708 research outputs found

    Understanding and Adapting to Crowd Behavior: A Study of Wireless Networks and Entrepreneurial Crowdfunding

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    Title from PDF of title page viewed August 27, 2018Dissertation advisor: Cory BeardVitaIncludes bibliographical references (pages 119-138)Thesis (Ph.D.)--School of Computing and Engineering and Bloch School of Management. University of Missouri--Kansas City, 2018The advances of the future will demand scholars have a systemic vision to solve problems. Integration across disciplines is needed to study, explain, inquire and discover beyond the traditional borders of academic areas. In this research,we consider the effects of crowd behavior in wireless networks and funding. First,we seek to demonstrate how to improve the allocation of wireless network resources based on the use of aggregate data from crowds’ mobile phones and dynamically improve the wireless network around them. The data is used to develop an optimization allowing a more efficient management of the network. Second,using tool sets from engineering and entrepreneurship,we study the interaction of herding and speed to goal towards success on the crowdfunding environment using the liability of newness as a theoretical lens. Finally, we advance entrepreneurial crowdfunding literature through developing a new framework to understand the different paths to success. One of the challenges of deploying dense networks is unpredicted human mobility behavior. Today, the static allocation of carriers results in a suboptimal use of spectrum resources. In this essay, we introduce the concept of Dynamic Carrier Allocation as the ability of dynamically move carriers from one cell to another based on the demand. Simulation results demonstrate on average 25% higher efficiency when compared with the previous static allocation schemes. Crowdfunding has become a popular substitute for traditional sources of funding for new ventures. While some research has been done to explain the reasons an entrepreneur is successful in this environment, the understanding of the interaction between the early and late stages of the campaign still cloudy. In this essay, we use the liability of newness theory and over 2,400 crowdfunding projects to discuss the connection between the timing of the herding effect and the speed in which the campaign is funded. We also look how the size of the goal moderates this effect. Then, we propose a taxonomy for the different paths towards crowdfunding success. The conceptual and empirical findings of this work extend our understanding of entrepreneurial legitimacy and the roles played by early stage funding strategies in overcoming internal and external liabilities of newness.Introduction -- Optimal dynamic carrier allocation for future wireless networks -- Alternative pathways to succeed in rewards-based crowd-funding campaigns -- Conclusion and future research -- Appendix A.Mathematical justification of efficiency distribution -- Appendix B. Tutorial in Web scraping kickstarte

    Emerging Technologies

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    This monograph investigates a multitude of emerging technologies including 3D printing, 5G, blockchain, and many more to assess their potential for use to further humanity’s shared goal of sustainable development. Through case studies detailing how these technologies are already being used at companies worldwide, author Sinan Küfeoğlu explores how emerging technologies can be used to enhance progress toward each of the seventeen United Nations Sustainable Development Goals and to guarantee economic growth even in the face of challenges such as climate change. To assemble this book, the author explored the business models of 650 companies in order to demonstrate how innovations can be converted into value to support sustainable development. To ensure practical application, only technologies currently on the market and in use actual companies were investigated. This volume will be of great use to academics, policymakers, innovators at the forefront of green business, and anyone else who is interested in novel and innovative business models and how they could help to achieve the Sustainable Development Goals. This is an open access book

    Brownie: A Platform for Conducting NeuroIS Experiments

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    In the NeuroIS field, experimental software needs to simultaneously present experimental stimuli to participants while recording, analyzing, or displaying neurophysiological measures. For example, a researcher might record a user’s heart beat (neurophysiological measure) as the user interacts with an e-commerce website (stimulus) to track changes in user arousal or show a user’s changing arousal levels during an exciting game. In this paper, we identify requirements for a NeuroIS experimental platform that we call Brownie and present its architecture and functionality. We then evaluate Brownie via a literature review and a case study that demonstrates Brownie’s capability to meet the requirements in a complex research context. We also verify Brownie’s usability via a quantitative study with prospective experimenters who implemented a test experiment in Brownie and an alternative software. We summarize the salient features of Brownie as follows: 1) it integrates neurophysiological measurements, 2) it incorporates real-time processing of neurophysiological data, 3) it facilitates research on individual and group behavior in the lab, 4) it offers a large variety of options for presenting experimental stimuli, and 5) it is open source and easily extensible with open source libraries. In summary, we conclude that Brownie is innovative in its potential to reduce barriers for IS researchers by fostering replicability and research collaboration and to support NeuroIS and interdisciplinary research in cognate areas, such as management, economics, or human-computer interaction

    Engineering Division

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    Aerospace Section

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    Engineering Division

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    The objectives of the Engineering Division are to provide an association for those having an interest in library and information science as they apply to engineering and the physical sciences and to promote the use of materials and knowledge for the benefit of libraries and other educational organizations

    Science-Technology Division

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    Materials Research & Manufacturing Section

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    Science-Technology Division

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    Engineering Division

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