utemeljenim na mnoÅ”tvu. Te aplikacije mogu ugroziti privatnost građana, dok bi se prikupljeni podaci mogli koristiti za manipuliranje stavovima ljudi. Upravljanje tehnologijom kontroverzno je područje i o tom pitanju postoji mnoÅ”tvo različitih stajaliÅ”ta. Neki dogmatski zastupaju pozitivne vrijednosti tehnologije, dok drugi digitalni napredak tumače kao distopijsku prijetnju. Rad se usredotočuje na aplikacije utemeljene na mnoÅ”tvu, ističući neke druÅ”tvene izazove i rizike koje mogu predstavljati. Tehnologija napreduje tako brzo da je izazovno biti u tijeku s promjenama koje je donijela digitalna revolucija. No, potrebno je pokuÅ”ati produbiti digitalno znanje građana i uključiti ih u upotrebu novih tehnologija, a u tom je poduhvatu veće znanje temeljni korak u svakom kritičnom procesu
    • ā€¦
    corecore