12 research outputs found

    The Right (Angled) Perspective: Improving the Understanding of Road Scenes Using Boosted Inverse Perspective Mapping

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    Many tasks performed by autonomous vehicles such as road marking detection, object tracking, and path planning are simpler in bird's-eye view. Hence, Inverse Perspective Mapping (IPM) is often applied to remove the perspective effect from a vehicle's front-facing camera and to remap its images into a 2D domain, resulting in a top-down view. Unfortunately, however, this leads to unnatural blurring and stretching of objects at further distance, due to the resolution of the camera, limiting applicability. In this paper, we present an adversarial learning approach for generating a significantly improved IPM from a single camera image in real time. The generated bird's-eye-view images contain sharper features (e.g. road markings) and a more homogeneous illumination, while (dynamic) objects are automatically removed from the scene, thus revealing the underlying road layout in an improved fashion. We demonstrate our framework using real-world data from the Oxford RobotCar Dataset and show that scene understanding tasks directly benefit from our boosted IPM approach.Comment: equal contribution of first two authors, 8 full pages, 6 figures, accepted at IV 201

    Generative Adversarial Networks Based Scene Generation on Indian Driving Dataset

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    The rate of advancement in the field of artificial intelligence (AI) has drastically increased over the past twenty years or so. From AI models that can classify every object in an image to realistic chatbots, the signs of progress can be found in all fields. This work focused on tackling a relatively new problem in the current scenario-generative capabilities of AI. While the classification and prediction models have matured and entered the mass market across the globe, generation through AI is still in its initial stages. Generative tasks consist of an AI model learning the features of a given input and using these learned values to generate completely new output values that were not originally part of the input dataset. The most common input type given to generative models are images. The most popular architectures for generative models are autoencoders and generative adversarial networks (GANs). Our study aimed to use GANs to generate realistic images from a purely semantic representation of a scene. While our model can be used on any kind of scene, we used the Indian Driving Dataset to train our model. Through this work, we could arrive at answers to the following questions: (1) the scope of GANs in interpreting and understanding textures and variables in complex scenes; (2) the application of such a model in the field of gaming and virtual reality; (3) the possible impact of generating realistic deep fakes on society

    Generative Adversarial Networks Based Scene Generation on Indian Driving Dataset

    Get PDF
    The rate of advancement in the field of artificial intelligence (AI) has drastically increased over the past twenty years or so. From AI models that can classify every object in an image to realistic chatbots, the signs of progress can be found in all fields. This work focused on tackling a relatively new problem in the current scenario-generative capabilities of AI. While the classification and prediction models have matured and entered the mass market across the globe, generation through AI is still in its initial stages. Generative tasks consist of an AI model learning the features of a given input and using these learned values to generate completely new output values that were not originally part of the input dataset. The most common input type given to generative models are images. The most popular architectures for generative models are autoencoders and generative adversarial networks (GANs). Our study aimed to use GANs to generate realistic images from a purely semantic representation of a scene. While our model can be used on any kind of scene, we used the Indian Driving Dataset to train our model. Through this work, we could arrive at answers to the following questions: (1) the scope of GANs in interpreting and understanding textures and variables in complex scenes; (2) the application of such a model in the field of gaming and virtual reality; (3) the possible impact of generating realistic deep fakes on society
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