1,176 research outputs found

    Tacit Representations and Artificial Intelligence: Hidden Lessons from an Embodied Perspective on Cognition

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    In this paper, I explore how an embodied perspective on cognition might inform research on artificial intelligence. Many embodied cognition theorists object to the central role that representations play on the traditional view of cognition. Based on these objections, it may seem that the lesson from embodied cognition is that AI should abandon representation as a central component of intelligence. However, I argue that the lesson from embodied cognition is actually that AI research should shift its focus from how to utilize explicit representations to how to create and use tacit representations. To develop this suggestion, I provide an overview of the commitments of the classical view and distinguish three critiques of the role that representations play in that view. I provide further exploration and defense of Daniel Dennett’s distinction between explicit and tacit representations. I argue that we should understand the embodied cognition approach using a framework that includes tacit representations. Given this perspective, I will explore some AI research areas that may be recommended by an embodied perspective on cognition

    Distributed environmental control

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    We present an architecture of distributed, independent control agents designed to work with the Computer Aided System Engineering and Analysis (CASE/A) simulation tool. CASE/A simulates behavior of Environmental Control and Life Support Systems (ECLSS). We describe a lattice of agents capable of distributed sensing and overcoming certain sensor and effector failures. We address how the architecture can achieve the coordinating functions of a hierarchical command structure while maintaining the robustness and flexibility of independent agents. These agents work between the time steps of the CASE/A simulation tool to arrive at command decisions based on the state variables maintained by CASE/A. Control is evaluated according to both effectiveness (e.g., how well temperature was maintained) and resource utilization (the amount of power and materials used)

    Unified Behavior Framework in an Embedded Robot Controller

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    Robots of varying autonomy have been used to take the place of humans in dangerous tasks. While robots are considered more expendable than human beings, they are complex to develop and expensive to replace if lost. Recent technological advances produce small, inexpensive hardware platforms that are powerful enough to match robots from just a few years ago. There are many types of autonomous control architecture that can be used to control these hardware platforms. One in particular, the Unified Behavior Framework, is a flexible, responsive control architecture that is designed to simplify the control system’s design process through behavior module reuse, and provides a means to speed software development. However, it has not been applied on embedded systems in robots. This thesis presents a development of the Unified Behavior Framework on the Mini-WHEGS™, a biologically inspired, embedded robotic platform. The Mini-WHEGS™ is a small robot that utilize wheel- legs to emulate cockroach walking patterns. Wheel-legs combine wheels and legs for high mobility without the complex control system required for legs. A color camera and a rotary encoder completes the robot, enabling the Mini-WHEGS™ to identify color objects and track its position. A hardware abstraction layer designed for the Mini-WHEGS™ in this configuration decouples the control system from the hardware and provide the interface between the software and the hardware. The result is a highly mobile embedded robot system capable of exchanging behavior modules with much larger robots while requiring little or no change to the modules

    Planning in subsumption architectures

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    A subsumption planner using a parallel distributed computational paradigm based on the subsumption architecture for control of real-world capable robots is described. Virtual sensor state space is used as a planning tool to visualize the robot's anticipated effect on its environment. Decision sequences are generated based on the environmental situation expected at the time the robot must commit to a decision. Between decision points, the robot performs in a preprogrammed manner. A rudimentary, domain-specific partial world model contains enough information to extrapolate the end results of the rote behavior between decision points. A collective network of predictors operates in parallel with the reactive network forming a recurrrent network which generates plans as a hierarchy. Details of a plan segment are generated only when its execution is imminent. The use of the subsumption planner is demonstrated by a simple maze navigation problem

    Forced Moves or Good Tricks in Design Space? Landmarks in the Evolution of Neural Mechanisms for Action Selection

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    This review considers some important landmarks in animal evolution, asking to what extent specialized action-selection mechanisms play a role in the functional architecture of different nervous system plans, and looking for “forced moves” or “good tricks” (see Dennett, D., 1995, Darwin’s Dangerous Idea, Penguin Books, London) that could possibly transfer to the design of robot control systems. A key conclusion is that while cnidarians (e.g. jellyfish) appear to have discovered some good tricks for the design of behavior-based control systems—largely lacking specialized selection mechanisms—the emergence of bilaterians may have forced the evolution of a central ganglion, or “archaic brain”, whose main function is to resolve conflicts between peripheral systems. Whilst vertebrates have many interesting selection substrates it is likely that here too the evolution of centralized structures such as the medial reticular formation and the basal ganglia may have been a forced move because of the need to limit connection costs as brains increased in size

    A multitasking behavioral control system for the Robotic All Terrain Lunar Exploration Rover (RATLER)

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    An alternative methodology for designing an autonomous navigation and control system is discussed. This generalized hybrid system is based on a less sequential and less anthropomorphic approach than that used in the more traditional artificial intelligence (AI) technique. The architecture is designed to allow both synchronous and asynchronous operations between various behavior modules. This is accomplished by intertask communications channels which implement each behavior module and each interconnection node as a stand-alone task. The proposed design architecture allows for construction of hybrid systems which employ both subsumption and traditional AI techniques as well as providing for a teleoperator's interface. Implementation of the architecture is planned for the prototype Robotic All Terrain Lunar Explorer Rover (RATLER) which is described briefly

    Layered control architectures in robots and vertebrates

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    We revieiv recent research in robotics, neuroscience, evolutionary neurobiology, and ethology with the aim of highlighting some points of agreement and convergence. Specifically, we com pare Brooks' (1986) subsumption architecture for robot control with research in neuroscience demonstrating layered control systems in vertebrate brains, and with research in ethology that emphasizes the decomposition of control into multiple, intertwined behavior systems. From this perspective we then describe interesting parallels between the subsumption architecture and the natural layered behavior system that determines defense reactions in the rat. We then consider the action selection problem for robots and vertebrates and argue that, in addition to subsumption- like conflict resolution mechanisms, the vertebrate nervous system employs specialized selection mechanisms located in a group of central brain structures termed the basal ganglia. We suggest that similar specialized switching mechanisms might be employed in layered robot control archi tectures to provide effective and flexible action selection

    Indeterminate Architecture: Scissor-Pair Transformable Structures

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    Most traditional approaches to architectural design assume that the analysis of present situations and the prediction of future ones will offer unique answers that would ultimately define correct and unique architectural solutions. However, this approach is based on two questionable believes: First, that present situations are representative of a reality to be produced in the future, and, second, that these situations are fixed and invariable throughout time.The vision here is that an alternative approach is needed: a method that assumes and uses the uncertainties about present and future situations through the design of indeterminate solutions. Instead of analysing present and predicting future situations, designers should envision transformable environments able to offer a range of alternatives to be defined and redefined by the users in real-time – an indeterminate architecture, sympathetic to uncertainty, incompleteness and emergent situations that can neither be analysed nor predicted beforehand.This paper addresses the design of an indeterminate architecture, through proposing two main directions: Designing the Range and Enabling the Choice. While the former refers to transformable solutions able to offer a variety of states, the later refers to the selection of states by the user, within that range according to chance and emergent situations.The structure of this paper is organised around these two ideas by presenting an architectural background, some technical methods, and an empirical experiment. While the theoretical background investigates the original ideas and project about indeterminacy within an architectural framework, the technical methods analyse the range of states within the transformation of scissor-pair transformable structures, and study the real-time control and interaction within artificial intelligence (AI) robotic solutions. The empirical experiment uses the architectural background and the technical methods to materialise and radicalise indeterminacy by proposing a novel scissor-pair transformable solution.
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