60 research outputs found

    Future Trends and Challenges for Mobile and Convergent Networks

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    Some traffic characteristics like real-time, location-based, and community-inspired, as well as the exponential increase on the data traffic in mobile networks, are challenging the academia and standardization communities to manage these networks in completely novel and intelligent ways, otherwise, current network infrastructures can not offer a connection service with an acceptable quality for both emergent traffic demand and application requisites. In this way, a very relevant research problem that needs to be addressed is how a heterogeneous wireless access infrastructure should be controlled to offer a network access with a proper level of quality for diverse flows ending at multi-mode devices in mobile scenarios. The current chapter reviews recent research and standardization work developed under the most used wireless access technologies and mobile access proposals. It comprehensively outlines the impact on the deployment of those technologies in future networking environments, not only on the network performance but also in how the most important requirements of several relevant players, such as, content providers, network operators, and users/terminals can be addressed. Finally, the chapter concludes referring the most notable aspects in how the environment of future networks are expected to evolve like technology convergence, service convergence, terminal convergence, market convergence, environmental awareness, energy-efficiency, self-organized and intelligent infrastructure, as well as the most important functional requisites to be addressed through that infrastructure such as flow mobility, data offloading, load balancing and vertical multihoming.Comment: In book 4G & Beyond: The Convergence of Networks, Devices and Services, Nova Science Publishers, 201

    A Seamless Vertical Handoff Protocol for Enhancing the Performance of Data Services in Integrated UMTS/WLAN Network

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    The Next Generation Wireless Network (NGWN) is speculated to be a unified network composed of several existing wireless access networks such as Wireless Local Area Network (WLAN), Global System for Mobile (GSM), Universal Mobile Telecommunications System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX), and satellite network etc

    Rapidly IPv6 multimedia management schemes based LTE-A wireless networks

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    Ensuring the best quality of smart multimedia services becomes an essential goal for modern enterprises so there is always a need for effective IP mobility smart management schemes in order to fulfill the following two main functions: (I) interconnecting the moving terminals around the extended indoor smart services. In addition, (II) providing session continuity for instant data transfer in real-time and multimedia applications with negligible latency, efficient bandwidth utilization, and improved reliability. In this context, it found out that the Generalized Multi-Protocol Label Switching (GMPLS) over LTE-A network that offers many advanced services for large numbers of users with higher bandwidths, better spectrum efficiency, and lower latency. In GMPLS, there is an elimination of the routing searches and choice of routing protocols on every core LTE-A router also it provides the architecture simplicity and increases the scalability. A comparative assessment of three types of IPv6 mobility management schemes over the LTE-A provided by using various types of multimedia. By using OPNET Simulator 17.5, In accordance with these schemes, it was proven that the IPv6-GMPLS scheme is the best choice for the system's operation, in comparison to the IPv6-MPLS and Mobile IPv6 for all multimedia offerings and on the overall network performance

    A Seamless Vertical Handoff Protocol for Enhancing the Performance of Data Services in Integrated UMTS/WLAN Network

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    The Next Generation Wireless Network (NGWN) is speculated to be a unified network composed of several existing wireless access networks such as Wireless Local Area Network (WLAN), Global System for Mobile (GSM), Universal Mobile Telecommunications System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX), and satellite network etc

    Game theory for dynamic spectrum sharing cognitive radio

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    ‘Game Theory’ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces ‘ON’ and ‘OFF’ when needed to control the mobile node’s energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the seller’s revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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