77,457 research outputs found

    The moving crowd: collecting and processing of crowd behaviour data

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    The MOVE project focuses on the collection and analyses of crowd behavior data. The two main goals of the project are first, the collection of data through mobile phones. The second goal is to develop new technologies to process and mine the collected data for crowd behaviour analysis. The technology will allow to make advanced interpretations of historic and dynamic mobile crowd data coming from GSM/GPS and from different classes of users (vehicle, pedestrian, indoor/outdoor). Fusion will be made between data coming from different sources (smartphone, navigation device) and external map data. The interpretation will allow the mining of advanced features/geometry from the crowd data as well as interprete the dynamic behaviour of the population

    Collection and analyses of crowd travel behaviour data by using smartphones

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    In 2010 the MOVE project started in the collection and analysis of crowd behaviour data. The two main goals of the project are first, the collection of data through the use of mobile phones. The second goal is to develop new technologies to process and mine the collected data for crowd behaviour analysis. The technology will allow to make advanced interpretations of historic and dynamic mobile crowd data coming from GSM/GPS and from different classes of users (vehicle, pedestrian, indoor/outdoor). Fusion will be made between data coming from different sources (smartphone, navigation device) and external map data. The interpretation will allow the mining of advanced features/geometry from the crowd data as well as the dynamic (travel) behavior of the population

    A social media and crowd-sourcing data mining system for crime prevention during and post-crisis situations

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    A number of large crisis situations, such as natural disasters have affected the planet over the last decade. The outcomes of such disasters are catastrophic for the infrastructures of modern societies. Furthermore, after large disasters, societies come face-to-face with important issues, such as the loss of human lives, people who are missing and the increment of the criminality rate. In many occasions, they seem unprepared to face such issues. This paper aims to present an automated system for the synchronization of the police and Law Enforcement Agencies (LEAs) for the prevention of criminal activities during and post a large crisis situation. The paper presents a review of the literature focusing on the necessity of using data mining in combination with advanced web technologies, such as social media and crowd-sourcing, for the resolution of the problems related to criminal activities caused during and post-crisis situations. The paper provides an introduction to examples of different techniques and algorithms used for social media and crowd-sourcing scanning, such as sentiment analysis and link analysis. The main focus of the paper is the ATHENA Crisis Management system. The function of the ATHENA system is based on the use of social media and crowd-sourcing for collecting crisis-related information. The system uses a number of data mining techniques to collect and analyze data from the social media for the purpose of crime prevention. A number of conclusions are drawn on the significance of social media and crowd-sourcing data mining techniques for the resolution of problems related to large crisis situations with emphasis to the ATHENA system

    On the Complexity of Mining Itemsets from the Crowd Using Taxonomies

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    We study the problem of frequent itemset mining in domains where data is not recorded in a conventional database but only exists in human knowledge. We provide examples of such scenarios, and present a crowdsourcing model for them. The model uses the crowd as an oracle to find out whether an itemset is frequent or not, and relies on a known taxonomy of the item domain to guide the search for frequent itemsets. In the spirit of data mining with oracles, we analyze the complexity of this problem in terms of (i) crowd complexity, that measures the number of crowd questions required to identify the frequent itemsets; and (ii) computational complexity, that measures the computational effort required to choose the questions. We provide lower and upper complexity bounds in terms of the size and structure of the input taxonomy, as well as the size of a concise description of the output itemsets. We also provide constructive algorithms that achieve the upper bounds, and consider more efficient variants for practical situations.Comment: 18 pages, 2 figures. To be published to ICDT'13. Added missing acknowledgemen
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