60 research outputs found
Future Trends and Challenges for Mobile and Convergent Networks
Some traffic characteristics like real-time, location-based, and
community-inspired, as well as the exponential increase on the data traffic in
mobile networks, are challenging the academia and standardization communities
to manage these networks in completely novel and intelligent ways, otherwise,
current network infrastructures can not offer a connection service with an
acceptable quality for both emergent traffic demand and application requisites.
In this way, a very relevant research problem that needs to be addressed is how
a heterogeneous wireless access infrastructure should be controlled to offer a
network access with a proper level of quality for diverse flows ending at
multi-mode devices in mobile scenarios. The current chapter reviews recent
research and standardization work developed under the most used wireless access
technologies and mobile access proposals. It comprehensively outlines the
impact on the deployment of those technologies in future networking
environments, not only on the network performance but also in how the most
important requirements of several relevant players, such as, content providers,
network operators, and users/terminals can be addressed. Finally, the chapter
concludes referring the most notable aspects in how the environment of future
networks are expected to evolve like technology convergence, service
convergence, terminal convergence, market convergence, environmental awareness,
energy-efficiency, self-organized and intelligent infrastructure, as well as
the most important functional requisites to be addressed through that
infrastructure such as flow mobility, data offloading, load balancing and
vertical multihoming.Comment: In book 4G & Beyond: The Convergence of Networks, Devices and
Services, Nova Science Publishers, 201
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Game theory for dynamic spectrum sharing cognitive radio
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 21 June 2010.âGame Theoryâ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces âONâ and âOFFâ when needed to control the mobile nodeâs energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the sellerâs revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results
A Seamless Vertical Handoff Protocol for Enhancing the Performance of Data Services in Integrated UMTS/WLAN Network
The Next Generation Wireless Network (NGWN) is speculated to be a unified network composed of several existing wireless access networks such as Wireless Local Area Network (WLAN), Global System for Mobile (GSM), Universal Mobile Telecommunications System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX), and satellite network etc
Rapidly IPv6 multimedia management schemes based LTE-A wireless networks
Ensuring the best quality of smart multimedia services becomes an essential goal for modern enterprises so there is always a need for effective IP mobility smart management schemes in order to fulfill the following two main functions: (I) interconnecting the moving terminals around the extended indoor smart services. In addition, (II) providing session continuity for instant data transfer in real-time and multimedia applications with negligible latency, efficient bandwidth utilization, and improved reliability. In this context, it found out that the Generalized Multi-Protocol Label Switching (GMPLS) over LTE-A network that offers many advanced services for large numbers of users with higher bandwidths, better spectrum efficiency, and lower latency. In GMPLS, there is an elimination of the routing searches and choice of routing protocols on every core LTE-A router also it provides the architecture simplicity and increases the scalability. A comparative assessment of three types of IPv6 mobility management schemes over the LTE-A provided by using various types of multimedia. By using OPNET Simulator 17.5, In accordance with these schemes, it was proven that the IPv6-GMPLS scheme is the best choice for the system's operation, in comparison to the IPv6-MPLS and Mobile IPv6 for all multimedia offerings and on the overall network performance
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Design of interface selection protocols for multi-homed wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 10 December 2010.The IEEE 802.11/802.16 standards conformant wireless communication stations have multi-homing transmission capability. To achieve greater communication efficiency, multi-homing capable stations use handover mechanism to select appropriate transmission channel according to variations in the channel quality. This thesis presents three internal-linked handover schemes, (1) Interface Selection Protocol (ISP), belonging to Wireless Local Area Network (WLAN)- Worldwide Interoperability for Microwave Access (WiMAX) environment (2) Fast Channel Scanning (FCS) and (3) Traffic Manager (TM), (2) and (3) belonging to WiMAX Environment. The proposed schemes in this thesis use a novel mechanism of providing a reliable communication route. This solution is based on a cross-layer communication framework, where the interface selection module uses various network related parameters from Medium Access Control (MAC) sub-layer/Physical Layer (PHY) across the protocol suite for decision making at the Network layer. The proposed solutions are highly responsive when compared with existing multi-homed schemes; responsiveness is one of the key factors in the design of such protocols. Selected route under these schemes is based on the most up to date link-layer information. Therefore, such a route is not only reliable in terms of route optimization but it also fulfils the application demands in terms of throughput and delay. Design of ISP protocol use probing frames during the route discovery process. The 802.11 mandates the use of different rates for data transmission frames. The ISP-metric can be incorporated into various routing aspects and its applicability is determined by the possibility of provision of MAC dependent parameters that are used to determine the best path metric values. In many cases, higher device density, interference and mobility cause variable medium access delays. It causes creation of âunreachable zonesâ, where destination is marked as unreachable. However, by use of the best path metric, the destination has been made reachable, anytime and anywhere, because of the intelligent use of the probing frames and interface selection algorithm implemented. The IEEE 802.16e introduces several MAC level queues for different access categories, maintaining service requirement within these queues; which imply that frames from a higher priority queue, i.e. video frames, are serviced more frequently than those belonging to lower priority queues. Such an enhancement at the MAC sub-layer introduces uneven queuing delays. Conventional routing protocols are unaware of such MAC specific constraints and as a result, these factors are not considered which result in channel performance degradation. To meet such challenges, the thesis presents FCS and TM schemes for WiMAX. For FCS, Its solution is to improve the mobile WiMAX handover and address the scanning latency. Since minimum scanning time is the most important issue in the handover process. This handover scheme aims to utilize the channel efficiently and apply such a procedure to reduce the time it takes to scan the neighboring access stations. TM uses MAC and physical layer (PHY) specific information in the interface metric and maintains a separate path to destination by applying an alternative interface operation. Simulation tests and comparisons with existing multi-homed protocols and handover schemes demonstrate the effectiveness of incorporating the medium dependent parameters. Moreover, show that suggested schemes, have shown better performance in terms of end-to-end delay and throughput, with efficiency up to 40% in specific test scenarios
A Seamless Vertical Handoff Protocol for Enhancing the Performance of Data Services in Integrated UMTS/WLAN Network
The Next Generation Wireless Network (NGWN) is speculated to be a unified network composed of several existing wireless access networks such as Wireless Local Area Network (WLAN), Global System for Mobile (GSM), Universal Mobile Telecommunications System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX), and satellite network etc
Game theory for dynamic spectrum sharing cognitive radio
âGame Theoryâ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces âONâ and âOFFâ when needed to control the mobile nodeâs energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the sellerâs revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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