32,132 research outputs found

    Adolescent gambling on the Internet: A review

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    Internet gambling is a relatively under-researched area. While our current knowledge remains in its infancy and the prevalence rates are relatively low, researchers and clinicians are predicting greater involvement among youth. A comprehensive search of the relevant literature was undertaken. The resulting relevant literature was classified into four areas. These were (a) the empirical studies on adolescent internet gambling, (b) online gambling-like experiences in adolescence, (c) adolescent gambling via social networking sites, and (d) adolescent gambling via online penny auction sites. Age verification in relation to prevention and regulation is also examined. It is concluded that young people appear to be very proficient in using and accessing new media and are likely to be increasingly exposed to remote gambling opportunities. These young people will therefore require education and guidance to enable them to cope with the challenges of convenience gambling in all its guises

    Exploring social gambling: scoping, classification and evidence review

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    The aim of this report is to speculate on the level of concern we might have regarding consumer risk in relation to ‘social gambling.’ In doing so, this report is intended to help form the basis to initiate debate around a new and under-researched social issue; assist in setting a scientific research agenda; and, where appropriate, highlight concerns about any potential areas that need to be considered in terms of precautionary regulation. This report does not present a set of empirical research findings regarding ‘social gambling’ but rather gathers information to improve stakeholder understanding

    Internet Gambling: An Overview of Psychosocial Impacts

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    Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Internet gambling in the UK, Canada and the US have shown that Internet gambling is not a cause for concern at present However, this seems likely to change as more people start to use the Internet for leisure activities. After a brief overview of gambling technologies and deregulation issues, this paper examines the impact of technology on gambling by highlighting salient factors in the rise of Internet gambling (i.e., accessibility, affordability, anonymity, convenience, escape immersion/dissociation, disinhibition, event frequency, asociability, interactivity, and simulation). The paper also overviews some of the main social impacts surrounding Internet gambling, such as protection of the vulnerable, Internet gambling in the workplace, electronic cash, and unscrupulous operators. Recommendations for Internet gambling operators are also provided

    Internet gambling: an overview of psychosocial impacts

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    Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling is not a eause for concern at present. However, this seems likely to change as more people start to use the Internet for leisure activities. After a brief overview of gambling technologies and deregulation issues, this paper examines the impact of technology on gambling by highlighting salient factors in the rise of Intemet gambling (i.e., accessibility, affordability, anonymity, convenience, escape immersion/dissociation, disinhibition, event frequency, asociability, interactivity, and simulation). The paper also overviews some of the main social impacts surrounding Intemet gambling, such as protection of the vulnerable, Intemet gambling in the workplace, electronic cash, and unscrupulous operators. Recommendations for Internet gambling operators are also provided

    The Impact of Motivational Factors on Daily Fantasy Sports Participation

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    Since the passing of the Unlawful Internet Gambling Act (UIGEA) in 2006, the fantasy sports world has had a tumultuous decade. Shortly after the passing of UIGEA, daily fantasy sports became marketable, and saw several years of tremendous growth. However, recent legal issues have clouded the industry, and lawmakers have questioned whether daily fantasy sports indeed fall under the exception granted by UIGEA as a “game of skill”, or whether the games are illegal gambling. This study is meant to look at what motivates fantasy sports participants, especially through this time of turmoil in the industry. It specifically looks at how players’ competitive, knowledge-seeking, or social tendencies affect their participation habits. Additionally, this thesis explores the effect that marketing messaging that portrays a daily fantasy sports website as a perfect place to satisfy these individual traits has on player participation. Finally, this study investigates the role that a sense of fairness plays in shaping players’ perceptions of these websites. To study these things, we began by looking at previous studies that focus on competition, knowledge, and social factors, both in the fantasy sports field and elsewhere, and creating a literature review. Following the literature review, an experiment was created, which tested these three scales as well as the perception of fairness, using a fictitious fantasy sports site, Fantasyland. The results obtained from this experiment indicate that those with competitive or social dispositions are the most likely to try fantasy sports. Additionally, it was found that those who are socially motivated are more likely to recommend a fantasy sports site to friends or strangers. Lastly, the perception of fairness did not have a direct effect of participants, although in one case, it did positively impact an individual’s willingness to try a daily sports website. These results and their implications as well as future research directions are outlined in the concluding discussion section

    Everyday gambling in New Zealand

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    There is a sizeable body of statistics on gambling in New Zealand which points albeit unintentionally - to the everyday status of this activity. Max Abbott and Rachel Volberg, two leading figures in the rapidly growing discipline of gambling studies, note that in 15 short years there have been no less than seven surveys on gambling in New Zealand (not including a large number of university theses). These include three assessments of people's participation in gambling by the Department of Internal Affairs, plus two surveys funded by the department focusing on problem gambling. To these can be added one conducted by a regional health authority, North Health, under contract to the Committee on Problem Gambling Management and one conducted on behalf of the Casino Control Authority. This much research on gambling should suggest to the reader that there is something about gambling that piques the interest of government bureaucrats and agencies. Here the frequency of the phrase `problem gambling' is the giveaway. In this section we will review some of the findings of this research and cover its more pathological rationale later

    Online Gambling: Today’s Possibilities and Tomorrow’s Opportunities

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    With the development of new information and communication technologies (ICT), above all computers and the internet, new forms of online commerce have emerged. The gambling industry began using the power of the rapidly developing virtual market by offering its services in online casinos. The phenomenon of online gambling has encouraged researchers to direct their work into various areas, including the characteristics or profile of online gamblers. In light of the data on the growth of the market for online gambling it is evident that, in the relation between the many types of traditional and online gambling, visits to traditional casinos predominate, as do predictions about the development of the internet. We therefore decided to examine the characteristics of gamblers in traditional casinos and to determine what percentage of them also gamble online, as well as to establish their profile. The aim of the research was to determine how their characteristics in respect of the development of the internet and the growth of the market have influenced the subsequent development of traditional and internet casinos. We predict that both types of gambling, each in its own way, will compete for gamblers. For traditional casinos the best solution seems to be opening their own online casinos; online casinos will have to remain abreast of the development of the internet and communication technology.online gambling, online casino, online gambling product
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